SPIRV-Cross/shaders-msl
2020-08-13 21:16:08 +08:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
comp Fix #1445: MSL: Enclose args when convert distance(a,b) to abs(a-b) 2020-08-13 21:16:08 +08:00
desktop-only MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag Enabling setting a fixed sampleMask in Metal fragment shaders. 2020-07-24 11:19:46 +02:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Fix handling of matrices and structs in the output control point array. 2020-08-03 17:18:18 -05:00
tese MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
vert MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00