This CL takes the various opt unit tests and makes a single executable
instead of one per test. This reduces the number of build targets by
~125 when building with ninja.
When looking for a break from a selection construct, we do not realize
that a jump to the continue target of a loop containing the selection
is a break. This causes and infinit loop, or possibly other failures.
Fixes#2004.
When looking for a break from a selection construct, we do not need to
look inside nested constructs. However, if a loop header has an
unconditional branch, then we enter the loop. Entering the loop causes
an infinite loop because we keep going through the loop.
The solution is to look for a merge block, if one exsits, even for block
terminated by an OpBranch.
Fixes#1979.
The SPV_KHR_8bit_storage extension does not permit 8-bit integers to be
cast directly to floating point types. We are seeing shaders in the
wild, being produced by toolchains like glslang, that are generating
invalid SPIR-V.
This change adds validation to check for the patterns not permitted, and
some tests that expose the failure.
ADCE liveness algorithm should treat OpUnreachable at least like other
branch instructions. It was being treated as always live which was
preventing useless structured constructs from being eliminated.
OpUnreachable is generated by dead branch elimination which is now
being required by merge return, so this fix should accompany that
change.
We currently run merge-return on all functions, but
dead-branch-elimination only runs on function reachable from an entry
point or exported function. Since dead-branch-elimination is needed for
merge-return, they have to match.
Fixes#1976.
In logical addressing mode, we are not allowed to generate variables
pointers. There is already a check for OpSelect. However, OpPhi
and OpPtrAccessChain are not checked to make sure it does not
generate an variable pointer. I've added those checks.
Fixes#1957.
Was removing control structures which didn't have data dependency
with enclosed live loop and otherwise did not contain live code.
An example is a counting loop around a live loop.
Fixes#1967.
* MakePointerVisibleKHR cannot be used with OpStore
* MakePointerAvailableKHR cannot be used with OpLoad
* MakePointerAvailableKHR and MakePointerVisibleKHR both require
NonPrivatePointerKHR
* NonPrivatePointerKHR is limited to a subset of storage classes
* many tests
* Validation checks for new image operands MakeTexelAvailableKHR and
MakeTexelVisibleKHR
* added tests
* Tests that NonPrivateTexelKHR is accepted for all image operands
Updating test environments
* fixed build errors
* changed image types for *FetchSuccess tests to use a type defined in
1.3 shader body
Merge return assumes that the only unreachable blocks are those needed
to keep the structured cfg valid. Even those must be essentially empty
blocks.
If this is not the case, we get unpredictable behaviour. This commit
add a check in merge return, and emits an error if it is not the case.
Added a pass of dead branch elimination before merge return in both the
performance and size passes. It is a precondition of merge return.
Fixes#1962.
The current implementation in the folder when seeing a division by zero
is to assert. In the release build, the compiler will attempt to
compute the value, which causes its own problems.
The solution I will go with is to fold the division, and just give it
the value of 0. The same goes for remainder and mod operations.
Fixes#1961.
This commit checks the following when Shader capability exists:
"The FPRoundingMode decoration can be applied only to a width-only
conversion instruction that is used as the Object operand of an
OpStore storing through a pointer to a 16-bit floating-point object
in the StorageBuffer, Uniform, PushConstant, Input, or Output
Storage Classes.".
The HlslCounterBufferGOOGLE that was introduced changed the OpDecorateId
so that is can now reference an id other than the target. If that other
id is used only in the decoration, then the definition of the id will be
removed because decoration do not count as real uses.
However, if the target of the decoration is still live the decoration
will not be removed. This leaves a reference to an id that is not
defined.
There are two solutions to consider. The first is that is the decoration
is kept, then the definition of the id should be kept live. Implementing
this change would be involved because the way ADCE handles decorations
will have to be reimplemented.
The other solution is to remove the decoration the id is otherwise dead.
This works for this specific case. Also this is the more desirable
behaviour in this case. The id will always be the id of a variable that
belongs to a descriptor set. If that variable is not bound and we do
not remove it, the driver will complain.
I chose to implement the second solution. The first will be left to when
a case for it comes up.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1885.
This commit will change the message for unknown extensions from an error
to a warning.
Code was added to limit the number of warning messages so that consummer
of the messages are not overwhelmed. This is standard practice in
compilers.
Many other issues were found at while looking into this. They have been
documented in #1950.
Fixes http://crbug.com/875547.
* Check rules from Execution Mode tables, 2.16.2 and the Vulkan
environment spec
* Allows MeshNV execution model with the following execution modes
* LocalSize, LocalSizeId, OutputPoints and OutputVertices
* Done to not break their validation
There are a few spots where copy propagate arrays is trying
to go from a Type to an id, but the type is not unique. When generating
code this pass needs specific ids, otherwise we get type mismatches.
However, the ambigous types means we can sometimes get the wrong type
and generate invalid code.
That code has been rewritten to not rely on the type manager, and just
look at the instructions instead.
I have opened https://github.com/KhronosGroup/SPIRV-Tools/issues/1939 to
try to get a way to make this more robust.
In DecorationManager::RemoveDecorationsFrom, we do not remove the id
from a decoration group if the group has no decorations. This causes
problems because KillNamesAndDecorates is suppose to remove all
references to the id, but in this case, there is still a reference.
This is fixed by adding a special case.
Also, there is the possibility of a double free because
RemoveDecorationsFrom will delete the instructions defining |id| when
|id| is a decoration group. Later, KillInst would later write to memory
that has been deleted when trying to turn it into a Nop. To fix this,
we will only remove the decorations that use |id| and not its definition
in RemoveDecorationsFrom.
OpPhi instruction must appear before all non-OpPhi instructions
except for OpLine. Without this commit, Validator does not check
the case that an OpPhi is preceeded by an OpLine and the OpLine is
preceeded by a non-OpPhi instruction that is not OpLine.
Checked all instructions whose object is OpTypeSampledImage or
OpTypeImage as suggested in #487. OpImageTexelPointer instruction
is missing and others look good. This commit adds only
OpImageTexelPointer.
This CL removes the use of SetContextMessageConsumer from the
binary_parse_test tests and creates a Context object and uses
SetMessageConsumer instead.
Instead of using the source/table.h methods, this CL switches the stats
tool to use the spvtools::Context class and assign the message consumer
through the public API.
A limit of 0 for the scalar replacement options it used to indicate that
there is no limit. The current implementation does not allow 0. This
should be fixed.
It seems like the current implementation of KillNameAndDecorates does
not handle group decorations correctly. The id being removed is not
removed from the OpGroupDecorate instructions. Even worst, any
decorations that apply to that group are removed.
The solution is to use the function in the decoration manager that will
remove the decorations and update the instructions instead of doing the
work itself.
Adds unrolling to the legalization passes.
After enabling unrolling I found a bug when there is a self-referencing
phi node. That has been fixed.
The test that checks for that the order of optimizations is correct also
needed to be updated.