SPIRV-Cross/reference
Chip Davis faea931de3 MSL: Also replace bool with short in structures.
Since `bool` is a logical type, it cannot be used in uniform or storage
buffers. Therefore, replacing it in structures should not change the
shader interface.

We leave it alone for builtins. (FIXME: Should we also leave it for
I/O varyings?)

Fixes 24 CTS tests under `dEQP-VK.memory_model.shared`.
2022-08-05 11:43:21 -07:00
..
opt MSL: Also replace bool with short in structures. 2022-08-05 11:43:21 -07:00
shaders GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00
shaders-hlsl Merge pull request #1946 from KhronosGroup/fix-1943 2022-05-18 19:22:45 +02:00
shaders-hlsl-no-opt HLSL: Implement GroupOperation(Inclusive/Exclusive)Scan. 2022-07-22 13:39:37 +02:00
shaders-msl MSL: Also replace bool with short in structures. 2022-08-05 11:43:21 -07:00
shaders-msl-no-opt Add tests for OpCompositeInsert edge cases. 2022-05-18 16:43:32 +02:00
shaders-no-opt Handle multiple breaks out of switches. 2022-07-22 15:31:40 +02:00
shaders-reflection remove newline at eof 2022-04-26 19:15:51 +02:00
shaders-ue4/asm Attempt more optimal codegen for OpCompositeInsert. 2022-05-18 16:37:33 +02:00
shaders-ue4-no-opt/asm Attempt more optimal codegen for OpCompositeInsert. 2022-05-18 16:37:33 +02:00