When checking the OpBranchConditional for selection headers,
we intend to register both the true and false targets.
Short circuiting was getting in the way.
Co-authored-by: Steven Perron <stevenperron@google.com>
* Account for strided components in arrays
Fixes#4567
* If the element type of an array takes less than a location in size,
calculate the location usage in a strided manner
* formatting
Debug[No]Line are tracked and optimized using the same mechanism that tracks
and optimizes Op[No]Line.
Also:
- Fix missing DebugScope at top of block.
- Allow scalar replacement of access chain in DebugDeclare
Includes:
- Shift to use of spirv-header extinst.nonsemantic.shader grammar.json
- Remove extinst.nonsemantic.vulkan.debuginfo.100.grammar.json
- Enable all optimizations for Shader.DebugInfo
Also fixes scalar replacement to only insert DebugValue after all
OpVariables. This is not necessary for OpenCL.DebugInfo, but it is
for Shader.DebugInfo.
Likewise, fixes Private-to-Local to insert DebugDeclare after all
OpVariables.
Also fixes inlining to handle FunctionDefinition which can show up
after first block if early return processing happens.
Co-authored-by: baldurk <baldurk@baldurk.org>
* Fix infinite loop in validation
Fixes https://crbug.com/38548
* Fixes an issue in structured exit checking where an invalid merge
could result in an infinite traversal
* formatting
The validation state contained feature bits for scalar block layout and
workgroup memory scalar block layout which were never used (the
command-line option is used in every case).
Allow LocalSizeId as a way of sizing compute workgroups where the
environment allows it. A command-line switch is also added to force
acceptance even where the environment would not otherwise allow it.
* Disallow loading a runtime-sized array
Fixes#4472
* Disallow loading a runtime-sized array or a composite containing one
* Refactor type traversal into a separate function used by both runtime
array checks and sized int/float checks
* Update invalid tests
PR #4118 (d71ac38b8e) let spirv-val report a validation error when we
use offset for an OpImage* instruction instead of ConstantOffset. Since
some compilers like DXC rely on spirv-opt for function inlining or loop
unrolling, the spirv-val change broke some working shaders when the
shader developers disable the optimization (spirv-opt).
For example, DXC recently got this issue from a few users e.g.,
https://github.com/microsoft/DirectXShaderCompiler/issues/3807
Since this error is reported only when the spirv-opt is disabled, it
looks like the exact case that we have to skip spirv-val when
`--before-legalize-hlsl` is given. Moreover, avoiding the error using
`--before-legalize-hlsl` on DXC is exactly what FXC and DXC's DXIL
do (they do not report the error if the offset becomes a constant after
function inlining or loop unrolling).
Fixes https://crbug.com/tint/793
* When a loop has an empty loop construct, the loop construct and
continue construct share the same header so don't disallow the loop
header for the continue construct
This pass converts an internal form of GLSLstd450 Interpolate ops
to the externally valid form. The external form takes the lvalue
of the interpolant. The internal form can do a load of the interpolant.
The pass replaces the load with its pointer. The internal form is
generated by glslang and possibly other frontends for HLSL shaders.
The new pass is called as part of HLSL legalization after all
propagation is complete.
Also adds internal interpolate form to pre-legalization validation
* Validate SPV_KHR_workgroup_memory_explicit_layout
* Check if SPIR-V is at least 1.4 to use the extension.
* Check if either only Workgroup Blocks or only Workgroup non-Blocks
are used.
* Check that if more than one Workgroup Block is used, variables are
decorated with Aliased.
* Check layout decorations for Workgroup Blocks.
* Implicitly use main capability if the ...8BitAccess or
...16BitAccess are used.
* Allow 8-bit and 16-bit types when ...8BitAccess and ...16BitAccess
are used respectively.
* Update SPIRV-Headers dependency
Bump it to include SPV_KHR_workgroup_memory_explicit_layout.
* Add option to validate Workgroup blocks with scalar layout
Validate the equivalent of scalarBlockLayout for Workgroup storage
class Block variables from SPV_KHR_workgroup_memory_explicit_layout.
Add option to the API and command line tool.
* validation: tighter validation of multisampled images
- if MS=1, then Sample image operand is required
- Sampling operations are not permitted when MS=1
Fixes#4057, #4058
* Fail early for multisampled image for sampling, dref, gather
* validate StorageImageMultisampled capability
The StorageImageMultisampled capability is required when declaring
an image type with with Multisampled==1 and it's a storage image (Sampled == 2)
Fixes#4061
* Allow SubpassData with Multisampled and Sampled==2
* Add validation for ray tracing builtins
- Remove existing InstanceId testing that was combined with VertexId in awkward ways.
- Rather than adding a new set of functions for each ray tracing builtin, add
an error table that maps the builtin ID to the 3 common VUIDs for each builtin
(I could see this being extended for other builtins in the future).
- add F32 matrix validation function
- augment existing PrimitiveId validation to verify Input storage class for the
RT stages this is accepted in, and correct the list of stages that it is actually
accepted in (only Intersection / Any Hit / Closest Hit)
* add testing for ray tracing builtins
- remove exising InstanceId testing as it was tangled in with VertexId in now weird ways
and combine it with the new tests
- add testing for ray tracing builtins
- builtins accepted in the same stages and of the same types are combined into test functions
- add some new matrix types to the code generator so they can be used for testing
* Update to final ray tracing extensions
Drop Provisional from ray tracing enums
sed -ie 's/RayQueryProvisionalKHR/RayQueryKHR/g' **/*
sed -ie 's/RayTracingProvisionalKHR/RayTracingKHR/g' **/*
Add terminator support for SpvOpIgnoreIntersectionKHR and SpvOpTerminateRayKHR
Update deps for SPIRV-Headers
* Update capability dependencies for MeshShadingNV
Accommodate https://github.com/KhronosGroup/SPIRV-Headers/pull/180
MeshShadingNV: enables PrimitiveId, Layer, and ViewportIndex
Co-authored-by: Daniel Koch <dkoch@nvidia.com>
Don't pass a constructed string as an argument to
ValidateNotCalledwithExecutionModel. That method is captured via
std::bind and it ends up using lots of stack space.
Instead, pass in:
- a Vulkan validation unique ID as an integer instead,
(with -1 meaning no VUID), and
- the const char* for the explanator text.
in 3943 the new tests should have failed, but didn't due to the AnyVUID
check not handling case with trailing whitespace. Added trimming to handle
it as easily might happen again in future
* spirv-val: Allow the ViewportIndex and Layer built-ins when their corresponding SPIR-V 1.5 capabilities are present
* Added tests for OpCapability ShaderViewportIndex and OpCapability ShaderLayer
Currently the validator, when checking an instruction is in the correct
section, always advances the current section. This means if we have an
instruction from a previous section we'll end up reporting it as invalid
in a function definition. This error is confusing.
This CL updates the validator to check if the given opcode is from a
previous layout section before advancing the current section. If it is
from a previous layout section an error is emitted.
Fix a use-after-move (potential) bug found by the
"bugprone-use-after-move" clang-tidy check.
This is part of a Chromium-related effort (see
https://crbug.com/1122844).