SPIRV-Tools/source/opt/instruction.h

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// Copyright (c) 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_OPT_INSTRUCTION_H_
#define SOURCE_OPT_INSTRUCTION_H_
#include <cassert>
#include <functional>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "OpenCLDebugInfo100.h"
#include "source/latest_version_glsl_std_450_header.h"
#include "source/latest_version_spirv_header.h"
#include "source/opcode.h"
#include "source/operand.h"
#include "source/opt/reflect.h"
#include "source/util/ilist_node.h"
#include "source/util/small_vector.h"
#include "spirv-tools/libspirv.h"
const uint32_t kNoDebugScope = 0;
const uint32_t kNoInlinedAt = 0;
namespace spvtools {
namespace opt {
class Function;
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
class IRContext;
class Module;
class InstructionList;
// Relaxed logical addressing:
//
// In the logical addressing model, pointers cannot be stored or loaded. This
// is a useful assumption because it simplifies the aliasing significantly.
// However, for the purpose of legalizing code generated from HLSL, we will have
// to allow storing and loading of pointers to opaque objects and runtime
// arrays. This relaxation of the rule still implies that function and private
// scope variables do not have any aliasing, so we can treat them as before.
// This will be call the relaxed logical addressing model.
//
// This relaxation of the rule will be allowed by |GetBaseAddress|, but it will
// enforce that no other pointers are stored or loaded.
// About operand:
//
// In the SPIR-V specification, the term "operand" is used to mean any single
// SPIR-V word following the leading wordcount-opcode word. Here, the term
// "operand" is used to mean a *logical* operand. A logical operand may consist
// of multiple SPIR-V words, which together make up the same component. For
// example, a logical operand of a 64-bit integer needs two words to express.
//
// Further, we categorize logical operands into *in* and *out* operands.
// In operands are operands actually serve as input to operations, while out
// operands are operands that represent ids generated from operations (result
// type id or result id). For example, for "OpIAdd %rtype %rid %inop1 %inop2",
// "%inop1" and "%inop2" are in operands, while "%rtype" and "%rid" are out
// operands.
// A *logical* operand to a SPIR-V instruction. It can be the type id, result
// id, or other additional operands carried in an instruction.
struct Operand {
using OperandData = utils::SmallVector<uint32_t, 2>;
Operand(spv_operand_type_t t, OperandData&& w)
: type(t), words(std::move(w)) {}
Operand(spv_operand_type_t t, const OperandData& w) : type(t), words(w) {}
spv_operand_type_t type; // Type of this logical operand.
OperandData words; // Binary segments of this logical operand.
// Returns a string operand as a C-style string.
const char* AsCString() const {
assert(type == SPV_OPERAND_TYPE_LITERAL_STRING);
return reinterpret_cast<const char*>(words.data());
}
// Returns a string operand as a std::string.
std::string AsString() const { return AsCString(); }
friend bool operator==(const Operand& o1, const Operand& o2) {
return o1.type == o2.type && o1.words == o2.words;
}
// TODO(antiagainst): create fields for literal number kind, width, etc.
};
inline bool operator!=(const Operand& o1, const Operand& o2) {
return !(o1 == o2);
}
// This structure is used to represent a DebugScope instruction from
// the OpenCL.100.DebugInfo extened instruction set. Note that we can
// ignore the result id of DebugScope instruction because it is not
// used for anything. We do not keep it to reduce the size of
// structure.
// TODO: Let validator check that the result id is not used anywhere.
class DebugScope {
public:
DebugScope(uint32_t lexical_scope, uint32_t inlined_at)
: lexical_scope_(lexical_scope), inlined_at_(inlined_at) {}
inline bool operator!=(const DebugScope& d) const {
return lexical_scope_ != d.lexical_scope_ || inlined_at_ != d.inlined_at_;
}
// Accessor functions for |lexical_scope_|.
uint32_t GetLexicalScope() const { return lexical_scope_; }
void SetLexicalScope(uint32_t scope) { lexical_scope_ = scope; }
// Accessor functions for |inlined_at_|.
uint32_t GetInlinedAt() const { return inlined_at_; }
void SetInlinedAt(uint32_t at) { inlined_at_ = at; }
// Pushes the binary segments for this DebugScope instruction into
// the back of *|binary|.
void ToBinary(uint32_t type_id, uint32_t result_id, uint32_t ext_set,
std::vector<uint32_t>* binary) const;
private:
// The result id of the lexical scope in which this debug scope is
// contained. The value is kNoDebugScope if there is no scope.
uint32_t lexical_scope_;
// The result id of DebugInlinedAt if instruction in this debug scope
// is inlined. The value is kNoInlinedAt if it is not inlined.
uint32_t inlined_at_;
};
// A SPIR-V instruction. It contains the opcode and any additional logical
// operand, including the result id (if any) and result type id (if any). It
// may also contain line-related debug instruction (OpLine, OpNoLine) directly
// appearing before this instruction. Note that the result id of an instruction
// should never change after the instruction being built. If the result id
// needs to change, the user should create a new instruction instead.
class Instruction : public utils::IntrusiveNodeBase<Instruction> {
public:
using OperandList = std::vector<Operand>;
using iterator = OperandList::iterator;
using const_iterator = OperandList::const_iterator;
// Creates a default OpNop instruction.
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
// This exists solely for containers that can't do without. Should be removed.
Instruction()
: utils::IntrusiveNodeBase<Instruction>(),
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
context_(nullptr),
opcode_(SpvOpNop),
has_type_id_(false),
has_result_id_(false),
unique_id_(0),
dbg_scope_(kNoDebugScope, kNoInlinedAt) {}
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
// Creates a default OpNop instruction.
Instruction(IRContext*);
// Creates an instruction with the given opcode |op| and no additional logical
// operands.
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
Instruction(IRContext*, SpvOp);
// Creates an instruction using the given spv_parsed_instruction_t |inst|. All
// the data inside |inst| will be copied and owned in this instance. And keep
// record of line-related debug instructions |dbg_line| ahead of this
// instruction, if any.
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
Instruction(IRContext* c, const spv_parsed_instruction_t& inst,
std::vector<Instruction>&& dbg_line = {});
Instruction(IRContext* c, const spv_parsed_instruction_t& inst,
const DebugScope& dbg_scope);
// Creates an instruction with the given opcode |op|, type id: |ty_id|,
// result id: |res_id| and input operands: |in_operands|.
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
Instruction(IRContext* c, SpvOp op, uint32_t ty_id, uint32_t res_id,
const OperandList& in_operands);
// TODO: I will want to remove these, but will first have to remove the use of
// std::vector<Instruction>.
Instruction(const Instruction&) = default;
Instruction& operator=(const Instruction&) = default;
Instruction(Instruction&&);
Instruction& operator=(Instruction&&);
virtual ~Instruction() = default;
// Returns a newly allocated instruction that has the same operands, result,
// and type as |this|. The new instruction is not linked into any list.
// It is the responsibility of the caller to make sure that the storage is
// removed. It is the caller's responsibility to make sure that there is only
// one instruction for each result id.
Instruction* Clone(IRContext* c) const;
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
IRContext* context() const { return context_; }
SpvOp opcode() const { return opcode_; }
// Sets the opcode of this instruction to a specific opcode. Note this may
// invalidate the instruction.
// TODO(qining): Remove this function when instruction building and insertion
// is well implemented.
void SetOpcode(SpvOp op) { opcode_ = op; }
uint32_t type_id() const {
return has_type_id_ ? GetSingleWordOperand(0) : 0;
}
uint32_t result_id() const {
return has_result_id_ ? GetSingleWordOperand(has_type_id_ ? 1 : 0) : 0;
}
uint32_t unique_id() const {
assert(unique_id_ != 0);
return unique_id_;
}
// Returns the vector of line-related debug instructions attached to this
// instruction and the caller can directly modify them.
std::vector<Instruction>& dbg_line_insts() { return dbg_line_insts_; }
const std::vector<Instruction>& dbg_line_insts() const {
return dbg_line_insts_;
}
// Clear line-related debug instructions attached to this instruction.
void clear_dbg_line_insts() { dbg_line_insts_.clear(); }
// Same semantics as in the base class except the list the InstructionList
// containing |pos| will now assume ownership of |this|.
// inline void MoveBefore(Instruction* pos);
// inline void InsertAfter(Instruction* pos);
// Begin and end iterators for operands.
iterator begin() { return operands_.begin(); }
iterator end() { return operands_.end(); }
const_iterator begin() const { return operands_.cbegin(); }
const_iterator end() const { return operands_.cend(); }
// Const begin and end iterators for operands.
const_iterator cbegin() const { return operands_.cbegin(); }
const_iterator cend() const { return operands_.cend(); }
// Gets the number of logical operands.
uint32_t NumOperands() const {
return static_cast<uint32_t>(operands_.size());
}
// Gets the number of SPIR-V words occupied by all logical operands.
uint32_t NumOperandWords() const {
return NumInOperandWords() + TypeResultIdCount();
}
// Gets the |index|-th logical operand.
inline Operand& GetOperand(uint32_t index);
inline const Operand& GetOperand(uint32_t index) const;
// Adds |operand| to the list of operands of this instruction.
// It is the responsibility of the caller to make sure
// that the instruction remains valid.
inline void AddOperand(Operand&& operand);
// Gets the |index|-th logical operand as a single SPIR-V word. This method is
// not expected to be used with logical operands consisting of multiple SPIR-V
// words.
uint32_t GetSingleWordOperand(uint32_t index) const;
// Sets the |index|-th in-operand's data to the given |data|.
inline void SetInOperand(uint32_t index, Operand::OperandData&& data);
// Sets the |index|-th operand's data to the given |data|.
// This is for in-operands modification only, but with |index| expressed in
// terms of operand index rather than in-operand index.
inline void SetOperand(uint32_t index, Operand::OperandData&& data);
// Replace all of the in operands with those in |new_operands|.
inline void SetInOperands(OperandList&& new_operands);
// Sets the result type id.
inline void SetResultType(uint32_t ty_id);
// Sets the result id
inline void SetResultId(uint32_t res_id);
inline bool HasResultId() const { return has_result_id_; }
// Sets DebugScope.
inline void SetDebugScope(const DebugScope& scope);
inline const DebugScope& GetDebugScope() const { return dbg_scope_; }
// Remove the |index|-th operand
void RemoveOperand(uint32_t index) {
operands_.erase(operands_.begin() + index);
}
// The following methods are similar to the above, but are for in operands.
uint32_t NumInOperands() const {
return static_cast<uint32_t>(operands_.size() - TypeResultIdCount());
}
uint32_t NumInOperandWords() const;
Operand& GetInOperand(uint32_t index) {
return GetOperand(index + TypeResultIdCount());
}
const Operand& GetInOperand(uint32_t index) const {
return GetOperand(index + TypeResultIdCount());
}
uint32_t GetSingleWordInOperand(uint32_t index) const {
return GetSingleWordOperand(index + TypeResultIdCount());
}
void RemoveInOperand(uint32_t index) {
operands_.erase(operands_.begin() + index + TypeResultIdCount());
}
// Returns true if this instruction is OpNop.
inline bool IsNop() const;
// Turns this instruction to OpNop. This does not clear out all preceding
// line-related debug instructions.
inline void ToNop();
// Runs the given function |f| on this instruction and optionally on the
// preceding debug line instructions. The function will always be run
// if this is itself a debug line instruction.
inline void ForEachInst(const std::function<void(Instruction*)>& f,
bool run_on_debug_line_insts = false);
inline void ForEachInst(const std::function<void(const Instruction*)>& f,
bool run_on_debug_line_insts = false) const;
// Runs the given function |f| on this instruction and optionally on the
// preceding debug line instructions. The function will always be run
// if this is itself a debug line instruction. If |f| returns false,
// iteration is terminated and this function returns false.
inline bool WhileEachInst(const std::function<bool(Instruction*)>& f,
bool run_on_debug_line_insts = false);
inline bool WhileEachInst(const std::function<bool(const Instruction*)>& f,
bool run_on_debug_line_insts = false) const;
// Runs the given function |f| on all operand ids.
//
// |f| should not transform an ID into 0, as 0 is an invalid ID.
inline void ForEachId(const std::function<void(uint32_t*)>& f);
inline void ForEachId(const std::function<void(const uint32_t*)>& f) const;
// Runs the given function |f| on all "in" operand ids.
inline void ForEachInId(const std::function<void(uint32_t*)>& f);
inline void ForEachInId(const std::function<void(const uint32_t*)>& f) const;
// Runs the given function |f| on all "in" operand ids. If |f| returns false,
// iteration is terminated and this function returns false.
inline bool WhileEachInId(const std::function<bool(uint32_t*)>& f);
inline bool WhileEachInId(
const std::function<bool(const uint32_t*)>& f) const;
// Runs the given function |f| on all "in" operands.
inline void ForEachInOperand(const std::function<void(uint32_t*)>& f);
inline void ForEachInOperand(
const std::function<void(const uint32_t*)>& f) const;
// Runs the given function |f| on all "in" operands. If |f| returns false,
// iteration is terminated and this function return false.
inline bool WhileEachInOperand(const std::function<bool(uint32_t*)>& f);
inline bool WhileEachInOperand(
const std::function<bool(const uint32_t*)>& f) const;
// Returns true if any operands can be labels
inline bool HasLabels() const;
// Pushes the binary segments for this instruction into the back of *|binary|.
void ToBinaryWithoutAttachedDebugInsts(std::vector<uint32_t>* binary) const;
// Replaces the operands to the instruction with |new_operands|. The caller
// is responsible for building a complete and valid list of operands for
// this instruction.
void ReplaceOperands(const OperandList& new_operands);
// Returns true if the instruction annotates an id with a decoration.
inline bool IsDecoration() const;
// Returns true if the instruction is known to be a load from read-only
// memory.
bool IsReadOnlyLoad() const;
// Returns the instruction that gives the base address of an address
// calculation. The instruction must be a load, as defined by |IsLoad|,
// store, copy, or access chain instruction. In logical addressing mode, will
// return an OpVariable or OpFunctionParameter instruction. For relaxed
// logical addressing, it would also return a load of a pointer to an opaque
// object. For physical addressing mode, could return other types of
// instructions.
Instruction* GetBaseAddress() const;
// Returns true if the instruction loads from memory or samples an image, and
// stores the result into an id. It considers only core instructions.
// Memory-to-memory instructions are not considered loads.
inline bool IsLoad() const;
// Returns true if the instruction declares a variable that is read-only.
bool IsReadOnlyVariable() const;
// The following functions check for the various descriptor types defined in
// the Vulkan specification section 13.1.
// Returns true if the instruction defines a pointer type that points to a
// storage image.
bool IsVulkanStorageImage() const;
// Returns true if the instruction defines a pointer type that points to a
// sampled image.
bool IsVulkanSampledImage() const;
// Returns true if the instruction defines a pointer type that points to a
// storage texel buffer.
bool IsVulkanStorageTexelBuffer() const;
// Returns true if the instruction defines a pointer type that points to a
// storage buffer.
bool IsVulkanStorageBuffer() const;
// Returns true if the instruction defines a pointer type that points to a
// uniform buffer.
bool IsVulkanUniformBuffer() const;
// Returns true if the instruction is an atom operation that uses original
// value.
inline bool IsAtomicWithLoad() const;
// Returns true if the instruction is an atom operation.
inline bool IsAtomicOp() const;
// Returns true if this instruction is a branch or switch instruction (either
// conditional or not).
bool IsBranch() const { return spvOpcodeIsBranch(opcode()); }
// Returns true if this instruction causes the function to finish execution
// and return to its caller
bool IsReturn() const { return spvOpcodeIsReturn(opcode()); }
// Returns true if this instruction exits this function or aborts execution.
bool IsReturnOrAbort() const { return spvOpcodeIsReturnOrAbort(opcode()); }
// Returns the id for the |element|'th subtype. If the |this| is not a
// composite type, this function returns 0.
uint32_t GetTypeComponent(uint32_t element) const;
// Returns true if this instruction is a basic block terminator.
bool IsBlockTerminator() const {
return spvOpcodeIsBlockTerminator(opcode());
}
// Returns true if |this| is an instruction that define an opaque type. Since
// runtime array have similar characteristics they are included as opaque
// types.
bool IsOpaqueType() const;
// Returns true if |this| is an instruction which could be folded into a
// constant value.
bool IsFoldable() const;
// Returns true if |this| is an instruction which could be folded into a
// constant value by |FoldScalar|.
bool IsFoldableByFoldScalar() const;
// Returns true if we are allowed to fold or otherwise manipulate the
// instruction that defines |id| in the given context. This includes not
// handling NaN values.
bool IsFloatingPointFoldingAllowed() const;
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
inline bool operator==(const Instruction&) const;
inline bool operator!=(const Instruction&) const;
inline bool operator<(const Instruction&) const;
// Takes ownership of the instruction owned by |i| and inserts it immediately
// before |this|. Returns the inserted instruction.
Instruction* InsertBefore(std::unique_ptr<Instruction>&& i);
// Takes ownership of the instructions in |list| and inserts them in order
// immediately before |this|. Returns the first inserted instruction.
// Assumes the list is non-empty.
Instruction* InsertBefore(std::vector<std::unique_ptr<Instruction>>&& list);
using utils::IntrusiveNodeBase<Instruction>::InsertBefore;
// Returns true if |this| is an instruction defining a constant, but not a
// Spec constant.
inline bool IsConstant() const;
// Returns true if |this| is an instruction with an opcode safe to move
bool IsOpcodeCodeMotionSafe() const;
// Pretty-prints |inst|.
//
// Provides the disassembly of a specific instruction. Utilizes |inst|'s
// context to provide the correct interpretation of types, constants, etc.
//
// |options| are the disassembly options. SPV_BINARY_TO_TEXT_OPTION_NO_HEADER
// is always added to |options|.
std::string PrettyPrint(uint32_t options = 0u) const;
// Returns true if the result can be a vector and the result of each component
// depends on the corresponding component of any vector inputs.
bool IsScalarizable() const;
// Return true if the only effect of this instructions is the result.
bool IsOpcodeSafeToDelete() const;
// Returns true if it is valid to use the result of |inst| as the base
// pointer for a load or store. In this case, valid is defined by the relaxed
// logical addressing rules when using logical addressing. Normal validation
// rules for physical addressing.
bool IsValidBasePointer() const;
// Returns debug opcode of an OpenCL.100.DebugInfo instruction. If
// it is not an OpenCL.100.DebugInfo instruction, just returns
// OpenCLDebugInfo100InstructionsMax.
OpenCLDebugInfo100Instructions GetOpenCL100DebugOpcode() const;
// Dump this instruction on stderr. Useful when running interactive
// debuggers.
void Dump() const;
private:
// Returns the total count of result type id and result id.
uint32_t TypeResultIdCount() const {
if (has_type_id_ && has_result_id_) return 2;
if (has_type_id_ || has_result_id_) return 1;
return 0;
}
// Returns true if the instruction declares a variable that is read-only. The
// first version assumes the module is a shader module. The second assumes a
// kernel.
bool IsReadOnlyVariableShaders() const;
bool IsReadOnlyVariableKernel() const;
// Returns true if the result of |inst| can be used as the base image for an
// instruction that samples a image, reads an image, or writes to an image.
bool IsValidBaseImage() const;
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
IRContext* context_; // IR Context
SpvOp opcode_; // Opcode
bool has_type_id_; // True if the instruction has a type id
bool has_result_id_; // True if the instruction has a result id
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
uint32_t unique_id_; // Unique instruction id
// All logical operands, including result type id and result id.
OperandList operands_;
// Opline and OpNoLine instructions preceding this instruction. Note that for
// Instructions representing OpLine or OpNonLine itself, this field should be
// empty.
std::vector<Instruction> dbg_line_insts_;
// DebugScope that wraps this instruction.
DebugScope dbg_scope_;
friend InstructionList;
};
// Pretty-prints |inst| to |str| and returns |str|.
//
// Provides the disassembly of a specific instruction. Utilizes |inst|'s context
// to provide the correct interpretation of types, constants, etc.
//
// Disassembly uses raw ids (not pretty printed names).
std::ostream& operator<<(std::ostream& str, const Instruction& inst);
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
inline bool Instruction::operator==(const Instruction& other) const {
return unique_id() == other.unique_id();
}
inline bool Instruction::operator!=(const Instruction& other) const {
return !(*this == other);
}
inline bool Instruction::operator<(const Instruction& other) const {
return unique_id() < other.unique_id();
}
inline Operand& Instruction::GetOperand(uint32_t index) {
assert(index < operands_.size() && "operand index out of bound");
return operands_[index];
}
inline const Operand& Instruction::GetOperand(uint32_t index) const {
assert(index < operands_.size() && "operand index out of bound");
return operands_[index];
}
inline void Instruction::AddOperand(Operand&& operand) {
operands_.push_back(std::move(operand));
}
inline void Instruction::SetInOperand(uint32_t index,
Operand::OperandData&& data) {
SetOperand(index + TypeResultIdCount(), std::move(data));
}
inline void Instruction::SetOperand(uint32_t index,
Operand::OperandData&& data) {
assert(index < operands_.size() && "operand index out of bound");
assert(index >= TypeResultIdCount() && "operand is not a in-operand");
operands_[index].words = std::move(data);
}
inline void Instruction::SetInOperands(OperandList&& new_operands) {
// Remove the old in operands.
operands_.erase(operands_.begin() + TypeResultIdCount(), operands_.end());
// Add the new in operands.
operands_.insert(operands_.end(), new_operands.begin(), new_operands.end());
}
inline void Instruction::SetResultId(uint32_t res_id) {
// TODO(dsinclair): Allow setting a result id if there wasn't one
// previously. Need to make room in the operands_ array to place the result,
// and update the has_result_id_ flag.
assert(has_result_id_);
// TODO(dsinclair): Allow removing the result id. This needs to make sure,
// if there was a result id previously to remove it from the operands_ array
// and reset the has_result_id_ flag.
assert(res_id != 0);
auto ridx = has_type_id_ ? 1 : 0;
operands_[ridx].words = {res_id};
}
inline void Instruction::SetDebugScope(const DebugScope& scope) {
dbg_scope_ = scope;
for (auto& i : dbg_line_insts_) {
i.dbg_scope_ = scope;
}
}
inline void Instruction::SetResultType(uint32_t ty_id) {
// TODO(dsinclair): Allow setting a type id if there wasn't one
// previously. Need to make room in the operands_ array to place the result,
// and update the has_type_id_ flag.
assert(has_type_id_);
// TODO(dsinclair): Allow removing the type id. This needs to make sure,
// if there was a type id previously to remove it from the operands_ array
// and reset the has_type_id_ flag.
assert(ty_id != 0);
operands_.front().words = {ty_id};
}
inline bool Instruction::IsNop() const {
return opcode_ == SpvOpNop && !has_type_id_ && !has_result_id_ &&
operands_.empty();
}
inline void Instruction::ToNop() {
opcode_ = SpvOpNop;
has_type_id_ = false;
has_result_id_ = false;
operands_.clear();
}
inline bool Instruction::WhileEachInst(
const std::function<bool(Instruction*)>& f, bool run_on_debug_line_insts) {
if (run_on_debug_line_insts) {
for (auto& dbg_line : dbg_line_insts_) {
if (!f(&dbg_line)) return false;
}
}
return f(this);
}
inline bool Instruction::WhileEachInst(
const std::function<bool(const Instruction*)>& f,
bool run_on_debug_line_insts) const {
if (run_on_debug_line_insts) {
for (auto& dbg_line : dbg_line_insts_) {
if (!f(&dbg_line)) return false;
}
}
return f(this);
}
inline void Instruction::ForEachInst(const std::function<void(Instruction*)>& f,
bool run_on_debug_line_insts) {
WhileEachInst(
[&f](Instruction* inst) {
f(inst);
return true;
},
run_on_debug_line_insts);
}
inline void Instruction::ForEachInst(
const std::function<void(const Instruction*)>& f,
bool run_on_debug_line_insts) const {
WhileEachInst(
[&f](const Instruction* inst) {
f(inst);
return true;
},
run_on_debug_line_insts);
}
inline void Instruction::ForEachId(const std::function<void(uint32_t*)>& f) {
for (auto& opnd : operands_)
if (spvIsIdType(opnd.type)) f(&opnd.words[0]);
}
inline void Instruction::ForEachId(
const std::function<void(const uint32_t*)>& f) const {
for (const auto& opnd : operands_)
if (spvIsIdType(opnd.type)) f(&opnd.words[0]);
}
inline bool Instruction::WhileEachInId(
const std::function<bool(uint32_t*)>& f) {
for (auto& opnd : operands_) {
if (spvIsInIdType(opnd.type)) {
if (!f(&opnd.words[0])) return false;
}
}
return true;
}
inline bool Instruction::WhileEachInId(
const std::function<bool(const uint32_t*)>& f) const {
for (const auto& opnd : operands_) {
if (spvIsInIdType(opnd.type)) {
if (!f(&opnd.words[0])) return false;
}
}
return true;
}
inline void Instruction::ForEachInId(const std::function<void(uint32_t*)>& f) {
WhileEachInId([&f](uint32_t* id) {
f(id);
return true;
});
}
inline void Instruction::ForEachInId(
const std::function<void(const uint32_t*)>& f) const {
WhileEachInId([&f](const uint32_t* id) {
f(id);
return true;
});
}
inline bool Instruction::WhileEachInOperand(
const std::function<bool(uint32_t*)>& f) {
for (auto& opnd : operands_) {
switch (opnd.type) {
case SPV_OPERAND_TYPE_RESULT_ID:
case SPV_OPERAND_TYPE_TYPE_ID:
break;
default:
if (!f(&opnd.words[0])) return false;
break;
}
}
return true;
}
inline bool Instruction::WhileEachInOperand(
const std::function<bool(const uint32_t*)>& f) const {
for (const auto& opnd : operands_) {
switch (opnd.type) {
case SPV_OPERAND_TYPE_RESULT_ID:
case SPV_OPERAND_TYPE_TYPE_ID:
break;
default:
if (!f(&opnd.words[0])) return false;
break;
}
}
return true;
}
inline void Instruction::ForEachInOperand(
const std::function<void(uint32_t*)>& f) {
WhileEachInOperand([&f](uint32_t* op) {
f(op);
return true;
});
}
inline void Instruction::ForEachInOperand(
const std::function<void(const uint32_t*)>& f) const {
WhileEachInOperand([&f](const uint32_t* op) {
f(op);
return true;
});
}
inline bool Instruction::HasLabels() const {
switch (opcode_) {
case SpvOpSelectionMerge:
case SpvOpBranch:
case SpvOpLoopMerge:
case SpvOpBranchConditional:
case SpvOpSwitch:
case SpvOpPhi:
return true;
break;
default:
break;
}
return false;
}
bool Instruction::IsDecoration() const {
return spvOpcodeIsDecoration(opcode());
}
bool Instruction::IsLoad() const { return spvOpcodeIsLoad(opcode()); }
bool Instruction::IsAtomicWithLoad() const {
return spvOpcodeIsAtomicWithLoad(opcode());
}
bool Instruction::IsAtomicOp() const { return spvOpcodeIsAtomicOp(opcode()); }
bool Instruction::IsConstant() const {
return IsCompileTimeConstantInst(opcode());
}
} // namespace opt
} // namespace spvtools
#endif // SOURCE_OPT_INSTRUCTION_H_