SPIRV-Tools/test/opt/pass_manager_test.cpp

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// Copyright (c) 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "gmock/gmock.h"
#include <initializer_list>
#include "module_utils.h"
#include "opt/make_unique.h"
#include "pass_fixture.h"
namespace {
using namespace spvtools;
using spvtest::GetIdBound;
using ::testing::Eq;
// A null pass whose construtors accept arguments
class NullPassWithArgs : public opt::NullPass {
public:
NullPassWithArgs(uint32_t) {}
NullPassWithArgs(std::string) {}
NullPassWithArgs(const std::vector<int>&) {}
NullPassWithArgs(const std::vector<int>&, uint32_t) {}
const char* name() const override { return "null-with-args"; }
};
TEST(PassManager, Interface) {
opt::PassManager manager;
EXPECT_EQ(0u, manager.NumPasses());
manager.AddPass<opt::StripDebugInfoPass>();
EXPECT_EQ(1u, manager.NumPasses());
EXPECT_STREQ("strip-debug", manager.GetPass(0)->name());
manager.AddPass(MakeUnique<opt::NullPass>());
EXPECT_EQ(2u, manager.NumPasses());
EXPECT_STREQ("strip-debug", manager.GetPass(0)->name());
EXPECT_STREQ("null", manager.GetPass(1)->name());
manager.AddPass<opt::StripDebugInfoPass>();
EXPECT_EQ(3u, manager.NumPasses());
EXPECT_STREQ("strip-debug", manager.GetPass(0)->name());
EXPECT_STREQ("null", manager.GetPass(1)->name());
EXPECT_STREQ("strip-debug", manager.GetPass(2)->name());
manager.AddPass<NullPassWithArgs>(1u);
manager.AddPass<NullPassWithArgs>("null pass args");
manager.AddPass<NullPassWithArgs>(std::initializer_list<int>{1, 2});
manager.AddPass<NullPassWithArgs>(std::initializer_list<int>{1, 2}, 3);
EXPECT_EQ(7u, manager.NumPasses());
EXPECT_STREQ("strip-debug", manager.GetPass(0)->name());
EXPECT_STREQ("null", manager.GetPass(1)->name());
EXPECT_STREQ("strip-debug", manager.GetPass(2)->name());
EXPECT_STREQ("null-with-args", manager.GetPass(3)->name());
EXPECT_STREQ("null-with-args", manager.GetPass(4)->name());
EXPECT_STREQ("null-with-args", manager.GetPass(5)->name());
EXPECT_STREQ("null-with-args", manager.GetPass(6)->name());
}
// A pass that appends an OpNop instruction to the debug1 section.
class AppendOpNopPass : public opt::Pass {
public:
const char* name() const override { return "AppendOpNop"; }
Status Process(ir::IRContext* irContext) override {
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
irContext->AddDebug1Inst(MakeUnique<ir::Instruction>(irContext));
return Status::SuccessWithChange;
}
};
// A pass that appends specified number of OpNop instructions to the debug1
// section.
class AppendMultipleOpNopPass : public opt::Pass {
public:
explicit AppendMultipleOpNopPass(uint32_t num_nop) : num_nop_(num_nop) {}
const char* name() const override { return "AppendOpNop"; }
Status Process(ir::IRContext* irContext) override {
for (uint32_t i = 0; i < num_nop_; i++) {
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
irContext->AddDebug1Inst(MakeUnique<ir::Instruction>(irContext));
}
return Status::SuccessWithChange;
}
private:
uint32_t num_nop_;
};
// A pass that duplicates the last instruction in the debug1 section.
class DuplicateInstPass : public opt::Pass {
public:
const char* name() const override { return "DuplicateInst"; }
Status Process(ir::IRContext* irContext) override {
Adding an unique id to Instruction generated by IRContext Each instruction is given an unique id that can be used for ordering purposes. The ids are generated via the IRContext. Major changes: * Instructions now contain a uint32_t for unique id and a cached context pointer * Most constructors have been modified to take a context as input * unfortunately I cannot remove the default and copy constructors, but developers should avoid these * Added accessors to parents of basic block and function * Removed the copy constructors for BasicBlock and Function and replaced them with Clone functions * Reworked BuildModule to return an IRContext owning the built module * Since all instructions require a context, the context now becomes the basic unit for IR * Added a constructor to context to create an owned module internally * Replaced uses of Instruction's copy constructor with Clone whereever I found them * Reworked the linker functionality to perform clones into a different context instead of moves * Updated many tests to be consistent with the above changes * Still need to add new tests to cover added functionality * Added comparison operators to Instruction * Added an internal option to LinkerOptions to verify merged ids are unique * Added a test for the linker to verify merged ids are unique * Updated MergeReturnPass to supply a context * Updated DecorationManager to supply a context for cloned decorations * Reworked several portions of the def use tests in anticipation of next set of changes
2017-11-14 19:11:50 +00:00
auto inst = MakeUnique<ir::Instruction>(
*(--irContext->debug1_end())->Clone(irContext));
irContext->AddDebug1Inst(std::move(inst));
return Status::SuccessWithChange;
}
};
using PassManagerTest = PassTest<::testing::Test>;
TEST_F(PassManagerTest, Run) {
const std::string text = "OpMemoryModel Logical GLSL450\nOpSource ESSL 310\n";
AddPass<AppendOpNopPass>();
AddPass<AppendOpNopPass>();
RunAndCheck(text.c_str(), (text + "OpNop\nOpNop\n").c_str());
RenewPassManger();
AddPass<AppendOpNopPass>();
AddPass<DuplicateInstPass>();
RunAndCheck(text.c_str(), (text + "OpNop\nOpNop\n").c_str());
RenewPassManger();
AddPass<DuplicateInstPass>();
AddPass<AppendOpNopPass>();
RunAndCheck(text.c_str(), (text + "OpSource ESSL 310\nOpNop\n").c_str());
RenewPassManger();
AddPass<AppendMultipleOpNopPass>(3);
RunAndCheck(text.c_str(), (text + "OpNop\nOpNop\nOpNop\n").c_str());
}
// A pass that appends an OpTypeVoid instruction that uses a given id.
class AppendTypeVoidInstPass : public opt::Pass {
public:
explicit AppendTypeVoidInstPass(uint32_t result_id) : result_id_(result_id) {}
const char* name() const override { return "AppendTypeVoidInstPass"; }
Status Process(ir::IRContext* irContext) override {
auto inst = MakeUnique<ir::Instruction>(
irContext, SpvOpTypeVoid, 0, result_id_, std::vector<ir::Operand>{});
irContext->AddType(std::move(inst));
return Status::SuccessWithChange;
}
private:
uint32_t result_id_;
};
TEST(PassManager, RecomputeIdBoundAutomatically) {
opt::PassManager manager;
std::unique_ptr<ir::Module> module(new ir::Module());
ir::IRContext context(std::move(module), manager.consumer());
EXPECT_THAT(GetIdBound(*context.module()), Eq(0u));
manager.Run(&context);
manager.AddPass<AppendOpNopPass>();
// With no ID changes, the ID bound does not change.
EXPECT_THAT(GetIdBound(*context.module()), Eq(0u));
// Now we force an Id of 100 to be used.
manager.AddPass(MakeUnique<AppendTypeVoidInstPass>(100));
EXPECT_THAT(GetIdBound(*context.module()), Eq(0u));
manager.Run(&context);
// The Id has been updated automatically, even though the pass
// did not update it.
EXPECT_THAT(GetIdBound(*context.module()), Eq(101u));
// Try one more time!
manager.AddPass(MakeUnique<AppendTypeVoidInstPass>(200));
manager.Run(&context);
EXPECT_THAT(GetIdBound(*context.module()), Eq(201u));
// Add another pass, but which uses a lower Id.
manager.AddPass(MakeUnique<AppendTypeVoidInstPass>(10));
manager.Run(&context);
// The Id stays high.
EXPECT_THAT(GetIdBound(*context.module()), Eq(201u));
}
} // anonymous namespace