Commit Graph

22 Commits

Author SHA1 Message Date
greg-lunarg
282392dda2
Add support to GPU-AV instrumentation for Task and Mesh shaders (#3512) 2020-07-14 11:55:24 -04:00
greg-lunarg
4410272bdd
Remove deprecated interfaces from instrument passes (#3361) 2020-05-21 13:10:42 -04:00
greg-lunarg
1fe9bcc108
Instrument: Debug Printf support (#3215)
Create a pass to instrument OpDebugPrintf instructions.  This pass replaces all OpDebugPrintf instructions with instructions to write a record containing the string id and the all specified values into a special printf output buffer (if space allows). This pass is designed to support the printf validation in the Vulkan validation layers.

Fixes #3210
2020-03-12 09:19:52 -04:00
Jaebaek Seo
dd37d73c5e Handle conflict between debug info and existing validation rule (#3104)
* Allow OpExtInst for DebugInfo between secion 9 and 10

Fixes #3086

* Handle spirv-opt errors on DebugInfo Ext

* Add IR Loader test

* Fix ir loader bug

* Handle DebugFunction/DebugTypeMember forward reference

* Add test cases (forward reference to function)

* Support old DebugInfo extension

* Validate local debug info out of function
2020-01-23 17:04:30 -05:00
greg-lunarg
fccbc00aca Make Instrumentation format version 2 the default (Step 1) (#3096)
* Make Instrumentation format version 2 the default (Step 1)

Add new interfaces without version number argument. Remove version 1
logic and tests. Version interfaces will be removed in step 2 after
layers have transitioned to new interface.

* Add error messages to InstrumentPass().
2019-12-16 14:18:47 -05:00
greg-lunarg
02910ffdff Instrument: Add missing def-use analysis. (#2985) 2019-10-22 07:24:54 -07:00
Steven Perron
35d98be3bc
Amd ext to khr (#2811)
Add the first steps to removing the AMD extension VK_AMD_shader_ballot.
Splitting up to make the PRs smaller.

Adding utilities to add capabilities and change the version of the
module.

Replaces the instructions:

OpGroupIAddNonUniformAMD = 5000
OpGroupFAddNonUniformAMD = 5001
OpGroupFMinNonUniformAMD = 5002
OpGroupUMinNonUniformAMD = 5003
OpGroupSMinNonUniformAMD = 5004
OpGroupFMaxNonUniformAMD = 5005
OpGroupUMaxNonUniformAMD = 5006
OpGroupSMaxNonUniformAMD = 5007

and extentend instructions

WriteInvocationAMD = 3
MbcntAMD = 4

Part of #2814
2019-08-29 12:48:17 -04:00
greg-lunarg
06407250a1 Instrument: Add support for Buffer Device Address extension (#2792) 2019-08-16 09:18:34 -04:00
greg-lunarg
95386f9e45 Instrument: Fix version 2 output record write for tess eval shaders. (#2782)
Fix output record write for tess eval shaders.

Also change command line for bindless instrumentation to use use
output record version 2.
2019-08-09 08:22:41 -04:00
Jason Macnak
1fedf72e50 Allow ray tracing shaders in inst bindle check pass. (#2733)
Adds the ray tracing stages (ray gen, intersection, any hit, closest hit,
miss, and callable) to the allowed stages in pass instrumentation and add
debug records for these stages to output the global launch id.

More information for ray tracing shaders:
- https://github.com/KhronosGroup/GLSL/blob/master/extensions/nv/GLSL_NV_ray_tracing.txt
2019-07-15 16:24:42 -04:00
greg-lunarg
43fb2403a6 Instrument: Fix code for version 2 output format. (#2655)
Correct record size. Also bring version 2 tests up to version 1
equivalence.
2019-06-06 11:35:34 -04:00
greg-lunarg
3d62cb8148 Instrument: Add version 2 of record formats (#2630)
New version has additional word in stage-specific section. Also
some changes in content for tesselation and compute shaders. Either
version can be invoked at pass creation. This is done to ease integration
and updating of validation layers. Version 1 is deprecated and eventually
will go away.

Also sneaking in fix to version 1 compute shaders.
2019-05-29 15:08:21 -04:00
alan-baker
2947e88f79 Update instrumentation passes to handle 1.4 interfaces (#2573)
Fixes #2556

Added variables get added to entry point interfaces
Add to input buffer too
2019-05-10 11:08:28 -04:00
greg-lunarg
06ce59b0b0 Instrument: Fix load type of pre-existing builtin (#2575)
Builtins may be declared int, so load with its pointee type and cast
to uint if needed.
2019-05-10 11:06:00 -04:00
greg-lunarg
e1a76269b6 Bindless Validation: Descriptor Initialization Check (#2419)
If SPV_EXT_descriptor_indexing is enabled, add check that for a
descriptor-based reference, the descriptor is initialized. Initialization
data is stored in the debug input buffer, added to the length information
already there. This feature must be seperately enabled on the pass
creation routine. NOTE: Currently just supports image references; buffer
references are still TODO.
2019-03-19 09:53:43 -04:00
dan sinclair
528fea2b1e
Fixup unused variables (#2402) 2019-02-19 11:11:04 -05:00
greg-lunarg
9540f2d981 Instrumentation: Fix instruction index when multiple functions (#2389) 2019-02-15 09:49:18 -05:00
greg-lunarg
cf21146137 Expand bindless bounds checking to runtime-sized descriptor arrays (#2316) 2019-02-07 14:00:36 -05:00
greg-lunarg
8d2d66f30c Fix vertex instrumentation to use VertexIndex and InstanceIndex (#2294)
...instead of VertexId and InstanceId
2019-01-16 18:02:07 -05:00
greg-lunarg
83bfdc976a Instrumentation: Add ArrayStride decoration to debug output buffer array (#2290) 2019-01-16 10:01:40 -05:00
Steven Perron
2d2a512691
Don't inline recursive functions. (#2130)
* Move ProcessFunction* function from pass to the context.

There are a few functions that are used to traverse the call tree.
They currently live in the Pass class, but they have nothing to do with
a pass, and may be needed outside of a pass.  They would be better in
the ir context, or in a specific call tree class if we ever have a need
for it.

* Don't inline recursive functions.

Inlining does not check if a function is recursive or not.  This has
been fine as long as the shader was a Vulkan shader, which forbid
recursive functions.  However, not all shaders are vulkan, so either
we limit inlining to Vulkan shaders or we teach it to look for recursive
functions.

I prefer to keep the passes as general as is reasonable.  The change
does not require much new code in inlining and gives a reason to refactor
some other code.

The changes are to add a member function to the Function class that
checks if that function is recursive or not.

Then this is used in inlining to not inlining a function call if it calls
a recursive function.

* Add id to function analysis

There are a few places that build a map from ids to Function whose
result is that id.  I decided to add an analysis to the context for this
to reduce that code, and simplify some of the functions.

* Add missing file.
2018-11-29 14:24:58 -05:00
greg-lunarg
1e9fc1aac1 Add base and core bindless validation instrumentation classes (#2014)
* Add base and core bindless validation instrumentation classes

* Fix formatting.

* Few more formatting fixes

* Fix build failure

* More build fixes

* Need to call non-const functions in order.

Specifically, these are functions which call TakeNextId(). These need to
be called in a specific order to guarantee that tests which do exact
compares will work across all platforms. c++ pretty much does not
guarantee order of evaluation of operands, so any such functions need to
be called separately in individual statements to guarantee order.

* More ordering.

* And more ordering.

* And more formatting.

* Attempt to fix NDK build

* Another attempt to address NDK build problem.

* One more attempt at NDK build failure

* Add instrument.hpp to BUILD.gn

* Some name improvement in instrument.hpp

* Change all types in instrument.hpp to int.

* Improve documentation in instrument.hpp

* Format fixes

* Comment clean up in instrument.hpp

* imageInst -> image_inst

* Fix GetLabel() issue.
2018-11-08 13:54:54 -05:00