Commit Graph

583 Commits

Author SHA1 Message Date
Cassandra Beckley
40f5bf59c6
Revert "spirv-val: Multiple interface var with same SC (#4969)" (#5009)
This reverts commit 996d4c021f. This
commit is likely good, but it causes a failure in DXC tests. Will
un-revert once we fix the issue in DXC.
2022-12-05 12:31:01 -08:00
Biswapriyo Nath
9a6f4121f4
Fix missing declaration of std::numeric_limits (#5002)
This fixes the errors:
validate_ray_tracing_reorder.cpp:25:49: error: 'numeric_limits' is not a member of 'std'
2022-11-25 10:54:38 -05:00
alelenv
f33d152400
Add validation support for SPV_NV_shader_invocation_reorder. (#4979)
Co-authored-by: Pankaj Mistry <pmistry@nvidia.com>
2022-11-24 09:50:45 -05:00
Spencer Fricke
996d4c021f
spirv-val: Multiple interface var with same SC (#4969)
* spirv-val: Multiple interface var with same SC

* spirv-val: Use C style headers
2022-11-10 12:32:58 -05:00
Spencer Fricke
a5e766b2b4
spirv-val: Add VUID label for 07703 (#4980) 2022-11-06 19:05:25 -05:00
alan-baker
d35a78db57
Switch SPIRV-Tools to use spirv.hpp11 internally (#4981)
Fixes #4960

* Switches to using enum classes with an underlying type to avoid
  undefined behaviour
2022-11-04 17:27:10 -04:00
alan-baker
4563d90934
Only validate full layout in Vulkan environments (#4972)
Fixes #4671
Fixes https://crbug.com/oss-fuzz/43265

* Only validate full layout in a vulkan environment
  * Universal validation still checks that the right decorations are
    present, but the values are only considered for vulkan
* One exception is that invalid overlaps are only checked for vulkan
  * This is a pragmatic choice as SPIR-V doesn't define the size of
    types so the amount of universal checking would be quite limited
* Removed redundant check for GLSLShared and GLSLPacked decorations
  * Should never have been validated as part of universal validation

* make conditionals independent
2022-10-28 11:52:28 -04:00
Spencer Fricke
9f3a4afae4
spirv-val: Label new Vulkan OpPtrAccessChain VUs (#4975) 2022-10-27 10:10:27 -04:00
Spencer Fricke
0ebf830572
spirv-val: Add OpPtrAccessChain Base checks (#4965) 2022-10-24 12:45:08 -04:00
Spencer Fricke
eb113f0fdf
spirv-val: Improve PR 4831 error message (#4968) 2022-10-20 10:51:43 -04:00
Spencer Fricke
ecd5b9c167
spirv-val: Add remaining Component decoration validation (#4966) 2022-10-17 16:54:39 -04:00
Kévin Petit
a6e6454ef2
spirv-val: Add SPV_ARM_core_builtins validation (#4958)
Signed-off-by: Kevin Petit <kevin.petit@arm.com>
Change-Id: If1680a823aea9662d44def1ec6fe6ac334c00574

Signed-off-by: Kevin Petit <kevin.petit@arm.com>
2022-10-05 22:47:10 -04:00
Shahbaz Youssefi
07d361b675
spirv-val: Add an option to use friendly names or not (#4951)
The always-friendly messages make it harder to debug when the
disassembly is later generated without friendly names.

Additionally, the friendly-name-mapper is slow.  Disabling it improves
performance of an ANGLE test that creates numerous shaders by ~5%.
2022-09-30 12:22:00 -04:00
Shahbaz Youssefi
3ec6b3698e
spirv-val: Consistently quote ids in messages (#4950)
Half the messages used to output 'id[%name]' and half id[%name].  With
this change, all messages consistently output 'id[%name]'.  Some typos
are also fixed in the process.
2022-09-29 10:03:49 +02:00
Spencer Fricke
b53d7a8aff
spirv-val: Add initial SPV_EXT_mesh_shader validation (#4924)
* Move TaskEXT check to OpEmitMeshTasksEXT

* Add MeshNV for Execution Model alias
2022-09-23 11:06:46 -04:00
Diego Novillo
21146c1b4b
Fix builtin validator for unimplemented opcodes. (#4940)
This prevents spurious build failures when new opcodeds are added in
SPIRV-Headers.  It moves all the unhandled opcodes to the `default`
case.
2022-09-21 15:52:34 -04:00
Ricardo Garcia
aeb1c64d4a
spirv-val: Make it legal to use arrays of ray queries (#4938)
Private arrays of ray queries are legal to use. Several CTS tests check
they work properly but were being rejected by spirv-val.
2022-09-21 15:27:36 -04:00
David Neto
91c29a197f
spirv-val: Fix comment for checking extended alignments (#4937)
* getBaseAlignment with roundUp true is called the "extended"
  by the Vulka spec.
* roundUp also affects matrix alignment, not just struct and array
2022-09-16 14:51:48 -04:00
Spencer Fricke
0c4ce11b4a
spirv-val: Update VUID from 1.3.228 Vulkan spec (#4936)
Co-authored-by: alan-baker <alanbaker@google.com>
2022-09-16 14:51:36 -04:00
Spencer Fricke
5f4ce362ad
spirv-val: Label VUID 07290 (#4927) 2022-09-16 14:05:40 -04:00
Spencer Fricke
8422d8a44b
spirv-val: Label ShaderRecordBufferKHR VUID (#4926) 2022-09-16 14:05:23 -04:00
Spencer Fricke
59cf5b1346
spirv-val: consider OpEmitMeshTasksEXT a terminator instruction (#4923) 2022-09-07 15:12:07 -04:00
Steven Perron
529955e03d
Improve time to build dominators (#4916)
Changed a couple small parts of the algorithm to reduce time to build
the dominator trees.  There should be no visible changes.

Add a depth first search algorithm that does not run a function on
backedges.  The check if an edge is a back edge is time consuming, and
pointless if the function run on it is a nop.
2022-09-02 16:27:10 +00:00
Pankaj Mistry
4c456f7da6
Implement tool changes for SPV_EXT_mesh_shader. (#4915)
- Added validation rule to support EXT_mesh_shader from SPIRV 1.4 onwards
2022-09-01 20:36:15 -04:00
Spencer Fricke
fca39d5cb4
spirv-val: Better message for using OpTypeBool in input/output (#4901) 2022-08-29 12:47:16 -04:00
Spencer Fricke
66bdbacc9c
spirv-val: Use lookup table for Decoration string (#4903) 2022-08-29 11:09:20 -04:00
Spencer Fricke
f76431cbaf
spirv-val: Add SPV_KHR_ray_tracing storage class (#4868)
* Added VUID labels
2022-08-29 11:09:06 -04:00
Spencer Fricke
3c1a14b2b6
spirv-val: SBT Index for OpExecuteCallableKHR (#4900) 2022-08-18 13:42:25 -04:00
Spencer Fricke
0073a1fa36
spirv-val: Remove ImageWrite Texel todo (#4899) 2022-08-17 11:37:05 -04:00
Spencer Fricke
f20e8d05f5
spirv-val: Add SPV_KHR_ray_tracing instructions (#4871) 2022-08-08 14:45:04 -04:00
Spencer Fricke
08c542d344
spirv-val: Label VUID 06997 (#4881) 2022-08-03 10:42:13 -04:00
alan-baker
b5d0bf285f
Require ColMajor or RowMajor for matrices (#4878)
Fixes #4875

* Require that matrices in laid out structs have RowMajor or ColMajor
  set as per SPIR-V section 2.16.2 (shader validation)
2022-07-29 15:08:48 -04:00
alan-baker
4773879b68
Update structure layout validation (#4876)
* Uniform block layout rules for matrices should use extended layouts by
  default
2022-07-29 10:16:54 -04:00
Spencer Fricke
cc5fca057e
spirv-val: Fix Vulkan memory scope (#4869) 2022-07-26 15:14:21 -04:00
Spencer Fricke
e4cfa190df
spirv-val: Add SPV_KHR_ray_query (#4848) 2022-07-20 10:12:58 -04:00
Pankaj Mistry
60615b8ec6
Implement SPV_NV_bindless_texture related changes (#4847)
* Add validation for SPV_NV_bindless_texture
2022-07-19 14:41:19 -04:00
Spencer Fricke
93ebf698a0
spirv-val: Add OpConvertUToAccelerationStructureKHR (#4838) 2022-07-15 09:55:33 -04:00
Spencer Fricke
e2cf769302
spirv-val: Label VUID 06925 (#4852) 2022-07-13 10:05:52 -04:00
Spencer Fricke
bc5c8760af
spirv-val: Add Vulkan decoration interface (#4831) 2022-07-07 13:03:52 -04:00
alan-baker
05de650371
Use structural reachability in CFG checks (#4849)
Fixes https://crbug.com/oss-fuzz48578

* Adds structural reachability to basic blocks
  * calculated in same manner as reachability, but using structural
    successors
* Change structured CFG validation to use structural reachability
  instead of reachability
* Fix some invalid reducer cases
2022-07-06 17:43:32 -04:00
David Neto
dcee3a5de0
Update validator diagnostics with "structurally dominated" (#4844)
The updated rules in SPIR-V 1.6 Rev2 use structural dominance,
so update the messages to match
2022-07-06 15:10:29 -04:00
alan-baker
8ec4a0772b
Fix unreachable loop increment (#4836)
* ANGLE builds with -Werror,-Wunreachable-code-loop-increment which had
  a problem with grabbing the first construct in a loop
  * Change the code to just use begin instead
2022-06-30 13:52:50 -04:00
alan-baker
286e9c1187
Use structural dominance to validate cfg (#4832)
* Structural dominance introduced in SPIR-V 1.6 rev2
* Changes the structured cfg validation to use structural dominance
  * structural dominance is based on a cfg where merge and continue
    declarations are counted as graph edges
* Basic blocks now track structural predecessors and structural
  successors
* Add validation for entry into a loop
* Fixed an issue with inlining a single block loop
  * The continue target needs to be moved to the latch block
* Simplify the calculation of structured exits
  * no longer requires block depth
* Update many invalid tests
2022-06-29 23:32:20 -04:00
Steven Perron
66d88508dd
Build struct order only for the section needed when unrolling. (#4830)
We currently build the structured order for all nodes reachable from the
loop header when unrolling a loop.  However, unrolling only needs the
nodes in the loop and possibly the merge node.

To avoid needless computation, I have implemented a search that will
stop at the merge node.

Fixes #4827
2022-06-29 09:53:26 -04:00
Steven Perron
76fe352190
Fail validation when RelaxedPrecision is applied to a type. (#4823)
* Fail validation when RelaxedPrecision is applied to a type.

Fixes #4723
Fixes #4725

* Fixup invalid test
2022-06-21 19:59:01 +00:00
Spencer Fricke
bfc611b03e
spirv-val: Label 06807 and 06808 VUID (#4817) 2022-06-15 11:25:16 -04:00
Junda Liu
044ff1aabf
spirv-val: Add support for SPV_AMD_shader_early_and_late_fragment_tests (#4812)
- Update SPIR-V headers.
- Add validator support.
- Add validator tests.
2022-06-08 08:36:32 -04:00
Shahbaz Youssefi
c94501352d
spirv-val: Optimize struct field decoration lookup (#4809)
A std::set is used instead of std::vector, where the elements are
ordered by member index first.  Decorations for fields are now looked up
by going over the range of decorations for the member only, instead of
the whole set.

In an ANGLE test that generates a struct with 4096 members, validation
goes down from ~140ms to ~90ms.  On debug builds, the difference is more
pronounced, going down from ~2.5s to ~600ms.
2022-06-02 11:32:38 -04:00
Spencer Fricke
82d91083cb
spirv-val: Add PerVertexKHR (#4807) 2022-05-26 13:11:05 -04:00
stu-s
c267127846
Add SPV_KHR_fragment_shader_barycentric support (#4805)
* Add SPV_KHR_fragment_shader_barycentric support
2022-05-25 09:20:39 -04:00