* Run the validator in the optimization fuzzers.
The optimizers assumes that the input to the optimizer is valid. Since
the fuzzers do not check that the input is valid before passing the
spir-v to the optimizer, we are getting a few errors.
The solution is to run the validator in the optimizer to validate the
input.
For the legalization passes, we need to add an extra option to the
validator to accept certain types of variable pointers, even if the
capability is not given. At the same time, we changed the option
"--legalize-hlsl" to relax the validator in the same way instead of
turning it off.
In the merge return pass, we will split a block, but not update the phi
instructions that reference the block. Since the branch in the original
block is now part of the block with the new id, the phi nodes must be
updated.
This commit will change this.
I have also considered other places where an id of a basic block could
be referenced, and I don't think any of them need to change.
1) Branch and merge instructions: These jump to the start of the
original block, and so we want them to jump to the block that uses the
original id. Nothing needs to change.
2) Names and decorations: I don't think it matters with block keeps the
name, and there are no decorations that apply to basic blocks.
Fixes#1736.
When creating a new phi for a value in the function, merge return will
rewrite all uses of an id that are no longer dominated by its
definition. Uses that are not in a basic block, like OpName or
decorations, are not dominated, but they should not be replaced.
Fixes#1736.
* Combines OpAccessChain, OpInBoundsAccessChain, OpPtrAccessChain and
OpInBoundsPtrAccessChain
* New folding rule to fold add with 0 for integers
* Converts to a bitcast if the result type does not match the operand
type
V
This re-implements the -Oconfig=<file> flag to use a new API that takes
a list of command-line flags representing optimization passes.
This moves the processing of flags that create new optimization passes
out of spirv-opt and into the library API. Useful for other tools that
want to incorporate a facility similar to -Oconfig.
The main changes are:
1- Add a new public function Optimizer::RegisterPassesFromFlags. This
takes a vector of strings. Each string is assumed to have the form
'--pass_name[=pass_args]'. It creates and registers into the pass
manager all the passes specified in the vector. Each pass is
validated internally. Failure to create a pass instance causes the
function to return false and a diagnostic is emitted to the
registered message consumer.
2- Re-implements -Oconfig in spirv-opt to use the new API.
Fixes#1731
* Updated folding rules related to vector shuffle to account for the
undef literal value:
* FoldVectorShuffleFeedingShuffle
* FoldVectorShuffleFeedingExtract
* FoldVectorShuffleWithConstants
* These rules would commit memory violations due to treating the undef
literal value as an accessible composite component
Fixes#1727
* If the pass finds any dead branches it can optimize then at the end of
the pass it reorders basic blocks to ensure they satisfy block ordering
requirements
* Added some new tests
* While investigating this issue, found and fixed a non-deterministic
ordering of dominators
* Now the edges used to construct the dominator tree are sorted
according to posorder traversal indices
With current implementation, the constant manager does not keep around
two constant with the same value but different types when the types
hash to the same value. So when you start looking for that constant you
will get a constant with the wrong type back.
I've made a few changes to the constant manager to fix this. First off,
I have changed the map from constant to ids to be an std::multimap.
This way a single constant can be mapped to mutiple ids each
representing a different type.
Then when asking for an id of a constant, we can search all of the ids
associated with that constant in order to find the one with the correct
type.
When folding an OpVectorShuffle where the first operand is defined by
an OpVectorShuffle, is unused, and is equal to the second, we end up
with an infinite loop. This is because we think we change the
instruction, but it does not actually change. So we keep trying to
folding the same instruction.
This commit fixes up that specific issue. When the operand is unused,
we replace it with Null.
When folding a vector shuffle that feeds another vector shuffle causes
the size of the first operand to change, when other indices have to be
adjusted reletive to the new size.
The function class provides a {Set|Get}Parent call in order to provide
the context to the LoopDescriptor methods. This CL removes the module
from Function and provides the needed context directly to LoopDescriptor
on creation.
This CL removes the context() method from opt::Function. In the places
where the context() was used we can retrieve, or provide, the context in
another fashion.
Currently the IRContext is passed into the Pass::Process method. It is
then up to the individual pass to store the context into the context_
variable. This CL changes the Run method to store the context before
calling Process which no-longer receives the context as a parameter.
For the instructions which execute after the IdPass check we can provide
the Instruction instead of the spv_parsed_instruction_t. This
Instruction class provides a bit more context (like the source line)
that is not available from spv_parsed_instruction_t.
This CL moves the files in opt/ to consistenly be under the opt::
namespace. This frees up the ir:: namespace so it can be used to make a
shared ir represenation.
The folding routines are currently global functions. They also rely on
data in an std::map that holds the folding rules for each opcode. This
causes that map to not have a clear owner, and therefore never gets
deleted.
There has been a request to delete this map. To implement this, we will
create a InstructionFolder class that owns the maps. The IRContext will
own the InstructionFolder instance. Then the global functions will
become public memeber functions of the InstructionFolder.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1659.
There are a few locations where we need to handle duplicate types. We
cannot merge them because they may be needed for reflection. When this
happens we need do some extra lookups in the type manager.
The specific fixes are:
1) When generating a constant through `GetDefiningInstruction` accept
and use an id for the desired type of the constant. This will make sure
you get the type that is needed.
2) In Private-to-local, make sure we to update the def-use chains when a
new pointer type is created.
3) In the type manager, make sure that `FindPointerToType` returns a
pointer that points to the given type and not a duplicate type.
4) In scalar replacment, make sure the null constants that are created
are the correct type.
Revert "Don't merge types of resources"
This reverts commit f393b0e480, but leaves
the tests that were added. Added new test. These test are the so that,
if someone tries the same change I made, they will see the test that
they need to handle.
Don't run remove duplicates in -O and -Os
Romve duplicates was run to help reduce compile time when looking for
types in the type manager. I've run compile time test on three sets
of shaders, and the compile time does not seem to change.
It should be safe to remove it.
The Compact IDs pass can corrupt the CFG, but first the CFG has to
be setup. To do this, a test that builds the CFG, then performs the
compact IDs pass, then checks context consistency.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1648
When doing reflection users care about the names of the variable, the
name of the type, and the name of the members. Remove duplicates breaks
this because it removes the names one of the types when merging.
To fix this we have to keep the different types around for each
resource. This commit adds code to remove duplicates to look for the
types uses to describe resources, and make sure they do not get merged.
However, allow merging of a type used in a resource with something not
used in a resource. Was done when the non resource type came second.
This could have a negative effect on compile time, but it was not
expected to be much.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1372.
Add SPV_ENV_WEBGPU_0 for work-in-progress WebGPU.
val: Disallow OpUndef in WebGPU env
Silence unused variable warnings when !defined(SPIRV_EFFCE)
Limit visibility of validate_instruction.cpp's symbols
Only InstructionPass needs to be visible so all other functions are put
in an anonymous namespace inside the libspirv namespace.
Fixes#1120
Checks that all static uses of the Input and Output variables are listed
as interfaces in each corresponding entry point declaration.
* Changed validation state to track interface lists
* updated many tests
* Modified validation state to store entry point names
* Combined with interface list and called EntryPointDescription
* Updated uses
* Changed interface validation error messages to output entry point name
in addtion to ID
Try to reduce the amount of disk space used by especially by debug builds,
which may be contributing to AppVeyor failures.
Collapses tests in categories:
- validator
- loop optimizations
- dominator analysis
- linker
Contributes to #1615
Fixes#1281
* New structured cfg check: all non-construct header blocks'
predecessors must come from within the construct
* New function to calculate blocks in a construct
* Fixed a bug in BasicBlock type bitset
Relaxing check to not consider unreachable predecessors
* Fixing broken common uniform elim test
By using forward pointers, we are able to define a struct that has a
pointer to itself. This could be directly or indirectly. The current
implementation of the type manager did not handle this case. There are
three changes that are made in this commit inorder to handle this case:
1) Change the handling of OpTypeForwardPointer
The current handling of OpTypeForwardsPointer is broken if there is a
reference to the pointer before the real definition. When build the
type that contain the forward delared pointer, the type manager will ask
for the type for that ID, and will get a nullptr because it does not
exists. This nullptr is not handleded very well.
The change is to keep track of the incomplete types the first time
through all of the types. An incomplete type is a ForwardPointer or any
type that references an incomplete type.
Then we implement a second pass through the incomplete types that will
complete them.
2) Hashing types.
When hashing a type, we want to uses all of the subtypes as part of the
hash. However, with types that reference them selves, this creates an
infinite recursion. To get around this, we keep track of which types
have been seen on the path from the root type. If we have see the
current type already then we can stop the recursion.
3) Comparing types.
In order to check if two types are the same, we must check that all of
their subtypes are the same as well. This also causes an infinit
recursion. The solution is to stop comparing the subtypes if we are
trying to compare two pointer types that we are already in the middle of
comparing. The ideas is that if the two pointer are different, then in
progress compare will return false itself.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1578.
We add a new rule to the folding rules to fold an FMix feeding an
extract when the alpha value for the element being extracted is either
0 or 1. In those case, we can simple extract from one of the operands
to the FMix.
With that change the simplification pass completely subsumes the
insert-extract elimination pass. So we remove the insert-extract
elimination passes and replce them with calls to the simplification
pass.
In a follow up PR, we should delete the insert-extract elimination pass.
Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1570.
Removes the limit on scalar replacement for the lagalization passes.
This is done by adding an option to the pass (and command line option)
to set the limit on maximum size of the composite that scalar
replacement is willing to divide.
Fixes#1494.
ADCE does not treat OpCopyMemory as an instruction that references
memory. Because of that stores are removed that should not be.
This change teaches ADCE that OpCopyMemory and OpCopyMemorySize both
loads from and stores to memory. This will keep other stores live when
needed, and will allows ADCE to remove OpCopyMemory instructions as
well.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1556.
Currently in scalar replacement, we create a new variable for every
memeber of the composite being divided. It is often overkill, because
not all of those members will be used. This change will check which
elements are used and only create variable for the members that are
used.
This reduces the compile time for one set of shader from 248s to 165s.
Part of https://github.com/KhronosGroup/SPIRV-Tools/issues/1494.
The code patterns generated by DXC around function calls can cause many
store to be storing the same value that was just loaded from the same
location:
```
%10 = OpLoad %type %var
OpStore %var %10
```
We want to clean these up very early on because they can cause other
transformations to do a lot of work. For the cases I see, they can be
removed during local-single-block-elim.
For one set of shaders the compile time goes from 248s to 182s. A 26%
improvement.
Part of https://github.com/KhronosGroup/SPIRV-Tools/issues/1494.
We have already disabled common uniform elimination because it created
sequences of loads an entire uniform object, then we extract just a
single element. This caused problems in some drivers, and is just
generally slow because it loads more memory than needed.
However, there are other way to get into this situation, so I've added
a pass that looks specifically for this pattern and removes it when only
a portion of the load is used.
Fixes#1547.
An FClamp instruction forces a values to be within a certain interval.
When the upper or lower bound of the FClamp is a constant and the value
being compared with is a constant, then in some case we can fold the
compared because the entire range is say less than the value.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1549.
If there is a shader with a variable in the workgroup storage class that
is stored to, but not loadeds, then we know nothing will read those
loads. It should be safe to remove them.
This is implemented in ADCE by treating workgroup variables the same
way that private variables are treated.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1550.