* Handle breaks from structured-ifs in DCE.
dead code elimination assumes that are conditional branches except for
breaks and continues in loops will have an OpSelectionMerge before them.
That is not true when breaking out of a selection construct.
The fix is to look for breaks in selection constructs in the same place
we look for breaks and continues for loops.
When dead-branch-elim folds a conditional branch, it also deletes the
OpSelectionMerge instruction. If that construct contains a
conditional branch to the merge node, it will not have its own
OpSelectionMerge. When the headers merge instruction is deleted, the
the inner conditional branch will no longer be legal. It will be a
selection to a node that is not a merge node.
We fix this up by moving the OpSelectionMerge to a new location if it is
still needed.
This forks the testing harness from https://github.com/google/shaderc
to allow testing CLI tools.
New features needed for SPIRV-Tools include:
1- A new PlaceHolder subclass for spirv shaders. This place holder
calls spirv-as to convert assembly input into SPIRV bytecode. This is
required for most tools in SPIRV-Tools.
2- A minimal testing file for testing basic functionality of spirv-opt.
Add tests for all flags in spirv-opt.
1. Adds tests to check that known flags match the names that each pass
advertises.
2. Adds tests to check that -O, -Os and --legalize-hlsl schedule the
expected passes.
3. Adds more functionality to Expect classes to support regular
expression matching on stderr.
4. Add checks for integer arguments to optimization flags.
5. Fixes#1817 by modifying the parsing of integer arguments in
flags that take them.
6. Fixes -Oconfig file parsing (#1778). It reads every line of the file
into a string and then parses that string by tokenizing every group of
characters between whitespaces (using the standard cin reading
operator). This mimics shell command-line parsing, but it does not
support quoting (and I'm not planning to).
When doing the validator checks, an instruction is currently registered
at the end of IdPass. This creates an inconsistency. In IdPass, an
instruction that uses its own result will treat that use as a forward
reference. Then in the following passes it will not because the
definition can be found.
It seems best to update the state after all of the check have been done
for the current instruction. This makes it consistent for all of the
passes.
This makes a different when trying to verify OpTypeStruct.
Fixes https://crbug.com/874372.
In local-access-chain-convert, we replace loads by load the entire
variable, then doing the extract. The extract will have the same value
as the load. However, if the load has a decoration on it, the
decoration is lost because we do not copy any them to the new id.
This is fixed by rewritting the load into the extract and keeping the
same result id.
This change has the effect that we do not call DCEInst on the loads
because the load is not being deleted, but replaced. This could leave
OpAccessChain instructions around that are not used. This is not a
problem for -O and -Os. They run local_single_*_elim passes and then
dead code elimination. The dce will remove the unused access chains,
and the load elimination passes work even if there are unused access
chains. I have added test to them to ensure they will not loss
opportunities.
Fixes#1787.
The code in source/message was only used in a single set of tests to
format the output results. This CL changes the test to verify the
message instead of all the error values and removes the source/message
code.
* Moved function opcode validation out of idUsage and into new files
* minor style changes
* General opcode checking is in validate_function.cpp
* Execution limitation checking is in
validate_execution_limitations.cpp
* Execution limitations was split into a new pass as it requires other
validation to register those limitations first.
* Changed entry point validation to check storage class of variable
instead of pointer
* added a test
* Moved several checks after opcode validation
* These checks should be able to guarantee individual instructions are
ok
* Updated tests due to reordered checks
* Moved type instruction validation out of validation idUsage into a new
file
* Consolidate type unique pass into new file
* Removed one bad test
* Reworked validation ordering
* Run the validator in the optimization fuzzers.
The optimizers assumes that the input to the optimizer is valid. Since
the fuzzers do not check that the input is valid before passing the
spir-v to the optimizer, we are getting a few errors.
The solution is to run the validator in the optimizer to validate the
input.
For the legalization passes, we need to add an extra option to the
validator to accept certain types of variable pointers, even if the
capability is not given. At the same time, we changed the option
"--legalize-hlsl" to relax the validator in the same way instead of
turning it off.
Fixes#1800
* Refactored duplication of code between OpCopyMemory and
OpCopyMemorySized validation
* Fixed some bugs in OpCopyMemorySized validation
* Replaced asserts with checks
* Added new tests
* Replaced uses in opcode validation of current_function()
* Added non-const accessor to function lookup in ValidationState_t
* Updated a couple bad tests due to check reordering
1.
BUILD.gn: Don't use the extra Chromium clang warnings
Also removes the unused .gn secondary_sources.
2.
Move fuzzers in test/ instead of testing/
This frees up testing/ to be the git subtree of Chromium's src/testing/
that contains test.gni, gtest, gmock and libfuzzer
3.
DEPS: get the whole testing/ subtree of Chromium
4.
BUILD.gn: Simplify the standalone gtest targets
These targets definitions are inspired from ANGLE's and add a variable
that is the path of the googletest directory so that it can be made
overridable in future commits.
6.
BUILD.gn: Add overridable variables for deps dirs
This avoids hardcoded paths to dependencies that make it hard to
integrate SPIRV-Tools in other GN projects.
When validating a FunctionCall we can trigger an assert if we are not
currently within a function body. This CL adds verification that we are
within a function before attempting to add a function call.
Issue 1789.
In the merge return pass, we will split a block, but not update the phi
instructions that reference the block. Since the branch in the original
block is now part of the block with the new id, the phi nodes must be
updated.
This commit will change this.
I have also considered other places where an id of a basic block could
be referenced, and I don't think any of them need to change.
1) Branch and merge instructions: These jump to the start of the
original block, and so we want them to jump to the block that uses the
original id. Nothing needs to change.
2) Names and decorations: I don't think it matters with block keeps the
name, and there are no decorations that apply to basic blocks.
Fixes#1736.
Many of the files have using std::<foo> statements in them, but then the
use of <foo> will be inconsistently std::<foo> or <foo> scattered
through the file. This CL removes all of the using statements and
updates the code to have the required std:: prefix.
This CL removes the two diag() overloads and leaves only the version
which accepts an Instruction. This is safer as we never use the
implicit location from the validation state.
When creating a new phi for a value in the function, merge return will
rewrite all uses of an id that are no longer dominated by its
definition. Uses that are not in a basic block, like OpName or
decorations, are not dominated, but they should not be replaced.
Fixes#1736.
This CL updates the diag() calls in validate_cfg to provide the
associated instruction. This fixes a couple places where we output the
last line of the file instead of the instruction as the disassembly.
This CL changes validate.cpp to use diag providing an explicit
instruction. This changes the result of the function end checks to not
output a disassembly anymore as printing the last line of the module
didn't seem to make sense.
* Combines OpAccessChain, OpInBoundsAccessChain, OpPtrAccessChain and
OpInBoundsPtrAccessChain
* New folding rule to fold add with 0 for integers
* Converts to a bitcast if the result type does not match the operand
type
V
Currently, some instructions will be missing from the list of
ordered_instructions. This will cause issues due to the debug change
which passed the last instruction into subsequent passes.
This CL moves the addition to the ordered list out of the
RegisterInstruction method into AddOrderedInstruction. This method is
called first in ProcessInstruction and the CapabilitiesPass and IdPass
are updated to take an Instruction parameter.
This CL removes the redundant operator name from the error messages in
validate_composites. The operator will be printed on the next line with
the disassembly.
This CL splits the switch in ImagePass into individual validate
functions. The error messages have been updated to drop the
suffix/prefix of the opcode name since it will be displayed in the
disassembly.
This re-implements the -Oconfig=<file> flag to use a new API that takes
a list of command-line flags representing optimization passes.
This moves the processing of flags that create new optimization passes
out of spirv-opt and into the library API. Useful for other tools that
want to incorporate a facility similar to -Oconfig.
The main changes are:
1- Add a new public function Optimizer::RegisterPassesFromFlags. This
takes a vector of strings. Each string is assumed to have the form
'--pass_name[=pass_args]'. It creates and registers into the pass
manager all the passes specified in the vector. Each pass is
validated internally. Failure to create a pass instance causes the
function to return false and a diagnostic is emitted to the
registered message consumer.
2- Re-implements -Oconfig in spirv-opt to use the new API.
Fixes#1731
* Updated folding rules related to vector shuffle to account for the
undef literal value:
* FoldVectorShuffleFeedingShuffle
* FoldVectorShuffleFeedingExtract
* FoldVectorShuffleWithConstants
* These rules would commit memory violations due to treating the undef
literal value as an accessible composite component
Fixes#1727
* If the pass finds any dead branches it can optimize then at the end of
the pass it reorders basic blocks to ensure they satisfy block ordering
requirements
* Added some new tests
* While investigating this issue, found and fixed a non-deterministic
ordering of dominators
* Now the edges used to construct the dominator tree are sorted
according to posorder traversal indices
This CL updates the code to pull a valid instruction for the line number
when outputting a component error in OpVectorShuffle. The error line
isn't the best at this point as it points at the component, but it's
better then a -1 (turning to max<size_t>) that was being output.
The error messages has been updated to better reflect what the error is
attempting to say.
Issue 1719.
With current implementation, the constant manager does not keep around
two constant with the same value but different types when the types
hash to the same value. So when you start looking for that constant you
will get a constant with the wrong type back.
I've made a few changes to the constant manager to fix this. First off,
I have changed the map from constant to ids to be an std::multimap.
This way a single constant can be mapped to mutiple ids each
representing a different type.
Then when asking for an id of a constant, we can search all of the ids
associated with that constant in order to find the one with the correct
type.
When folding an OpVectorShuffle where the first operand is defined by
an OpVectorShuffle, is unused, and is equal to the second, we end up
with an infinite loop. This is because we think we change the
instruction, but it does not actually change. So we keep trying to
folding the same instruction.
This commit fixes up that specific issue. When the operand is unused,
we replace it with Null.
When folding a vector shuffle that feeds another vector shuffle causes
the size of the first operand to change, when other indices have to be
adjusted reletive to the new size.
The function class provides a {Set|Get}Parent call in order to provide
the context to the LoopDescriptor methods. This CL removes the module
from Function and provides the needed context directly to LoopDescriptor
on creation.
This CL removes the context() method from opt::Function. In the places
where the context() was used we can retrieve, or provide, the context in
another fashion.
Currently the IRContext is passed into the Pass::Process method. It is
then up to the individual pass to store the context into the context_
variable. This CL changes the Run method to store the context before
calling Process which no-longer receives the context as a parameter.
- Vulkan 1.0 uses strict layout rules
- Vulkan 1.0 with relaxed-block-layout validator option
enforces all rules except for the relaxation of vector
offset.
- Vulkan 1.1 and later always supports relaxed block layout
Add spot check tests for the relaxed-block-layout scenarios.
Fixes#1697
This CL moves the various validate files into the val/ directory with
the rest of the validation infrastructure. This matches how opt/ is
setup with the passes with the infrastructure.
Other environments do not.
Add tests for OpenGL 4.5 and SPIR-V universal 1.0 to ensure
they still check monotonic layout.
For universal 1.0, we're assuming it otherwise follows Vulkan
rules for block layout.
Fixes#1685
For the instructions which execute after the IdPass check we can provide
the Instruction instead of the spv_parsed_instruction_t. This
Instruction class provides a bit more context (like the source line)
that is not available from spv_parsed_instruction_t.
This CL moves the validation code to the val:: namespace. This makes it
clearer which instance of the Instruction and other classes are being
referred too.
This CL moves the files in opt/ to consistenly be under the opt::
namespace. This frees up the ir:: namespace so it can be used to make a
shared ir represenation.
Currently the utils/ folder uses both spvutils:: and spvtools::utils.
This CL changes the namespace to consistenly be spvtools::utils to match
the rest of the codebase.
Implement rules for row-major matrices
Use ArrayStride and MatrixStride to compute sizes
Propagate matrix stride and RowMajor/ColumnMajor through array members of structs.
Fixes#1637Fixes#1668
Fixes#1618.
Adds a check that validates acceptable exits from case constructs. Case
constructs may only exit to another case construct, the corresponding
merge, an outer loop continue or outer loop merge.
Fixes#1664 : PushConstant with Block follows storage buffer rules
PushConstant variables were being checked with block rules, which are
too strict.
Fixes#1606 : StorageBuffer with Block layout follows buffer rules
StorageBuffer variables were not being checked before.
Fix layout messages: say storage class and decoration
We need to provide more information about storage class and decoration.
The folding routines are currently global functions. They also rely on
data in an std::map that holds the folding rules for each opcode. This
causes that map to not have a clear owner, and therefore never gets
deleted.
There has been a request to delete this map. To implement this, we will
create a InstructionFolder class that owns the maps. The IRContext will
own the InstructionFolder instance. Then the global functions will
become public memeber functions of the InstructionFolder.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1659.
There are a few locations where we need to handle duplicate types. We
cannot merge them because they may be needed for reflection. When this
happens we need do some extra lookups in the type manager.
The specific fixes are:
1) When generating a constant through `GetDefiningInstruction` accept
and use an id for the desired type of the constant. This will make sure
you get the type that is needed.
2) In Private-to-local, make sure we to update the def-use chains when a
new pointer type is created.
3) In the type manager, make sure that `FindPointerToType` returns a
pointer that points to the given type and not a duplicate type.
4) In scalar replacment, make sure the null constants that are created
are the correct type.
- Add asm/dis test for SPV_KHR_8bit_storage
- validator: SPV_KHR_8bit_storage capabilities enable declaration of 8bit int
TODO:
- validator: ban arithmetic on 8bit unless Int8 is enabled
Covered by https://github.com/KhronosGroup/SPIRV-Tools/issues/1595
Produce better error diagnostics in the CFG validation.
This CL fixes up several issues with the diagnostic error line output
in the CFG validation code. For the cases where we can determine a
better line it has been output. For other cases, we removed the
diagnostic line and the error line number from the results.
Fixes#1657
Revert "Don't merge types of resources"
This reverts commit f393b0e480, but leaves
the tests that were added. Added new test. These test are the so that,
if someone tries the same change I made, they will see the test that
they need to handle.
Don't run remove duplicates in -O and -Os
Romve duplicates was run to help reduce compile time when looking for
types in the type manager. I've run compile time test on three sets
of shaders, and the compile time does not seem to change.
It should be safe to remove it.
The Compact IDs pass can corrupt the CFG, but first the CFG has to
be setup. To do this, a test that builds the CFG, then performs the
compact IDs pass, then checks context consistency.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1648
When doing reflection users care about the names of the variable, the
name of the type, and the name of the members. Remove duplicates breaks
this because it removes the names one of the types when merging.
To fix this we have to keep the different types around for each
resource. This commit adds code to remove duplicates to look for the
types uses to describe resources, and make sure they do not get merged.
However, allow merging of a type used in a resource with something not
used in a resource. Was done when the non resource type came second.
This could have a negative effect on compile time, but it was not
expected to be much.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1372.
Fixes#937
Stop std140/430 validation when runtime array is encountered.
Check for standard uniform/storage buffer layout instead of std140/430.
Added validator command line switch to skip block layout checking.
Validate structs decorated as Block/BufferBlock only when they
are used as variable with storage class of uniform or push
constant.
Expose --relax-block-layout to command line.
dneto0 modification:
- Use integer arithmetic instead of floor.
We need this to reduce the test time on Visual Studio debug builds.
AppVeyor times out at 300s for a process.
Artificially lower the local variable limit check for testing purposes.
We don't get much value from using the full 500K+ variables.
Use a limit of 5000 instead.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1632
Add SPV_ENV_WEBGPU_0 for work-in-progress WebGPU.
val: Disallow OpUndef in WebGPU env
Silence unused variable warnings when !defined(SPIRV_EFFCE)
Limit visibility of validate_instruction.cpp's symbols
Only InstructionPass needs to be visible so all other functions are put
in an anonymous namespace inside the libspirv namespace.
Also add a corresponding check for capabilities in the validator.
Update previously existing test cases where an instruction used to fail
assembling because of a version check, but now they succeed because the
instruction is also guarded by a capability. Now it should assemble.
Add tests to ensure that capabilities are checked appropriately.
The explicitly reserved instructions OpImageSparseSampleProj*
now assemble, but they fail validation.
Fixes#1624
[val] Add extra context to error messages.
This CL extends the error messages produced by the validator to output the
disassembly of the errored line.
The validation_id messages have also been updated to print the line number of
the error instead of the word number. Note, the error number is from the start
of the SPIR-V, it does not include any headers printed in the disassembled code.
Fixes#670, #1581
This CL reverts the revert of 'Disallow array-of-arrays with DescriptorSets when
validating." Other changes have been committed which should aleviate the
AppVeryor resource constraints.
This reverts commit f2c93c6e12.
This CL adds validation to disallow using an array-of-arrays when attached to a
DescriptorSet.
Fixes#1522
Validate Ids before DataRules.
The DataRule validators call FindDefs with the assumption that they
definitions being looked at can be found. This may not be true if we
have not validated identifiers first.
This CL flips the IdPass and DataRulesPass to fix this issue.
Fixes#491
* Basic blocks now have a link to the terminator
* Check all case sepecific rules
* Missing check for branching into the middle of a case (#1618)
Fixes#1120
Checks that all static uses of the Input and Output variables are listed
as interfaces in each corresponding entry point declaration.
* Changed validation state to track interface lists
* updated many tests
* Modified validation state to store entry point names
* Combined with interface list and called EntryPointDescription
* Updated uses
* Changed interface validation error messages to output entry point name
in addtion to ID
We replace the std::vector in the Operand class by a new class that does
a small size optimization. This helps improve compile time on Windows.
Tested on three sets of shaders. Trying various values for the small
vector. The optimal value for the operand class was 2. However, for
the Instruction class, using an std::vector was optimal. Size of "0"
means that an std::vector was used.
Instruction size
0 4 8
Operand Size
0 489 544 684
1 593 487
2 469 570
4 473
8 505
This is a single thread run of ~120 shaders. For the multithreaded run
the results were the similar. The basline time was ~62sec. The
optimal configuration was an 2 for the OperandData and an
std::vector for the OperandList with a compile time of ~38sec. Similar
expiriments were done with other sets of shaders. The compile time still
improved, but not as much.
Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1609.
Try to reduce the amount of disk space used by especially by debug builds,
which may be contributing to AppVeyor failures.
Collapses tests in categories:
- validator
- loop optimizations
- dominator analysis
- linker
Contributes to #1615
- Fix tests for basic group operations (e.g. Reduce) to allow for
new capabilities in SPIR-V 1.3 that enable them.
- Refactor operand capability check to avoid code duplication and
to put all checks that don't need table lookup before any table
lookup.
- Test round trip assembly/disassembly support for extension
SPV_NV_viewport_array2
- Test assembly and validation of decoration ViewportRelativeNV
Fixes#1596
Fixes#1281
* New structured cfg check: all non-construct header blocks'
predecessors must come from within the construct
* New function to calculate blocks in a construct
* Fixed a bug in BasicBlock type bitset
Relaxing check to not consider unreachable predecessors
* Fixing broken common uniform elim test
This CL updates the validate_id code to output the name of the object along with
the id number. There were a few instances which already output the name, this
just extends to all of them. Now, the output should say 123[obj] instead of just
123.
Issue #1581
* Disallow array-of-arrays with DescriptorSets when validating.
This CL adds validation to disallow using an array-of-arrays when attached to a
DescriptorSet.
Fixes#1522
By using forward pointers, we are able to define a struct that has a
pointer to itself. This could be directly or indirectly. The current
implementation of the type manager did not handle this case. There are
three changes that are made in this commit inorder to handle this case:
1) Change the handling of OpTypeForwardPointer
The current handling of OpTypeForwardsPointer is broken if there is a
reference to the pointer before the real definition. When build the
type that contain the forward delared pointer, the type manager will ask
for the type for that ID, and will get a nullptr because it does not
exists. This nullptr is not handleded very well.
The change is to keep track of the incomplete types the first time
through all of the types. An incomplete type is a ForwardPointer or any
type that references an incomplete type.
Then we implement a second pass through the incomplete types that will
complete them.
2) Hashing types.
When hashing a type, we want to uses all of the subtypes as part of the
hash. However, with types that reference them selves, this creates an
infinite recursion. To get around this, we keep track of which types
have been seen on the path from the root type. If we have see the
current type already then we can stop the recursion.
3) Comparing types.
In order to check if two types are the same, we must check that all of
their subtypes are the same as well. This also causes an infinit
recursion. The solution is to stop comparing the subtypes if we are
trying to compare two pointer types that we are already in the middle of
comparing. The ideas is that if the two pointer are different, then in
progress compare will return false itself.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1578.
We add a new rule to the folding rules to fold an FMix feeding an
extract when the alpha value for the element being extracted is either
0 or 1. In those case, we can simple extract from one of the operands
to the FMix.
With that change the simplification pass completely subsumes the
insert-extract elimination pass. So we remove the insert-extract
elimination passes and replce them with calls to the simplification
pass.
In a follow up PR, we should delete the insert-extract elimination pass.
Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1570.
According to the SPIR-V Spec, section 2.4 Logical Layout of a Module there
should be a single required OpMemoryModel instruction provided. This CL adds
validation that OpMemoryModel is provided to the SPIR-V validator.
Fixes#1207
Removes the limit on scalar replacement for the lagalization passes.
This is done by adding an option to the pass (and command line option)
to set the limit on maximum size of the composite that scalar
replacement is willing to divide.
Fixes#1494.
ADCE does not treat OpCopyMemory as an instruction that references
memory. Because of that stores are removed that should not be.
This change teaches ADCE that OpCopyMemory and OpCopyMemorySize both
loads from and stores to memory. This will keep other stores live when
needed, and will allows ADCE to remove OpCopyMemory instructions as
well.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1556.
SPV_EXT_shader_viewport_index_layer enables using ViewportIndex
and Layer in vertex and tessellation shaders.
Also, as per the Vulkan spec:
> The ViewportIndex decoration must be used only within vertex,
> tessellation evaluation, geometry, and fragment shaders.
> In a vertex, tessellation evaluation, or geometry shader, any
> variable decorated with ViewportIndex must be declared using
> the Output storage class.
> In a fragment shader, any variable decorated with ViewportIndex
> must be declared using the Input storage class.
Similarly for Layer.
Currently in scalar replacement, we create a new variable for every
memeber of the composite being divided. It is often overkill, because
not all of those members will be used. This change will check which
elements are used and only create variable for the members that are
used.
This reduces the compile time for one set of shader from 248s to 165s.
Part of https://github.com/KhronosGroup/SPIRV-Tools/issues/1494.
The code patterns generated by DXC around function calls can cause many
store to be storing the same value that was just loaded from the same
location:
```
%10 = OpLoad %type %var
OpStore %var %10
```
We want to clean these up very early on because they can cause other
transformations to do a lot of work. For the cases I see, they can be
removed during local-single-block-elim.
For one set of shaders the compile time goes from 248s to 182s. A 26%
improvement.
Part of https://github.com/KhronosGroup/SPIRV-Tools/issues/1494.
We have already disabled common uniform elimination because it created
sequences of loads an entire uniform object, then we extract just a
single element. This caused problems in some drivers, and is just
generally slow because it loads more memory than needed.
However, there are other way to get into this situation, so I've added
a pass that looks specifically for this pattern and removes it when only
a portion of the load is used.
Fixes#1547.
An FClamp instruction forces a values to be within a certain interval.
When the upper or lower bound of the FClamp is a constant and the value
being compared with is a constant, then in some case we can fold the
compared because the entire range is say less than the value.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1549.
If there is a shader with a variable in the workgroup storage class that
is stored to, but not loadeds, then we know nothing will read those
loads. It should be safe to remove them.
This is implemented in ADCE by treating workgroup variables the same
way that private variables are treated.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1550.
When doing if-conversion, we do not currently move code out of the side
nodes. The reason for this is that it can increase the number of
instructions that get executed because both side nods will have to be
executed now.
In this commit, we add code to move an instruction, and all of the
instructions it depends on, out of a side node and into the header of
the selection construct. However to keep the cost down, we only do it
when the two values in the OpPhi node compute the same value. This way
we have to move only one of the instructions and the other becomes
unused most of the time. So no real extra cost.
Makes the value number table an alalysis in the ir context.
Added more opcodes to list of code motion safe opcodes.
Fixes#1526.
Previously, the loop class used the terms latch and continue block
interchangeably. This patch splits the two and corrects and tests some
uses of the old uses of GetLatchBlock.
This pass will look for adjacent loops that are compatible and legal to
be fused.
Loops are compatible if:
- they both have one induction variable
- they have the same upper and lower bounds
- same initial value
- same condition
- they have the same update step
- they are adjacent
- there are no break/continue in either of them
Fusion is legal if:
- fused loops do not have any dependencies with dependence distance
greater than 0 that did not exist in the original loops.
- there are no function calls in the loops (could have side-effects)
- there are no barriers in the loops
It will fuse all such loops as long as the number of registers used for
the fused loop stays under the threshold defined by
max_registers_per_loop.
Adds support for spliting loops whose register pressure exceeds a user
provided level. This pass will split a loop into two or more loops given
that the loop is a top level loop and that spliting the loop is legal.
Control flow is left intact for dead code elimination to remove.
This pass is enabled with the --loop-fission flag to spirv-opt.
Track live scalars in VDCE as if they were single element vectors.
Handle the extended instructions for GLSL in VDCE.
Handle composite construct instructions in VDCE.
If one of the operands to an OpVectorTimesScalar instruction is zero,
then the result will be the 0 vector. Currently we do not fold the
insturction unless both operands are constants. This change fixes that.
We also allow folding of OpPhi instructions where the incoming values
are either an OpUndef or the OpPhi instruction itself. As with other
cases, this can be simplified to the OpUndef.
Track live scalars in VDCE as if they were single element vectors.
Handle the extended instructions for GLSL in VDCE.
Handle composite construct instructions in VDCE.
Fixes#1511.
Eliminate unused store to variable if followed by store to same
variable in same block.
Most significantly, this cleans up stores made unused by this pass.
These useless stores can inhibit subsequent optimizations, specifically
LocalSingleStoreElim. Eliminating them makes subsequent optimization more
effective.
The main effect of this pass is to simplify the work done by the SSA
rewriter. It catches many local loads/stores that help speeding up the
work done by the main rewriter.
Introduce a pass that does a DCE type analysis for vector elements
instead of the whole vector as a single element.
It will then rewrite instructions that are not used with something else.
For example, an instruction whose value are not used, even though it is
referenced, is replaced with an OpUndef.
For each function, the analysis determine which SSA registers are live
at the beginning of each basic block and which one are killed at
the end of the basic block.
It also includes utilities to simulate the register pressure for loop
fusion and fission.
The implementation is based on the paper "A non-iterative data-flow
algorithm for computing liveness sets in strict ssa programs" from
Boissinot et al.
* Adds new pass for validating non-uniform group instructions
* Currently on checks execution scope for Vulkan 1.1 and SPIR-V 1.3
* Added test framework
The local-single-store-elim algorithm is not fundamentally bad.
However, when there are a large number of variables, some of the
maps that are used can become very large. These large data structures
then take a very long time to be destroyed. I've seen cases around 40%
if the time.
I've rewritten that algorithm to not use as much memory. This give a
significant improvement when running a large number of shader through
DXC.
I've also made a small change to local-single-block-elim to delete the
loads that is has replaced. That way local-single-store-elim will not
have to look at those. local-single-store-elim now does the same thing.
The time for one set goes from 309s down to 126s. For another set, the
time goes from 102s down to 88s.
GCD MIV test as described in Chapter 3 of "Optimizing Compilers for
Modern Architectures: A Dependence-Based Approach" by Randy Allen, and
Ken Kennedy.
Delta test as described in Figure 3 of "Practical Dependence Testing" by
Gina Goff, Ken Kennedy, and Chau-Wen Tseng from PLDI '91.
* Reworked how execution model limitations are checked
* Now OpFunction checks which entry points call it and checks its
registered limitations instead of building a call stack in the entry
point
* New tests
* Moving function to entry point mapping into VState
Relaxs checks for per-vertex builtin variables. If the builtin
decoration is applied to a variable, then those checks now allow a level
of arraying on the variable before checking the type consistency.
* Allows arrays of variables to be present for the per-vertex variables:
* Position
* PointSize
* ClipDistance
* CullDistance
* Updated tests
Add test for case where OpBranch branches to a value (a function value).
Previous tests only checked a label value (name of a block.).
Update validate_id.cpp to remove the TODO for OpBranch and say that it
is already checked in validate_cfg.cpp
The unordered_set in ADCE that holds all of the live instructions takes
a very long time to be destroyed. In some shaders, it takes over 40% of
the time.
If we look at the unique ids of the live instructions, I believe they
are dense enough make a simple bit vector a good choice for to hold that
data. When I check the density of the bit vector for larger shaders, we
are usually using less than 4 bytes per element in the vector, and
almost always less than 16.
So, in this commit, I introduce a simple bit vector class, and
use it in ADCE.
This help improve the compile time for some shaders on windows by the
40% mentioned above.
Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1328.
For each loop in a function, the pass walks the loops from inner to outer most loop
and tries to peel loop for which a certain amount of iteration can be done before or after the loop.
To limit code growth, peeling will not happen if the growth in code size goes above a configurable threshold.
Provides functionality to perform ZIV and SIV dependency analysis tests
between a load and store within the same loop.
Dependency tests rely on scalar analysis to prove and disprove dependencies
with regard to the loop being analysed.
Based on the 1990 paper Practical Dependence Testing by Goff, Kennedy, Tseng
Adds support for marking loops in the loop nest as IRRELEVANT.
Loops are marked IRRELEVANT if the analysed instructions contain
no induction variables for the loops, i.e. the loops induction
variable is not relevent to the dependence of the store and load.
Adding three rules to fold OpDot (implemented as two).
- When an OpDot has two constants, then fold to the resulting const.
- When one of the inputs is the 0 vector, then fold to zero.
- When one of the inputs is a single 1 with 0s, then rewrite to an
OpCompositeExtract of the appropriate element. This will help find
even more folding opportunities.
Contributes to #709.
According to Vulkan spec 1.1.72:
> The PrimitiveId decoration must be used only within fragment,
> tessellation control, tessellation evaluation, and geometry shaders.
> In a tessellation control or tessellation evaluation shader, any
> variable decorated with PrimitiveId must be declared using the Input
> storage class.
We were enforcing that PrimitiveId can only be used with Output
storage class for TCS and TES before.
From the test case, the slice of the CFG that is interesting for the bug
is
25
|
v
30
|
v
31<-+
| |
v |
34--+
1. In block 25, we have a Phi candidate for %f with arguments
%47 = Phi[%float_0, %0]. This merges %float_0 and a yet unknown
argument from the external loop backedge.
2. We are now processing block 34:
i. The load %35 = OpLoad %f triggers a Phi candidate to be placed in
block 31.
ii. The Phi candidate %50 = Phi needs two arguments. The one coming
from block 30 is %47. But the one coming from block 34 (which we
are now processing and have marked sealed), finds %50 itself as
the reaching def for %f.
3. This wrongfully marks %50 as a copy-of Phi, which ultimately makes
both %47 and %50 copy-of Phis that get eliminated.
Update grammar table generation:
- Get extensions from instructions, not just operand-kinds
- Don't explicitly list extensions that come from the SPIR-V core
grammar or from a KHR extended instruction set grammar.
This makes it easier to support new extensions since the recommended
extension strategy is to add instructions to the core grammar file.
Also, test the validator has trivial support for passing through
the extensions SPV_NV_shader_subgroup_partitioned and
SPV_EXT_descriptor_indexing.
Migrating to unified grammar means we sometimes have two fields
for a certain feature: version and extensions. It means the feature
in question can be used either in SPIR-V of advanced-enough
versions or in any SPIR-V with with the specified extensions.
Validator now respects the above rules.
At every definition of a builtin id, run at-reference-check rules on the
defining instruction as well.
Previosly the validation was missing the case when invalid storage class
was defined in the instruction which defines the built-in, and not in
the instruction which references the built-in.
Refactored validate built-ins to make
GetExecutionModels(entry_point)
and
GetExecutionModes(entry_point)
available in validation state.
Entry points are allowed to have multiple execution modes and execution
models.
Finished the last missing feature in Vulkan built-ins validation:
FragDepth requires DepthReplacing.
Currently OpImageTexelPointer operations are treat like a use of the
pointer, but it does
not look for the memory being referenced to make sure stores are not
removed.
This change teaches it so identify the memory being accessed, and
treats it as if that memory is loaded.
Fixes to #1445.
OpImageTexelPointer acts like a special kind of load. It is not an
array load, but it also cannot be removed the same way a regular
load can. The type of propagation that needs to be done is similar
to what we do for arrays, so I want to merge that code into that
optmization.
Contributers to #1445.
OpImageTexelPointer acts like a special kind of load. It is still
safe to change the storage class of a variable used in a
OpImageTexalPointer instruction.
Contributes to #1445.
CPPreference.com has this description of digits10:
“The value of std::numeric_limits<T>::digits10 is the number of
base-10 digits that can be represented by the type T without change,
that is, any number with this many significant decimal digits can be
converted to a value of type T and back to decimal form, without
change due to rounding or overflow.”
This means that any number with this many digits can be represented
accurately in the corresponding type. A change in any digit in a
number after that may or may not cause it a different bitwise
representation. Therefore this isn’t necessarily enough precision to
accurately represent the value in text. Instead we need max_digits10
which has the following description:
“The value of std::numeric_limits<T>::max_digits10 is the number of
base-10 digits that are necessary to uniquely represent all distinct
values of the type T, such as necessary for
serialization/deserialization to text.”
The patch includes a test case in hex_float_test which tries to do a
round-robin conversion of a number that requires more than 6 decimal
places to be accurately represented. This would fail without the
patch.
Sadly this also breaks a bunch of other tests. Some of the tests in
hex_float_test use ldexp and then compare it with a value which is not
the same as the one returned by ldexp but instead is the value rounded
to 6 decimals. Others use values that are not evenly representable as
a binary floating fraction but then happened to generate the same
value when rounded to 6 decimals. Where the actual value didn’t seem
to matter these have been changed with different values that can be
represented as a binary fraction.
When the original code copies an entire array or struct one element at a
time, this turns into a series of OpCompositeInsert instruction followed
by a store of the whole array. We currently miss opportunities in copy
propagate arrays because we do not recognize this as a copy.
This commit adds code to copy propagate arrays to identify this code
pattern.
Also updates the performance passed to run array copy propagation.
The first implementation of MemroyObject, which is used in copy
propagate arrays, forced the access chain to be like the access chains
in OpCompositeExtract. This excluded the possibility of the memory
object from representing an array element that was extracted with a
variable index. Looking at the code, that restriction is not
neccessary. I also see some opportunities for doing this in some real
shaders.
Contributes to #1430.
This patch adds support for the analysis of scalars in loops. It works
by traversing the defuse chain to build a DAG of scalar operations and
then simplifies the DAG by folding constants and grouping like terms.
It represents induction variables as recurrent expressions with respect
to a given loop and can simplify DAGs containing recurrent expression by
rewritting the entire DAG to be a recurrent expression with respect to
the same loop.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1427
Adjusting validation to the new rule:
"Before version 1.3, it is only valid to use this instruction with
TessellationControl, GLCompute, or Kernel execution models.
There is no such restriction starting with version 1.3."
Also fixed wrong version numbers in source/spirv_target_env.cpp.
When we change the type of an object that gets stored, we do not want to
change the type of the memory location being stored to. In order to
still be able to do the rewrite, we will decompose and rebuild the
object so it is the type that can be stored.
Fixes#1416.
The sprir-v generated from HLSL code contain many copyies of very large
arrays. Not only are these time consumming, but they also cause
problems for drivers because they require too much space.
To work around this, we will implement an array copy propagation. Note
that we will not implement a complete array data flow analysis in order
to implement this. We will be looking for very simple cases:
1) The source must never be stored to.
2) The target must be stored to exactly once.
3) The store to the target must be a store to the entire array, and be a
copy of the entire source.
4) All loads of the target must be dominated by the store.
The hard part is keeping all of the types correct. We do not want to
have to do too large a search to update everything, which may not be
possible, do we give up if we see any instruction that might be hard to
update.
Also in types.h, the element decorations are not stored in an std::map.
This change was done so the hashing algorithm for a Struct is
consistent. With the std::unordered_map, the traversal order was
non-deterministic leading to the same type getting hashed to different
values. See |Struct::GetExtraHashWords|.
Contributes to #1416.
Added a framework for validation of BuiltIn variables. The framework
allows implementation of flexible abstract rules which are required for
built-ins as the information (decoration, definition, reference) is not
in one place, but is scattered all over the module.
Validation rules are implemented as a map
id -> list<functor(instrution)>
Ids which are dependent on built-in types or objects receive a task
list, such as "this id cannot be referenced from function which is
called from entry point with execution model X; propagate this rule
to your descendants in the global scope".
Also refactored test/val/val_fixtures.
All built-ins covered by tests
This patch adds a new option --time-report to spirv-opt. For each pass
executed by spirv-opt, the flag prints resource utilization for the pass
(CPU time, wall time, RSS and page faults)
This fixes issue #1378
This pass replaces the load/store elimination passes. It implements the
SSA re-writing algorithm proposed in
Simple and Efficient Construction of Static Single Assignment Form.
Braun M., Buchwald S., Hack S., Leißa R., Mallon C., Zwinkau A. (2013)
In: Jhala R., De Bosschere K. (eds)
Compiler Construction. CC 2013.
Lecture Notes in Computer Science, vol 7791.
Springer, Berlin, Heidelberg
https://link.springer.com/chapter/10.1007/978-3-642-37051-9_6
In contrast to common eager algorithms based on dominance and dominance
frontier information, this algorithm works backwards from load operations.
When a target variable is loaded, it queries the variable's reaching
definition. If the reaching definition is unknown at the current location,
it searches backwards in the CFG, inserting Phi instructions at join points
in the CFG along the way until it finds the desired store instruction.
The algorithm avoids repeated lookups using memoization.
For reducible CFGs, which are a superset of the structured CFGs in SPIRV,
this algorithm is proven to produce minimal SSA. That is, it inserts the
minimal number of Phi instructions required to ensure the SSA property, but
some Phi instructions may be dead
(https://en.wikipedia.org/wiki/Static_single_assignment_form).
The loop peeler util takes a loop as input and create a new one before.
The iterator of the duplicated loop then set to accommodate the number
of iteration required for the peeling.
The loop peeling pass that decided to do the peeling and profitability
analysis is left for a follow-up PR.
We are seeing shaders that have multiple returns in a functions. These
functions must get inlined for legalization purposes; however, the
inliner does not know how to inline functions that have multiple
returns.
The solution we will go with it to improve the merge return pass to
handle structured control flow.
Note that the merge return pass will assume the cfg has been cleanedup
by dead branch elimination.
Fixes#857.
Previously we keep a separate static grammar table for opcodes/
operands per SPIR-V version. This commit changes that to use a
single unified static grammar table for opcodes/operands.
This essentially changes how grammar facts are queried against
a certain target environment. There are only limited filtering
according to the desired target environment; a symbol is
considered as available as long as:
1. The target environment satisfies the minimal requirement of
the symbol; or
2. There is at least one extension enabling this symbol.
Note that the second rule assumes the extension enabling the
symbol is indeed requested in the SPIR-V code; checking that
should be the validator's work.
Also fixed a few grammar related issues:
* Rounding mode capability requirements are moved to client APIs.
* Reserved symbols not available in any extension is no longer
recognized by assembler.
Strips reflection info. This is limited to decorations and
decoration instructions related to the SPV_GOOGLE_hlsl_functionality1
extension.
It will remove the OpExtension for SPV_GOOGLE_hlsl_functionality1.
It will also remove the OpExtension for SPV_GOOGLE_decorate_string
if there are no further remaining uses of OpDecorateStringGOOGLE.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1398
This reimplementation fixes several issues when removing decorations associated
to an ID (partially addresses #1174 and gives tools for fixing #898), as well
as making it easier to remove groups; a few additional tests have been added.
DecorationManager::RemoveDecoration() will still not delete dead decorations it
created, but I do not think it is its job either; given the following input
```
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %2 Restrict
%2 = OpDecorationGroup
OpGroupDecorate %2 %1 %3
OpDecorate %4 Invariant
%4 = OpDecorationGroup
OpGroupDecorate %4 %2
%uint = OpTypeInt 32 0
%1 = OpVariable %uint Uniform
%3 = OpVariable %uint Uniform
```
which of the following two outputs would you expect RemoveDecoration(2) to produce:
```
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
%uint = OpTypeInt 32 0
%1 = OpVariable %uint Uniform
%3 = OpVariable %uint Uniform
```
or
```
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %4 Invariant
%4 = OpDecorationGroup
%uint = OpTypeInt 32 0
%1 = OpVariable %uint Uniform
%3 = OpVariable %uint Uniform
```
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/924
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1174
The default target is SPIR-V 1.3.
For example, spirv-as will generate a SPIR-V 1.3 binary by default.
Use command line option "--target-env spv1.0" if you want to make a SPIR-V
1.0 binary or validate against SPIR-V 1.0 rules.
Example:
# Generate a SPIR-V 1.0 binary instead of SPIR-V 1.3
spirv-as --target-env spv1.0 a.spvasm -o a.spv
spirv-as --target-env vulkan1.0 a.spvasm -o a.spv
# Validate as SPIR-V 1.0.
spirv-val --target-env spv1.0 a.spv
# Validate as Vulkan 1.0
spirv-val --target-env vulkan1.0 a.spv
The merging types we do not remove other information related to the
types. We simply leave it duplicated, and hope it is removed later.
This is what happens with decorations. They are removed in the next
phase of remove duplicates. However, for OpNames that is not the case.
We end up with two different names for the same id, which does not make
sense.
The solution is to remove the names and decorations for the type being
removed instead of rewriting them to refer to the other type.
Note that it is possible that if the first type does not have a name,
then the types will end up with no name. That is fine because the names
should not have any semantic significance anyway.
The was identified in issue #1372, but this does not fix that issue.
* Also mark function parameters as varying
* Conservatively mark assignment instructions as varying if any input is
varying after attempting to fold
* Added a test to catch this case
As per Vulkan spec, BuiltIn variables can't have Location or Component
decorations. On some drivers, these can lead to driver crashing when
compiling the shader pipeline; for example, NVidia/AMD desktop drivers:
https://github.com/KhronosGroup/glslang/issues/1182.
This change adds validation and tests to catch this.
* getFloatConstantKind() now handles OpConstantNull
* PerformOperation() now handles OpConstantNull for vectors
* Fixed some instances where we would attempt to merge a division by 0
* added tests
The algorithm used in DCEInst to remove dead code is very slow. It is
fine if you only want to remove a small number of instructions, but, if
you need to remove a large number of instructions, then the algorithm in
ADCE is much faster.
This PR removes the calls to DCEInst in the load-store removal passes
and adds a pass of ADCE afterwards.
A number of different iterations of the order of optimization, and I
believe this is the best I could find.
The results I have on 3 sets of shaders are:
Legalization:
Set 1: 5.39 -> 5.01
Set 2: 13.98 -> 8.38
Set 3: 98.00 -> 96.26
Performance passes:
Set 1: 6.90 -> 5.23
Set 2: 10.11 -> 6.62
Set 3: 253.69 -> 253.74
Size reduction passes:
Set 1: 7.16 -> 7.25
Set 2: 17.17 -> 16.81
Set 3: 112.06 -> 107.71
Note that the third set's compile time is large because of the large
number of basic blocks, not so much because of the number of
instructions. That is why we don't see much gain there.
Adding basis of arithmetic merging
* Refactored constant collection in ConstantManager
* New rules:
* consecutive negates
* negate of arithmetic op with a constant
* consecutive muls
* reciprocal of div
* Removed IRContext::CanFoldFloatingPoint
* replaced by Instruction::IsFloatingPointFoldingAllowed
* Fixed some bad tests
* added some header comments
Added PerformIntegerOperation
* minor fixes to constants and tests
* fixed IntMultiplyBy1 to work with 64 bit ints
* added tests for integer mul merging
Adding test for vector integer multiply merging
Adding support for merging integer add and sub through negate
* Added tests
Adding rules to merge mult with preceding divide
* Has a couple tests, but needs more
* Added more comments
Fixed bug in integer division folding
* Will no longer merge through integer division if there would be a
remainder in the division
* Added a bunch more tests
Adding rules to merge divide and multiply through divide
* Improved comments
* Added tests
Adding rules to handle mul or div of a negation
* Added tests
Changes for review
* Early exit if no constants are involved in more functions
* fixed some comments
* removed unused declaration
* clarified some logic
Adding new rules for add and subtract
* Fold adds of adds, subtracts or negates
* Fold subtracts of adds, subtracts or negates
* Added tests
This change makes the IR builder use the type manager to generate
OpTypeInts when creating OpConstants. This avoids dangling references
being stored by the created OpConstants.
It moves all conditional branching and switch whose conditions are loop
invariant and uniform. Before performing the loop unswitch we check that
the loop does not contain any instruction that would prevent it
(barriers, group instructions etc.).
Fixes a bug at the same time. In `UpdateDefUse`, if the definition
already exists, we are not suppose to analyse it again. When you do
the entries for the definition are deleted, and we don't want that.
The check for this was wrong.
This function now checks for side-effects before adding operand
instructions to the dead instruction work list.
Because this fix puts more pressure on IsCombinatorInstruction() to
be correct, this commit adds all OpConstant* and OpType* instructions
to combinator_ops_ set.
Fixes#1341.
This change implements instruction folding for arithmetic operations
that are redundant, specifically:
x + 0 = 0 + x = x
x - 0 = x
0 - x = -x
x * 0 = 0 * x = 0
x * 1 = 1 * x = x
0 / x = 0
x / 1 = x
mix(a, b, 0) = a
mix(a, b, 1) = b
Cache ExtInst import id in feature manager
This allows us to avoid string lookups during optimization; for now we
just cache GLSL std450 import id but I can imagine caching more sets as
they become utilized by the optimizer.
Add tests for add/sub/mul/div/mix folding
The tests cover scalar float/double cases, and some vector cases.
Since most of the code for floating point folding is shared, the tests
for vector folding are not as exhaustive as scalar.
To test sub->negate folding I had to implement a custom fixture.
I mixed up two cases when folding an OpCompositeExtract that is feed by
and OpCompositeInsert. The specific cases are demonstracted in the new
test. I mixed up the conditions for the cases, and treated one like the
other.
Fixes#1323.
* Now track propagation status and assert on bad statuses
* Added helper methods to access instruction propagation status
* Modified the phi meet operator to properly reflect the paper it is
based on
* Modified SSA edge addition so that all edge are added, but only on
state changes
* Fixed a bug in instruction simulation where interesting conditional
branches would not mark the interesting edge as executed
* Added a test to catch this bug
* Added an ostream operator for SSAPropagator::PropStatus
This change handles all 6 regular comparison types in two variations,
ordered (true if values are ordered *and* comparison is true) and
unordered (true if values are unordered *or* comparison is true).
Ordered comparison matches the default floating-point behavior on host
but we use std::isnan to check ordering explicitly anyway.
This change also slightly reworks the floating-point folding support
code to make it possible to define a folding operation that returns
boolean instead of floating point.
These tests exhaustively test ordered/unordered comparisons for
float/double.
Since for NaN inputs the comparison result doesn't depend on the
comparison function, we just test == and !=; NaN inputs result in true
unordered comparisons and false ordered comparisons.
In dead branch elimination, we already recognize unreachable continue
blocks, and update OpPhi instruction accordingly. This change adds an
extra check: if the head block has exactly 1 other incoming edge, then
replace the OpPhi with the value from that edge.
Fixes#1314.
unordered_map is not POD. Using it as static may cause problems
when operator new() and operator delete() is customized.
Also changed some function signatures to use const char* instead
of std::string, which will give caller the flexibility to avoid
creating a std::string.
We can fold OpSelect into one of the operands in two cases:
- condition is constant
- both results are the same
Even if the original shader doesn't have either of these, if-conversion
pass sometimes ends up generating instructions like
%7127 = OpSelect %int %3220 %7058 %7058
And this optimization cleans them up.
This patch adds initial support for loop unrolling in the form of a
series of utility classes which perform the unrolling. The pass can
be run with the command spirv-opt --loop-unroll. This will unroll
loops within the module which have the unroll hint set. The unroller
imposes a number of requirements on the loops it can unroll. These are
documented in the comments for the LoopUtils::CanPerformUnroll method in
loop_utils.h. Some of the restrictions will be lifted in future patches.
Implementation of the simplification pass.
- Create pass that calls the instruction folder on each instruction and
propagate instructions that fold to a copy. This will do copy
propagation as well.
- Did not use the propagator engine because I want to modify the instruction
as we go along.
- Change folding to not allocate new instructions, but make changes in
place. This change had a big impact on compile time.
- Add simplification pass to the legalization passes in place of
insert-extract elimination.
- Added test cases for new folding rules.
- Added tests for the simplification pass
- Added a method to the CFG to apply a function to the basic blocks in
reverse post order.
Contributes to #1164.
Add pkg-config file for shared libraries
Properly build SPIRV-Tools DLL
Test C interface with shared library
Set PATH to shared library file for c_interface_shared test
Otherwise, the test won't find SPIRV-Tools-shared.dll.
Do not use private functions when testing with shared library
Make all symbols hidden by default for shared library target
* Added TypeManager::RebuildType
* rebuilds the type and its constituent types in terms of memory owned
by the manager.
* Used by TypeManager::RegisterType to properly allocate memory
* Adding an unit test to expose the issue
* Added some tests to provide coverage of RebuildType
* Added an accessor to the target pointer for a forward pointer
Create the folding engine that will
1) attempt to fold an instruction.
2) iterates on the folding so small folding rules can be easily combined.
3) insert new instructions when needed.
I've added the minimum number of rules needed to test the features above.
This patch adds LoopUtils class to handle some loop related transformations. For now it has 2 transformations that simplifies other transformations such as loop unroll or unswitch:
- Dedicate exit blocks: this ensure that all exit basic block
(out-of-loop basic blocks that have a predecessor in the loop)
have all their predecessors in the loop;
- Loop Closed SSA (LCSSA): this ensure that all definitions in a loop are used inside the loop
or in a phi instruction in an exit basic block.
It also adds the following capabilities:
- Loop::IsLCSSA to test if the loop is in a LCSSA form
- Loop::GetOrCreatePreHeaderBlock that can build a loop preheader if required;
- New methods to allow on the fly updates of the loop descriptors.
- New methods to allow on the fly updates of the CFG analysis.
- Instruction::SetOperand to allow expression of the index relative to Instruction::NumOperands (to be compatible with the index returned by DefUseManager::ForEachUse)
Creates a pass that will remove instructions that are invalid for the
current shader stage. For the instruction to be considered for replacement
1) The opcode must be valid for a shader modules.
2) The opcode must be invalid for the current shader stage.
3) All entry points to the module must be for the same shader stage.
4) The function containing the instruction must be reachable from an entry point.
Fixes#1247.
* Had to remove templating from InstructionBuilder as a result
* now preserved analyses are specified as a constructor argument
* updated tests and uses
* changed static_assert to a runtime assert
* this should probably get further changes in the future
* When handling unreachable merges and continues, do not optimize to the
same IR
* pass did not check whether the unreachable blocks were in the
optimized form before transforming them
* added a test to catch this issue
* Should handle all possibilities
* Stricter checks for what is disallowed:
* header and header
* merge and merge
* Allow header and merge blocks to be merged
* Erases the structured control declaration if merging header and
merge blocks together.
* If the dead branch elim is performed on a module without structured
control flow, the OpSelectionMerge may not be present
* Add a check for pointer validity before dereferencing
* Added a test to catch the bug