SPIRV-Cross/reference/shaders-hlsl
Hans-Kristian Arntzen ff87419607 Deal with scalar input values for distance/length/normalize.
HLSL and MSL don't support it, so fall back to simpler intrinsics.
2019-06-28 11:20:14 +02:00
..
asm Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
comp Deal with scalar input values for distance/length/normalize. 2019-06-28 11:20:14 +02:00
frag HLSL/MSL: Deal correctly with nonuniformEXT qualifier. 2019-05-13 14:58:27 +02:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00