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SPIRV-Cross
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ff87419607
SPIRV-Cross
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reference
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shaders-hlsl
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Hans-Kristian Arntzen
ff87419607
Deal with scalar input values for distance/length/normalize.
...
HLSL and MSL don't support it, so fall back to simpler intrinsics.
2019-06-28 11:20:14 +02:00
..
asm
Handle more cases with FP16 and texture sampling.
2019-06-27 15:04:22 +02:00
comp
Deal with scalar input values for distance/length/normalize.
2019-06-28 11:20:14 +02:00
frag
HLSL/MSL: Deal correctly with nonuniformEXT qualifier.
2019-05-13 14:58:27 +02:00
vert
Update to latest glslang/SPIRV-Tools.
2019-01-30 13:41:57 +01:00