Add TransformationAddRelaxedDecoration, which adds the RelaxedPrecision decoration to ids of numeric instructions (those yielding 32-bit ints or floats) in dead blocks.
Fixes#3502
Now that WebGPU ingests WGSL instead of SPIR-V,
there is no need to be so strict about the memory model.
Allow any memory model that is already allowed by Vulkan 1.0,
either directly or via an existing.
Fixes#3529
* Make BasicBlock::reachable() only consider static reachability
* Fix reachability calculation to be independent of block order
* add tests
This fuzzer pass:
For each zero-like constant, either finds the existing definition of
the corresponding toggled one (OpConstantNull becomes zero-valued
scalar OpConstant or vice versa) or creates a new one if it doesn't
exist and records that the two are synonyms
For each use of these constants, probabilistically decides whether to
change it with the corresponding toggled constant id (as described in
#3486 )
Only uses inside blocks of instructions are considered and not, for
example, in instructions declaring other constants.
This pass basically follows the same process as ssa-rewrite: it adds a DebugValue after each Store and removes the DebugDeclare or DebugValue Deref. It only does this if all instructions that are dependent on the Store are Loads and are replaced.
This commit lets the vector DCE pass preserve the OpenCL.DebugInfo.100
information properly. When the vector DCE pass determines the liveness
of instructions, the debug instructions must not affect the decision. In
addition, when it kills some instructions, it has to kill DebugValue
instructions that use the killed instructions. When it updates some
composite values to meaningful values (not undef), it has to remove
DebugValue because the value information becomes incorrect.
The decision to reduce the load must be not affected by debug
instructions. For example, even when a DebugValue references a
result id of a loaded composite value, this change lets the
reduce-load-size pass reduce the load if the full composite value is not
used anywhere other than the DebugValue.
When the pass replaces the local variable `OpVariable` ids to their
corresponding pointers, we have to update operands of DebugValue or
DebugDeclare instructions.
When there are multiple entries and the shader has a variable with
WorkGroup storage class, those multiple entry functions store values to
the variable. Since ADCE pass uses def-use chains to propagate the work
list, some of instructions in the work list are not actually a part of
the currently processed function. As a result, it adds instructions in
other functions and put them in |live_insts_|. However, it does not
have the control flow information for those instructions in other
functions i.e., |block2headerBranch_| and |header2nextHeaderBranch_|.
When it processes those instructions (they are added when it processes a
different function), it skips handling them because they are already in
|live_insts_| and does not check |block2headerBranch_| and
|header2nextHeaderBranch_|, which results in skipping some branches.
Even though those branches are live branches, it considers they are dead
branches.
For many spirv-opt passes such as simplify-instructions pass, we have to
correctly clear the OpenCL.DebugInfo.100 debug information for
KillInst() and ReplaceAllUses(). If we keep some debug information that
disappeared because of KillInst() and ReplaceAllUses(), adding new
DebugValue instructions based on the existing DebugDeclare information
will generate incorrect information. This CL update DebugInfoManager
and IRContext to correctly clear debug information.
* Add validation that input/output locations are assigned correctly
* Account for component assignment
* Account for 4 components per location and track the combined
coordinate
* Account for multiple output indexes
* handle specifically arrayed variables
* Arrayed variables that specify a component get locations determined
per index of the array for the sub type
* Added tests that check locations and components can be assigned
to interleave an array's locations and components
* Fix up which interfaces are allowed to be arrayed for various shader
stages based on glslang
* Support load and extract pattern in desc_sroa.
* Fix typo in comments.
* Load replacement var before use; and added test.
* fix formatting
* Address code review comments.