SPIRV-Tools/source/fuzz/fuzzer.cpp

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// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/fuzzer.h"
#include <cassert>
#include <memory>
#include <numeric>
#include "source/fuzz/fuzzer_context.h"
#include "source/fuzz/fuzzer_pass_add_access_chains.h"
#include "source/fuzz/fuzzer_pass_add_bit_instruction_synonyms.h"
#include "source/fuzz/fuzzer_pass_add_composite_extract.h"
#include "source/fuzz/fuzzer_pass_add_composite_inserts.h"
#include "source/fuzz/fuzzer_pass_add_composite_types.h"
#include "source/fuzz/fuzzer_pass_add_copy_memory.h"
#include "source/fuzz/fuzzer_pass_add_dead_blocks.h"
#include "source/fuzz/fuzzer_pass_add_dead_breaks.h"
#include "source/fuzz/fuzzer_pass_add_dead_continues.h"
#include "source/fuzz/fuzzer_pass_add_equation_instructions.h"
#include "source/fuzz/fuzzer_pass_add_function_calls.h"
#include "source/fuzz/fuzzer_pass_add_global_variables.h"
#include "source/fuzz/fuzzer_pass_add_image_sample_unused_components.h"
#include "source/fuzz/fuzzer_pass_add_loads.h"
#include "source/fuzz/fuzzer_pass_add_local_variables.h"
#include "source/fuzz/fuzzer_pass_add_loop_preheaders.h"
#include "source/fuzz/fuzzer_pass_add_loops_to_create_int_constant_synonyms.h"
#include "source/fuzz/fuzzer_pass_add_no_contraction_decorations.h"
#include "source/fuzz/fuzzer_pass_add_opphi_synonyms.h"
#include "source/fuzz/fuzzer_pass_add_parameters.h"
#include "source/fuzz/fuzzer_pass_add_relaxed_decorations.h"
#include "source/fuzz/fuzzer_pass_add_stores.h"
#include "source/fuzz/fuzzer_pass_add_synonyms.h"
#include "source/fuzz/fuzzer_pass_add_vector_shuffle_instructions.h"
#include "source/fuzz/fuzzer_pass_adjust_branch_weights.h"
#include "source/fuzz/fuzzer_pass_adjust_function_controls.h"
#include "source/fuzz/fuzzer_pass_adjust_loop_controls.h"
#include "source/fuzz/fuzzer_pass_adjust_memory_operands_masks.h"
#include "source/fuzz/fuzzer_pass_adjust_selection_controls.h"
#include "source/fuzz/fuzzer_pass_apply_id_synonyms.h"
#include "source/fuzz/fuzzer_pass_construct_composites.h"
#include "source/fuzz/fuzzer_pass_copy_objects.h"
#include "source/fuzz/fuzzer_pass_donate_modules.h"
#include "source/fuzz/fuzzer_pass_duplicate_regions_with_selections.h"
#include "source/fuzz/fuzzer_pass_expand_vector_reductions.h"
#include "source/fuzz/fuzzer_pass_flatten_conditional_branches.h"
#include "source/fuzz/fuzzer_pass_inline_functions.h"
#include "source/fuzz/fuzzer_pass_interchange_signedness_of_integer_operands.h"
#include "source/fuzz/fuzzer_pass_interchange_zero_like_constants.h"
#include "source/fuzz/fuzzer_pass_invert_comparison_operators.h"
#include "source/fuzz/fuzzer_pass_make_vector_operations_dynamic.h"
#include "source/fuzz/fuzzer_pass_merge_blocks.h"
#include "source/fuzz/fuzzer_pass_merge_function_returns.h"
#include "source/fuzz/fuzzer_pass_mutate_pointers.h"
#include "source/fuzz/fuzzer_pass_obfuscate_constants.h"
#include "source/fuzz/fuzzer_pass_outline_functions.h"
#include "source/fuzz/fuzzer_pass_permute_blocks.h"
#include "source/fuzz/fuzzer_pass_permute_function_parameters.h"
#include "source/fuzz/fuzzer_pass_permute_function_variables.h"
#include "source/fuzz/fuzzer_pass_permute_instructions.h"
#include "source/fuzz/fuzzer_pass_permute_phi_operands.h"
#include "source/fuzz/fuzzer_pass_propagate_instructions_down.h"
#include "source/fuzz/fuzzer_pass_propagate_instructions_up.h"
#include "source/fuzz/fuzzer_pass_push_ids_through_variables.h"
#include "source/fuzz/fuzzer_pass_replace_adds_subs_muls_with_carrying_extended.h"
#include "source/fuzz/fuzzer_pass_replace_branches_from_dead_blocks_with_exits.h"
#include "source/fuzz/fuzzer_pass_replace_copy_memories_with_loads_stores.h"
#include "source/fuzz/fuzzer_pass_replace_copy_objects_with_stores_loads.h"
#include "source/fuzz/fuzzer_pass_replace_irrelevant_ids.h"
#include "source/fuzz/fuzzer_pass_replace_linear_algebra_instructions.h"
#include "source/fuzz/fuzzer_pass_replace_loads_stores_with_copy_memories.h"
#include "source/fuzz/fuzzer_pass_replace_opphi_ids_from_dead_predecessors.h"
#include "source/fuzz/fuzzer_pass_replace_opselects_with_conditional_branches.h"
#include "source/fuzz/fuzzer_pass_replace_parameter_with_global.h"
#include "source/fuzz/fuzzer_pass_replace_params_with_struct.h"
#include "source/fuzz/fuzzer_pass_split_blocks.h"
#include "source/fuzz/fuzzer_pass_swap_commutable_operands.h"
#include "source/fuzz/fuzzer_pass_swap_conditional_branch_operands.h"
#include "source/fuzz/fuzzer_pass_swap_functions.h"
#include "source/fuzz/fuzzer_pass_toggle_access_chain_instruction.h"
#include "source/fuzz/fuzzer_pass_wrap_regions_in_selections.h"
#include "source/fuzz/fuzzer_pass_wrap_vector_synonym.h"
#include "source/fuzz/pass_management/repeated_pass_manager.h"
#include "source/fuzz/pass_management/repeated_pass_recommender_standard.h"
#include "source/fuzz/protobufs/spirvfuzz_protobufs.h"
#include "source/fuzz/transformation_context.h"
#include "source/opt/build_module.h"
#include "source/spirv_fuzzer_options.h"
#include "source/util/make_unique.h"
namespace spvtools {
namespace fuzz {
Fuzzer::Fuzzer(std::unique_ptr<opt::IRContext> ir_context,
std::unique_ptr<TransformationContext> transformation_context,
std::unique_ptr<FuzzerContext> fuzzer_context,
MessageConsumer consumer,
const std::vector<fuzzerutil::ModuleSupplier>& donor_suppliers,
bool enable_all_passes,
RepeatedPassStrategy repeated_pass_strategy,
bool validate_after_each_fuzzer_pass,
spv_validator_options validator_options,
bool ignore_inapplicable_transformations /* = true */)
: consumer_(std::move(consumer)),
enable_all_passes_(enable_all_passes),
validate_after_each_fuzzer_pass_(validate_after_each_fuzzer_pass),
validator_options_(validator_options),
num_repeated_passes_applied_(0),
is_valid_(true),
ir_context_(std::move(ir_context)),
transformation_context_(std::move(transformation_context)),
fuzzer_context_(std::move(fuzzer_context)),
transformation_sequence_out_(),
pass_instances_(),
repeated_pass_recommender_(nullptr),
repeated_pass_manager_(nullptr),
final_passes_(),
ignore_inapplicable_transformations_(
ignore_inapplicable_transformations) {
assert(ir_context_ && "IRContext is not initialized");
assert(fuzzer_context_ && "FuzzerContext is not initialized");
assert(transformation_context_ && "TransformationContext is not initialized");
assert(fuzzerutil::IsValidAndWellFormed(ir_context_.get(), validator_options_,
consumer_) &&
"IRContext is invalid");
// The following passes are likely to be very useful: many other passes
// introduce synonyms, irrelevant ids and constants that these passes can work
// with. We thus enable them with high probability.
MaybeAddRepeatedPass<FuzzerPassObfuscateConstants>(90, &pass_instances_);
MaybeAddRepeatedPass<FuzzerPassApplyIdSynonyms>(90, &pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceIrrelevantIds>(90, &pass_instances_);
do {
// Each call to MaybeAddRepeatedPass randomly decides whether the given pass
// should be enabled, and adds an instance of the pass to |pass_instances|
// if it is enabled.
MaybeAddRepeatedPass<FuzzerPassAddAccessChains>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddBitInstructionSynonyms>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddCompositeExtract>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddCompositeInserts>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddCompositeTypes>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddCopyMemory>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddDeadBlocks>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddDeadBreaks>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddDeadContinues>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddEquationInstructions>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddFunctionCalls>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddGlobalVariables>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddImageSampleUnusedComponents>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddLoads>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddLocalVariables>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddLoopPreheaders>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddLoopsToCreateIntConstantSynonyms>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddOpPhiSynonyms>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddParameters>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddRelaxedDecorations>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddStores>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddSynonyms>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassAddVectorShuffleInstructions>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassConstructComposites>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassCopyObjects>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassDonateModules>(&pass_instances_,
donor_suppliers);
MaybeAddRepeatedPass<FuzzerPassDuplicateRegionsWithSelections>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassExpandVectorReductions>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassFlattenConditionalBranches>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassInlineFunctions>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassInvertComparisonOperators>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassMakeVectorOperationsDynamic>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassMergeBlocks>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassMergeFunctionReturns>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassMutatePointers>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassOutlineFunctions>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassPermuteBlocks>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassPermuteFunctionParameters>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassPermuteInstructions>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassPropagateInstructionsDown>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassPropagateInstructionsUp>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassPushIdsThroughVariables>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceAddsSubsMulsWithCarryingExtended>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceBranchesFromDeadBlocksWithExits>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceCopyMemoriesWithLoadsStores>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceCopyObjectsWithStoresLoads>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceLoadsStoresWithCopyMemories>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceParameterWithGlobal>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceLinearAlgebraInstructions>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceOpPhiIdsFromDeadPredecessors>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceOpSelectsWithConditionalBranches>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassReplaceParamsWithStruct>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassSplitBlocks>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassSwapBranchConditionalOperands>(
&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassWrapRegionsInSelections>(&pass_instances_);
MaybeAddRepeatedPass<FuzzerPassWrapVectorSynonym>(&pass_instances_);
// There is a theoretical possibility that no pass instances were created
// until now; loop again if so.
} while (pass_instances_.GetPasses().empty());
repeated_pass_recommender_ = MakeUnique<RepeatedPassRecommenderStandard>(
&pass_instances_, fuzzer_context_.get());
repeated_pass_manager_ = RepeatedPassManager::Create(
repeated_pass_strategy, fuzzer_context_.get(), &pass_instances_,
repeated_pass_recommender_.get());
MaybeAddFinalPass<FuzzerPassAdjustBranchWeights>(&final_passes_);
MaybeAddFinalPass<FuzzerPassAdjustFunctionControls>(&final_passes_);
MaybeAddFinalPass<FuzzerPassAdjustLoopControls>(&final_passes_);
MaybeAddFinalPass<FuzzerPassAdjustMemoryOperandsMasks>(&final_passes_);
MaybeAddFinalPass<FuzzerPassAdjustSelectionControls>(&final_passes_);
MaybeAddFinalPass<FuzzerPassAddNoContractionDecorations>(&final_passes_);
if (!fuzzer_context_->IsWgslCompatible()) {
// TODO(https://github.com/KhronosGroup/SPIRV-Tools/issues/4214):
// this is disabled temporarily due to some issues in the Tint compiler.
// Enable it back when the issues are resolved.
MaybeAddFinalPass<FuzzerPassInterchangeSignednessOfIntegerOperands>(
&final_passes_);
}
MaybeAddFinalPass<FuzzerPassInterchangeZeroLikeConstants>(&final_passes_);
MaybeAddFinalPass<FuzzerPassPermuteFunctionVariables>(&final_passes_);
MaybeAddFinalPass<FuzzerPassPermutePhiOperands>(&final_passes_);
MaybeAddFinalPass<FuzzerPassSwapCommutableOperands>(&final_passes_);
MaybeAddFinalPass<FuzzerPassSwapFunctions>(&final_passes_);
MaybeAddFinalPass<FuzzerPassToggleAccessChainInstruction>(&final_passes_);
}
Fuzzer::~Fuzzer() = default;
template <typename FuzzerPassT, typename... Args>
void Fuzzer::MaybeAddRepeatedPass(uint32_t percentage_chance_of_adding_pass,
RepeatedPassInstances* pass_instances,
Args&&... extra_args) {
if (enable_all_passes_ ||
fuzzer_context_->ChoosePercentage(percentage_chance_of_adding_pass)) {
pass_instances->SetPass(MakeUnique<FuzzerPassT>(
ir_context_.get(), transformation_context_.get(), fuzzer_context_.get(),
&transformation_sequence_out_, ignore_inapplicable_transformations_,
std::forward<Args>(extra_args)...));
}
}
template <typename FuzzerPassT, typename... Args>
void Fuzzer::MaybeAddFinalPass(std::vector<std::unique_ptr<FuzzerPass>>* passes,
Args&&... extra_args) {
if (enable_all_passes_ || fuzzer_context_->ChooseEven()) {
passes->push_back(MakeUnique<FuzzerPassT>(
ir_context_.get(), transformation_context_.get(), fuzzer_context_.get(),
&transformation_sequence_out_, ignore_inapplicable_transformations_,
std::forward<Args>(extra_args)...));
}
}
bool Fuzzer::ApplyPassAndCheckValidity(FuzzerPass* pass) const {
pass->Apply();
return !validate_after_each_fuzzer_pass_ ||
fuzzerutil::IsValidAndWellFormed(ir_context_.get(), validator_options_,
consumer_);
}
opt::IRContext* Fuzzer::GetIRContext() { return ir_context_.get(); }
const protobufs::TransformationSequence& Fuzzer::GetTransformationSequence()
const {
return transformation_sequence_out_;
}
Fuzzer::Result Fuzzer::Run(uint32_t num_of_transformations_to_apply) {
assert(is_valid_ && "The module was invalidated during the previous fuzzing");
const auto initial_num_of_transformations =
static_cast<uint32_t>(transformation_sequence_out_.transformation_size());
auto status = Status::kComplete;
do {
if (!ApplyPassAndCheckValidity(
repeated_pass_manager_->ChoosePass(transformation_sequence_out_))) {
status = Status::kFuzzerPassLedToInvalidModule;
break;
}
// Check that the module is small enough.
if (ir_context_->module()->id_bound() >=
fuzzer_context_->GetIdBoundLimit()) {
status = Status::kModuleTooBig;
break;
}
auto transformations_applied_so_far = static_cast<uint32_t>(
transformation_sequence_out_.transformation_size());
assert(transformations_applied_so_far >= initial_num_of_transformations &&
"Number of transformations cannot decrease");
// Check if we've already applied the maximum number of transformations.
if (transformations_applied_so_far >=
fuzzer_context_->GetTransformationLimit()) {
status = Status::kTransformationLimitReached;
break;
}
// Check that we've not got stuck (this can happen if the only available
// fuzzer passes are not able to apply any transformations, or can only
// apply very few transformations).
if (num_repeated_passes_applied_ >=
fuzzer_context_->GetTransformationLimit()) {
status = Status::kFuzzerStuck;
break;
}
// Check whether we've exceeded the number of transformations we can apply
// in a single call to this method.
if (num_of_transformations_to_apply != 0 &&
transformations_applied_so_far - initial_num_of_transformations >=
num_of_transformations_to_apply) {
status = Status::kComplete;
break;
}
} while (ShouldContinueRepeatedPasses(num_of_transformations_to_apply == 0));
if (status != Status::kFuzzerPassLedToInvalidModule) {
// We apply this transformations despite the fact that we might exceed
// |num_of_transformations_to_apply|. This is not a problem for us since
// these fuzzer passes are relatively simple yet might trigger some bugs.
for (auto& pass : final_passes_) {
if (!ApplyPassAndCheckValidity(pass.get())) {
status = Status::kFuzzerPassLedToInvalidModule;
break;
}
}
}
is_valid_ = status != Status::kFuzzerPassLedToInvalidModule;
return {status, static_cast<uint32_t>(
transformation_sequence_out_.transformation_size()) !=
initial_num_of_transformations};
}
bool Fuzzer::ShouldContinueRepeatedPasses(
bool continue_fuzzing_probabilistically) {
if (continue_fuzzing_probabilistically) {
// If we have applied T transformations so far, and the limit on the number
// of transformations to apply is L (where T < L), the chance that we will
// continue fuzzing is:
//
// 1 - T/(2*L)
//
// That is, the chance of continuing decreases as more transformations are
// applied. Using 2*L instead of L increases the number of transformations
// that are applied on average.
auto transformations_applied_so_far = static_cast<uint32_t>(
transformation_sequence_out_.transformation_size());
auto chance_of_continuing = static_cast<uint32_t>(
100.0 *
(1.0 - (static_cast<double>(transformations_applied_so_far) /
(2.0 * static_cast<double>(
fuzzer_context_->GetTransformationLimit())))));
if (!fuzzer_context_->ChoosePercentage(chance_of_continuing)) {
// We have probabilistically decided to stop.
return false;
}
}
// Continue fuzzing!
num_repeated_passes_applied_++;
return true;
}
} // namespace fuzz
} // namespace spvtools