SPIRV-Cross/reference/shaders-msl
Chip Davis faea931de3 MSL: Also replace bool with short in structures.
Since `bool` is a logical type, it cannot be used in uniform or storage
buffers. Therefore, replacing it in structures should not change the
shader interface.

We leave it alone for builtins. (FIXME: Should we also leave it for
I/O varyings?)

Fixes 24 CTS tests under `dEQP-VK.memory_model.shared`.
2022-08-05 11:43:21 -07:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Attempt more optimal codegen for OpCompositeInsert. 2022-05-18 16:37:33 +02:00
comp MSL: Also replace bool with short in structures. 2022-08-05 11:43:21 -07:00
desktop-only MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
flatten MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
frag Emit KHR barycentrics if source enables the KHR extension. 2022-05-27 13:28:25 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tese MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
vert MSL: Fixes from review for SPV_KHR_physical_storage_buffer extension. 2022-06-24 17:28:17 -04:00
vulkan MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00