SPIRV-Cross/shaders-hlsl-no-opt/asm/frag
Hans-Kristian Arntzen 3b5c4c7316 Implement constant empty struct correctly on all backends.
MSL actually supports empty structs, so enable that path as well.
2019-10-26 16:10:11 +02:00
..
empty-struct-in-struct.asm.frag Implement constant empty struct correctly on all backends. 2019-10-26 16:10:11 +02:00
image-fetch-uint-coord.asm.frag GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
nonuniform-qualifier-propagation.nonuniformresource.sm51.asm.frag Add test shaders for NonUniformEXT propagation. 2019-07-08 11:32:09 +02:00
pixel-interlock-callstack.sm51.fxconly.asm.frag Deal with complex interlock cases in GLSL. 2019-09-04 12:18:04 +02:00
pixel-interlock-control-flow.sm51.fxconly.asm.frag Add test case for interlocks in control flow. 2019-09-04 13:10:32 +02:00
pixel-interlock-split-functions.sm51.fxconly.asm.frag Add interlock test for split functions doing begin/end. 2019-09-04 12:26:34 +02:00
switch-block-case-fallthrough.asm.invalid.frag Update external/ to SPIR-V 1.5 2019-09-18 16:04:27 -04:00
unordered-compare.asm.frag HLSL: Partially implement Unordered compare. 2019-10-14 15:15:03 +02:00
vector-shuffle-undef-index.asm.frag Support -1 index in OpVectorShuffle. 2019-03-25 10:17:05 +01:00