SPIRV-Cross/reference/shaders/frag/sampler-proj.frag
David Srbecky 77b5b4446b Always make a copy when handling OpCompositeInsert
The modified object might not be mutable (e.g. shader input).

Added a test for the case when this happens.
2017-06-26 18:32:53 +01:00

17 lines
301 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uTex;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vTex;
void main()
{
highp vec4 _19 = vTex;
_19.z = vTex.w;
FragColor = textureProj(uTex, _19.xyz);
}