.. |
array-lut-no-loop-variable.frag
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Deduce constant LUTs from read-write variables.
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2018-07-05 13:25:57 +02:00 |
avoid-expression-lowering-to-loop.frag
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Fix bug with control dependent expression tracking.
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2020-06-29 10:55:50 +02:00 |
barycentric-khr.frag
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Update glslang reference.
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2022-09-05 11:18:44 +02:00 |
barycentric-nv.frag
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GLSL: Support pervertexNV in NV barycentric extension.
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2021-06-30 16:27:46 +02:00 |
basic.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
block-match-sad.frag
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Add supprot for the SPV_QCOM_image_processing extension
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2024-01-05 22:38:08 -08:00 |
block-match-ssd.frag
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Add supprot for the SPV_QCOM_image_processing extension
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2024-01-05 22:38:08 -08:00 |
box-filter.frag
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Add supprot for the SPV_QCOM_image_processing extension
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2024-01-05 22:38:08 -08:00 |
complex-expression-in-access-chain.frag
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Register implied expression reads in OpLoad/OpAccessChain.
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2019-01-04 14:56:12 +01:00 |
composite-extract-forced-temporary.frag
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Defer parenthesis generation until needed.
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2016-12-05 10:56:54 +01:00 |
constant-array.frag
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Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
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2020-07-22 23:03:11 -04:00 |
constant-composites.frag
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Support LUTs in single-function CFGs on Private storage class.
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2019-02-06 10:38:59 +01:00 |
false-loop-init.frag
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Add test for false loop init.
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2018-01-23 21:15:09 +01:00 |
flush_params.frag
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Preserve arguments with inout unless complete writes are made.
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2017-08-09 17:06:41 +02:00 |
for-loop-continue-control-flow.frag
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Fall back to complex loop if non-trivial continue block is found.
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2019-07-08 11:54:29 +02:00 |
for-loop-init.frag
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Sort loop variables to make sure Travis CI runs are reproducable.
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2016-12-16 14:01:09 +01:00 |
frexp-modf.frag
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Support FrexpStruct/ModfStruct.
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2017-09-04 10:27:08 +02:00 |
front-facing.frag
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Add IsFrontFace support to HLSL.
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2018-02-15 12:42:56 +01:00 |
gather-dref.frag
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Fix GatherDref on GLSL.
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2018-04-30 12:45:23 +02:00 |
ground.frag
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Roll deps.
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2020-07-06 11:24:30 -04:00 |
helper-invocation.frag
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Support gl_HelperInvocation on GLSL and MSL.
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2018-11-28 15:18:43 +01:00 |
hoisted-temporary-use-continue-block-as-value.frag
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Fix case where hoisted temporaries were used before being declared.
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2018-02-15 10:52:56 +01:00 |
image-load-store-uint-coord.asm.frag
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Use --preserve-numeric-ids when assembling test shaders.
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2023-06-23 14:54:16 -07:00 |
inside-loop-dominated-variable-preservation.frag
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Deal with nested loops.
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2019-06-06 14:37:02 +02:00 |
loop-dominator-and-switch-default.frag
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Add test case for continue out of switch default block.
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2018-09-18 11:01:15 +02:00 |
lut-promotion.frag
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Add some tests for LUT promotion.
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2018-07-05 14:14:18 +02:00 |
mix.frag
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Avoid boolean mix in HLSL.
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2017-05-04 10:28:30 +02:00 |
modf-pointer-function-analysis.frag
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Handle Modf/Frexp in more cases.
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2021-11-07 11:36:44 +01:00 |
partial-write-preserve.frag
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Roll deps.
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2020-07-06 11:24:30 -04:00 |
pixel-interlock-ordered.frag
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SPIRV-Cross contribution needed for INTEL_fragment_shader_ordering
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2021-10-25 10:50:10 +02:00 |
pixel-interlock-unordered.frag
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SPIRV-Cross contribution needed for INTEL_fragment_shader_ordering
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2021-10-25 10:50:10 +02:00 |
pls.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
post-depth-coverage-es.frag
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GLSL: Fix post-depth coverage for ESSL.
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2019-08-28 13:40:13 -05:00 |
post-depth-coverage.frag
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GLSL: Fix post-depth coverage for ESSL.
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2019-08-28 13:40:13 -05:00 |
round-even.frag
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GLSL: Fix round/roundEven for legacy GLSL.
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2020-11-06 17:34:38 +01:00 |
round.frag
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GLSL: Fix round/roundEven for legacy GLSL.
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2020-11-06 17:34:38 +01:00 |
sample-interlock-ordered.frag
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SPIRV-Cross contribution needed for INTEL_fragment_shader_ordering
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2021-10-25 10:50:10 +02:00 |
sample-interlock-unordered.frag
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SPIRV-Cross contribution needed for INTEL_fragment_shader_ordering
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2021-10-25 10:50:10 +02:00 |
sample-parameter.frag
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Add support for SampleId/SampleMask/SamplePosition builtins.
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2017-07-24 10:07:31 +02:00 |
sample-weighted.frag
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Add supprot for the SPV_QCOM_image_processing extension
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2024-01-05 22:38:08 -08:00 |
sampler-ms.frag
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Defer parenthesis generation until needed.
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2016-12-05 10:56:54 +01:00 |
sampler-proj.frag
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Always make a copy when handling OpCompositeInsert
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2017-06-26 18:32:53 +01:00 |
sampler.frag
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Roll deps.
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2020-07-06 11:24:30 -04:00 |
scalar-refract-reflect.frag
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MSL/HLSL: Support scalar reflect and refract.
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2019-07-03 12:31:52 +02:00 |
selection-block-dominator.frag
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Fix variable scope when an if or else block dominates a variable.
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2019-07-03 11:18:50 +02:00 |
shader-clock.frag
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GLSL: Minor fixes for shader clock implementation.
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2023-01-26 15:41:51 +01:00 |
struct-type-unrelated-alias.frag
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GLSL: Be more aggressive about using type_alias.
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2020-07-29 12:48:41 +02:00 |
switch-unreachable-break.frag
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Promote Unreachable cases into break to avoid fallthrough.
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2022-05-18 18:36:32 +02:00 |
switch-unsigned-case.frag
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Fix unsigned switch case selectors.
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2018-11-26 10:36:50 +01:00 |
swizzle.frag
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Rewrite everything to use Bitset rather than uint64_t.
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2018-03-12 13:24:14 +01:00 |
texel-fetch-offset.frag
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MSL: Fix support for texelFetchOffset.
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2018-08-07 15:28:04 +02:00 |
ubo_layout.frag
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GLSL: Be more aggressive about using type_alias.
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2020-07-29 12:48:41 +02:00 |
ubo-load-row-major-workaround.frag
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Normalize all internal workaround methods to use spv prefix.
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2020-11-23 15:42:27 +01:00 |
unary-enclose.frag
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Fix unary enclosures.
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2017-07-24 10:17:19 +02:00 |