SPIRV-Cross/shaders/asm
Chip Davis 343c6f4ff4 Update external repos.
Fix fallout from changes.

There's a bug in glslang that prevents `float16_t`, `[u]int16_t`, and
`[u]int8_t` constants from adding the corresponding SPIR-V capabilities.
SPIRV-Tools, meanwhile, tightened validation so that these constants are
only valid if the corresponding `Float16`, `Int16`, and `Int8` caps are
on. This affects the `16bit-constants.frag` test for GLSL and MSL.
2019-07-13 16:50:21 -05:00
..
comp Fix declaration of loop variables with a Phi helper copy. 2019-06-25 10:45:15 +02:00
frag Update external repos. 2019-07-13 16:50:21 -05:00
geom GLSL: Unroll loads from builtin pos/point arrays. 2019-03-21 11:25:41 +01:00
tesc Add test shader for subgroup. 2018-04-11 10:29:47 +02:00
tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00
vert Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00
extended-debug-extinst.invalid.asm.comp Add simple test for extended debug operations. 2019-07-05 10:44:30 +02:00