If the body of the module does not have any ids change, compact ids will
not change the id bound. This can cause problems because the id bound
could be much higher than the largest id in that is used. It should be
reset any time it is not the larger id used + 1.
Fixes#4604
When folding a vector shuffle feeding a vector shuffle, we do not
propagate an 0xFFFFFFFF, which has a special meaning, correctly. We
adjust the value making it lose it meaning as an undefined value.
Fixes#4581
CCP does not want to fold an instruction unless it folds to a constant.
There is an asser to check for this. The question if a spec constant
counts as a constant. The constant folder considers a spec constant a
constand, but CCP does not. I've fixed the assert in CCP to match what
the folder does. It should not require any new changes to CCP.
Swift shader needs a way to inline all functions, even those marked as
DontInline. See https://github.com/KhronosGroup/SPIRV-Tools/pull/4471.
This implements the suggestion I made in the PR. We add a pass that
will remove the DontInline function control, so that the inlining passes
will inline them.
SwiftShader will still have to modify their code to add this pass before
the other passes are run.
The function `BuildInvalideAnalyses` will be rebuilt for every analysis that
has been requested, but it is not necessary. It also can cause problems
because if the CFG needs to be rebuilt, so do the dominator trees.
This change will make the functionality match the description of the
function.
* Optimize DefUseManager allocations
Saves around 30-35% of compilation time.
For inst->use_ids, use a pool linked list instead of allocating vectors for every instruction. For inst->uses, use a "PooledLinkedList"' -- a linked list that has shared storage for all nodes. Neither re-use nodes, instead we do a bulk compaction operation when too much memory is being wasted (tuneable).
Includes separate PooledLinkedList templated datastructure, a very special case construct, but split out to make the code a little easier to understand.
Incrementally compute the hash instead of collecting words
Avoids allocating temporary space in a std::vector and std::u32string, and making three passes over all the hashed data.
Switch to using std::vector to prevent processing duplicates instead of std::unordered_set: avoids an allocation/deletion every call to ComputeHashValue, and ends up faster due to much better cache behaviour and smaller constant-factor when searching the (generally very small) list.
In my test case, made Type::HashValue go from 7.5% of compilation time to .5%
In newer versions of protobuf the Status building code has been made
internal, so that embedders cannot build their own instances like is
being done here.
Changing this code to just use the .ok() method on the status object,
since if the status is OK or not is what is actually being tested.
This will make it easier in the future to update external/protobuf.
* Update test for parsing memory access masks
Needed to support SPV_INTEL_memory_access_aliasing extension
There is a negative test that checks unused mask bits.
Some of those bits are now sued by the new Intel extension.
* Update deps for new SPIRV-Headers
Previously, array sizes were presumed to be OpConstant, which is not
necessarily true. This change ensures OpSpecConstant array sizes as
matched exactly, instead of taken as OpConstant and matched by value.
* Reimplement LCS used by spirv-diff
Two improvements are made to the LCS algorithm:
- The LCS algorithm is reimplemented to use a std::stack instead of
being recursive. This prevents stack overflow in the LCSTest.Large
test.
- The LCS algorithm uses an NxM table. Previously, entries of this
table were {size_t, bool, bool}, which is now packed in 32 bits. The
first entry can assume a maximum value of min(N, M), which
realistically for SPIR-V diff will not be larger than 1 billion
instructions. This reduces memory usage of LCS by 75%.
This partially reverts 845f3efb8a and
enables LCS tests.
* Stabilize the output of spirv-diff
std::map is used instead of std::unordered_map to ensure the output of
spirv-diff is identical everywhere.
This partially reverts 845f3efb8a and
enables spirv-diff tests.
Scalar replacement generates a null when there value for a member will
not be used. The null is used to make sure things are
deterministic in case there is an error.
However, some type cannot be null, so we will change that to use undef.
To keep the code simpler we will always use the undef.
Fixes#3996
spirv-diff is a new tool that produces diff-style output comparing two
SPIR-V modules. The instructions between the src and dst modules are
matched as best as the tool can, and output is produced (in src
id-space) that shows which instructions are removed in src, added in dst
or modified between them. The order of instructions are not retained.
Matching instructions between two SPIR-V modules is not trivial, and
thus a number of heuristics are applied in this tool. In particular,
without debug information, it's hard to match functions as they can be
reordered. As such, this tool is primarily useful to produce the diff
of two SPIR-V modules derived from the same source.
This tool can be useful in a number of scenarios:
- Compare the SPIR-V before and after modifying a shader
- Compare the SPIR-V produced from a shader before and after compiler
codegen changes.
- Compare the SPIR-V produced from a shader before and after some
transformation or optimization.
- Compare the SPIR-V produced from a shader with different compilers.
The handling of the RayQueryKHR type is not complete in the type
manager. The tests were not picking this up. I've added a test to make
sure that the `GenerateAllTypes` function actually does generate all of
the types. Once it is added there other tests should pick up on the
other parts that were missing.
Add a pass to spread Volatile semantics to variables with SMIDNV,
WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask,
SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn
decorations or OpLoad for them when the shader model is the ray
generation, closest hit, miss, intersection, or callable shaders. This
pass can be used for VUID-StandaloneSpirv-VulkanMemoryModel-04678 and
VUID-StandaloneSpirv-VulkanMemoryModel-04679 (See "Standalone SPIR-V
Validation" section of Vulkan spec "Appendix A: Vulkan Environment for
SPIR-V").
Handle variables used by multiple entry points:
1. Update error check to make it working regardless of the order of
entry points.
2. For a variable, if it is used by two entry points E1 and E2 and
it needs the Volatile semantics for E1 while it does not for E2
- If VulkanMemoryModel capability is enabled, which means we have to
set memory operation of load instructions for the variable, we
update load instructions in E1, but do not update the ones in E2.
- If VulkanMemoryModel capability is disabled, which means we have
to add Volatile decoration for the variable, we report an error
because E1 needs to add Volatile decoration for the variable while
E2 does not.
For the simplicity of the implementation, we assume that all functions
other than entry point functions are inlined.
* linker: Address conversion error introduced in earlier rework
Also rework the code slightly to first compute the new ID bound and
validate it, and only then, offset all existing IDs.
This makes those two steps clearer, and avoids potentially overflowing
the IDs within a module (even if that would have been caught later on).
Fixes: c3849565 ("Linker improvements (#4679)")
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/4684
* test/linker: Disable IdsLimit tests for now
They are taking too long to run and results in the CI jobs timing out.
* test/linker: Code factorisation and small tweaks
* linker: Do not fail when going over limits
The limits are minima and implementations or APIs might support higher
limits, so just warn the user about it. And only check for the limits
right before emitting the binary, as limits might change earlier when
removing duplicate instructions, function prototypes, etc.
The only check performed right before merging, is making sure the ID
bound will not overflow the 32 bits following the merge.
Also, use the defines for the limits instead of hard-coding them.
* linker: Require a memory model in each input module
The existing code could run into weird situation. For example, if the
first module had no memory model, it would not emit any memory model
(sort of reasonable) and would accept without complains all possible mix
from later modules as it would not verify them.
* linker: Replace hex version with SPV_SPIRV_VERSION_WORD
* linker: Error out when linking together different versions
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/4135
* tools/linker: Do not write to disk if linking failed
Also, do not consider warnings as errors.
* tools/linker: Fix formatting in help message
* tools/linker: Further clarify the use of --target-env
Also update the text for the default version to reflect the change made
in 7d768812 ("Basic support for SPIR-V 1.6 (#4663)").
The test harness for the opt fuzzer was failing to consider that the
input might use a very large id bound, despite no id approaching this
bound actually being used.
This change modifies the test harness to use the module's id bound,
rather than looking through the module for large ids.
Fixes: oss-fuzz:42386
For a shader input/output interface variable of structure type:
If the structure has BuiltIn members, then the structure type
must be Block decorated.
Otherwise, the variable, or the struct members must have locations,
but nothing can have both a location be a BuiltIn.
Implements validation needed to reject the example in
https://github.com/KhronosGroup/SPIRV-Registry/issues/134
* Basic support for SPIR-V 1.6
* Update SPIRV-Headers deps
* Add new environment enum for SPIR-V 1.6
* Make default environment 1.6 for most tools
* Update tests
* Disallow conditional branch with duplicate labels
* Disallow Dim=Buffer with sampled images
* Do not require the non-semantic extension after SPIR-V 1.5
The pass to remove the nonsemantic information and instructions
is used for drivers or tools that may not support them. Debug
information was only partially handle, which is causing a
problem. We need to either fully remove debug information or
not remove it all. Since I can see it being useful to keep the
debug information even when the nonsemantic instructions are
removed, I propose we do not remove debug info.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/4269
In https://github.com/KhronosGroup/SPIRV-Tools/pull/3110, the strip reflect
pass was changed to also remove all explicitly nonsemantic instructions. This
makes it so that the name of the pass no longer reflects what the pass actually
does. This change renames the pass so that it reflects what the pass actaully does.
Use a very large id bound when fuzzing the optimizer, and check that the
input does not ids that are too close to this bound. This should make it
impossible in practice for an id overflow to occur.
Fixes#4657.
* Fix endianness of string literals
To get correct and consistent encoding and decoding of string literals
on big-endian platforms, use spvtools::utils::MakeString and MakeVector
(or wrapper functions) consistently for handling string literals.
- add variant of MakeVector that encodes a string literal into an
existing vector of words
- add variants of MakeString
- add a wrapper spvDecodeLiteralStringOperand in source/
- fix wrapper Operand::AsString to use MakeString (source/opt)
- remove Operand::AsCString as broken and unused
- add a variant of GetOperandAs for string literals (source/val)
... and apply those wrappers throughout the code.
Fixes #149
* Extend round trip test for StringLiterals to flip word order
In the encoding/decoding roundtrip tests for string literals, include
a case that flips byte order in words after encoding and then checks for
successful decoding. That is, on a little-endian host flip to big-endian
byte order and then decode, and vice versa.
* BinaryParseTest.InstructionWithStringOperand: also flip byte order
Test binary parsing of string operands both with the host's and with the
reversed byte order.
This prevents CCP from making constant -> constant transitions when
evaluating instruction values. In this case, FClamp is evaluated twice.
On the first evaluation, if computes FClamp(0.5, 0.5, -1) which returns
-1. On the second evaluation, it computes FClamp(0.5, 0.5, VARYING)
which returns 0.5.
Both fold() computations are correct given the semantics of FClamp() but
this causes a lateral transition in the constant lattice which was not
being considered VARYING by CCP.
Along with OpDecorate, also clone the OpDecorateString instructions for
variables created in the descriptor scalar replacement pass.
Fixesmicrosoft/DirectXShaderCompiler#3705
* https://github.com/KhronosGroup/Vulkan-Docs/issues/666 clearly
specified that interfaces do not require an input if there is an
associated output
* ADCE can now remove unused input variables (though they are kept if
the preserve interfaces option is used)