SPIRV-Cross/shaders-msl/tesc
Chip Davis 3347b1076d MSL: Fix handling of matrices and structs in the output control point array.
Prior to this point, we were treating them as flattened, as they are in
old-style tessellation control shaders, and still are for structs in
new-style shaders. This is not true for outputs; output composites are
not flattened at all. This semantic mismatch broke a Vulkan CTS test.
It should now pass.
2020-08-03 17:18:18 -05:00
..
basic.multi-patch.tesc MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
basic.tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
load-control-point-array-of-matrix.multi-patch.tesc MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
load-control-point-array-of-matrix.tesc MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
load-control-point-array-of-struct.multi-patch.tesc MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
load-control-point-array-of-struct.tesc MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
load-control-point-array.multi-patch.tesc MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
load-control-point-array.tesc MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
matrix-output.multi-patch.tesc MSL: Fix handling of matrices and structs in the output control point array. 2020-08-03 17:18:18 -05:00
struct-output.multi-patch.tesc MSL: Fix handling of matrices and structs in the output control point array. 2020-08-03 17:18:18 -05:00
water_tess.multi-patch.tesc MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
water_tess.tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00