SPIRV-Cross/shaders-no-opt/asm
Hans-Kristian Arntzen d1285ec08e GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}.
When targeting Vulkan semantics, we should emit code that is actually
readable.

Also, make sure to use plain F{Min,Max,Clamp} on HLSL. HLSL has
NaN-aware semantics by default.
2024-05-21 17:56:42 +02:00
..
comp GLSL: Handle ptr-to-array casts with unexpected array strides. 2024-01-18 14:14:10 +01:00
frag GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}. 2024-05-21 17:56:42 +02:00
geom Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
mesh GLSL: Fix Clip/Cull in mesh shaders. 2023-08-25 11:59:21 +02:00
rgen Handle nonuniformEXT qualifier for acceleration structures. 2021-01-22 13:13:56 +01:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
tesc Handle edge cases in OpCopyMemory. 2021-03-08 14:15:27 +01:00
vert GLSL: Fix expression reorder bug with legacy FMA fallback. 2023-03-30 17:24:11 +02:00
degenerate-selection-constructs.asm.frag CFG: Handle degenerate selection constructs. 2021-11-07 13:32:29 +01:00
loop-header-self-continue-break.asm.comp Handle case where block is loop header, continue AND break block. 2020-10-27 12:29:08 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00