SPIRV-Cross/reference
Hans-Kristian Arntzen ff87419607 Deal with scalar input values for distance/length/normalize.
HLSL and MSL don't support it, so fall back to simpler intrinsics.
2019-06-28 11:20:14 +02:00
..
opt Deal with scalar input values for distance/length/normalize. 2019-06-28 11:20:14 +02:00
shaders Deal with scalar input values for distance/length/normalize. 2019-06-28 11:20:14 +02:00
shaders-hlsl Deal with scalar input values for distance/length/normalize. 2019-06-28 11:20:14 +02:00
shaders-hlsl-no-opt HLSL: Does not support case-fallthrough. 2019-06-27 15:10:17 +02:00
shaders-msl Deal with scalar input values for distance/length/normalize. 2019-06-28 11:20:14 +02:00
shaders-msl-no-opt Merge pull request #1036 from KhronosGroup/msl-auto-binding 2019-06-21 15:58:50 +02:00
shaders-no-opt Deal with OpPhi and case fallthrough. 2019-06-21 13:38:23 +02:00
shaders-reflection Employ heuristics to figure out how to emit SSBO/UAV reflection names. 2019-06-10 11:24:24 +02:00