Includes:
- Shift to use of spirv-header extinst.nonsemantic.shader grammar.json
- Remove extinst.nonsemantic.vulkan.debuginfo.100.grammar.json
- Enable all optimizations for Shader.DebugInfo
Also fixes scalar replacement to only insert DebugValue after all
OpVariables. This is not necessary for OpenCL.DebugInfo, but it is
for Shader.DebugInfo.
Likewise, fixes Private-to-Local to insert DebugDeclare after all
OpVariables.
Also fixes inlining to handle FunctionDefinition which can show up
after first block if early return processing happens.
Co-authored-by: baldurk <baldurk@baldurk.org>
Propagating the OpLine/OpNoLine to preserve the debug information
through transformations results in integrity check failures because of
the extra line instructions. This commit lets spirv-opt skip the
integrity check when the code contains OpLine or OpNoLine.
Based on the OpLine spec, an OpLine instruction must be applied to
the instructions physically following it up to the first occurrence
of the next end of block, the next OpLine instruction, or the next
OpNoLine instruction.
```
OpLine %file 0 0
OpNoLine
OpLine %file 1 1
OpStore %foo %int_1
%value = OpLoad %int %foo
OpLine %file 2 2
```
For the above code, the current spirv-opt keeps three line
instructions `OpLine %file 0 0`, `OpNoLine`, and `OpLine %file 1 1`
in `std::vector<Instruction> dbg_line_insts_` of Instruction class
for `OpStore %foo %int_1`. It does not put any line instruction to
`std::vector<Instruction> dbg_line_insts_` of
`%value = OpLoad %int %foo` even though `OpLine %file 1 1` must be
applied to `%value = OpLoad %int %foo` based on the spec.
This results in the missing line information for
`%value = OpLoad %int %foo` while each spirv-opt pass optimizes the
code. We have to put `OpLine %file 1 1` to
`std::vector<Instruction> dbg_line_insts_` of
both `%value = OpLoad %int %foo` and `OpStore %foo %int_1`.
This commit conducts the line instruction propagation and skips
emitting the eliminated line instructions at the end, which are the same
with PropagateLineInfoPass and RedundantLineInfoElimPass. This
commit removes PropagateLineInfoPass and RedundantLineInfoElimPass.
KhronosGroup/glslang#2440 is a related PR that stop using
PropagateLineInfoPass and RedundantLineInfoElimPass from glslang.
When the code in this PR applied, the glslang tests will pass.
When DebugScope is given in SPIR-V, each instruction following the
DebugScope is from the lexical scope pointed by the DebugScope in
the high level language. We add DebugScope struction to keep the
scope information in Instruction class. When ir_loader loads
DebugScope/DebugNoScope, it keeps the scope information in
|last_dbg_scope_| and lets following instructions have that scope
information.
In terms of DebugDeclare/DebugValue, if it is in a function body
but outside of a basic block, we keep it in |debug_insts_in_header_|
of Function class. If it is in a basic block, we keep it as a normal
instruction i.e., in a instruction list of BasicBlock.
* Allow OpExtInst for DebugInfo between secion 9 and 10
Fixes#3086
* Handle spirv-opt errors on DebugInfo Ext
* Add IR Loader test
* Fix ir loader bug
* Handle DebugFunction/DebugTypeMember forward reference
* Add test cases (forward reference to function)
* Support old DebugInfo extension
* Validate local debug info out of function
There is nothing in the spir-v spec that says the last
instructions in a module cannot be OpLine or OpNoLine.
However, the code that parses the module will simply drop
these instructions.
We add code that will preserve these instructions.
Strip-debug-info is updated to remove these instructions.
Fixes https://crbug.com/1000689.
Add the first steps to removing the AMD extension VK_AMD_shader_ballot.
Splitting up to make the PRs smaller.
Adding utilities to add capabilities and change the version of the
module.
Replaces the instructions:
OpGroupIAddNonUniformAMD = 5000
OpGroupFAddNonUniformAMD = 5001
OpGroupFMinNonUniformAMD = 5002
OpGroupUMinNonUniformAMD = 5003
OpGroupSMinNonUniformAMD = 5004
OpGroupFMaxNonUniformAMD = 5005
OpGroupUMaxNonUniformAMD = 5006
OpGroupSMaxNonUniformAMD = 5007
and extentend instructions
WriteInvocationAMD = 3
MbcntAMD = 4
Part of #2814
* Create a new entry point for the optimizer
Creates a new struct to hold the options for the optimizer, and creates
an entry point that take the optimizer options as a parameter.
The old entry point that takes validator options are now deprecated.
The validator options will be one of the optimizer options.
Part of the optimizer options will also be the upper bound on the id bound.
* Add a command line option to set the max value for the id bound. The default is 0x3FFFFF.
* Modify `TakeNextIdBound` to return 0 when the limit is reached.
This CL moves the files in opt/ to consistenly be under the opt::
namespace. This frees up the ir:: namespace so it can be used to make a
shared ir represenation.
* Added for Instruction, BasicBlock, Function and Module
* Uses new disassembly functionality that can disassemble individual
instructions
* For debug use only (no caching is done)
* Each output converts module to binary, parses and outputs an
individual instruction
* Added a test for whole module output
* Disabling Microsoft checked iterator warnings
* Updated check_copyright.py to accept 2018
In order to keep track of all of the implicit capabilities as well as
the explicit ones, we will add them all to the feature manager. That is
the object that needs to be queried when checking if a capability is
enabled.
The name of the "HasCapability" function in the module was changed to
make it more obvious that it does not check for implied capabilities.
Keep an spv_context and AssemblyGrammar in IRContext
This patch adds a new constant manager class to interface with
analysis::Constant. The new constant manager lives in ir::IRContext
together with the type manager (analysis::TypeManager).
The new analysis::ConstantManager is used by the spec constant folder
and the constant propagator (in progress).
Another cleanup introduced by this patch removes the ID management from
the fold spec constant pass, and ir::IRContext and moves it to
ir::Module. SSA IDs were maintained by IRContext and Module. That's
pointless and leads to mismatch IDs. Fixed by moving all the bookkeeping
to ir::Module.
Support for dominator and post dominator analysis on ir::Functions. This patch contains a DominatorTree class for building the tree and DominatorAnalysis and DominatorAnalysisPass classes for interfacing and caching the built trees.
Each instruction is given an unique id that can be used for ordering
purposes. The ids are generated via the IRContext.
Major changes:
* Instructions now contain a uint32_t for unique id and a cached context
pointer
* Most constructors have been modified to take a context as input
* unfortunately I cannot remove the default and copy constructors, but
developers should avoid these
* Added accessors to parents of basic block and function
* Removed the copy constructors for BasicBlock and Function and replaced
them with Clone functions
* Reworked BuildModule to return an IRContext owning the built module
* Since all instructions require a context, the context now becomes the
basic unit for IR
* Added a constructor to context to create an owned module internally
* Replaced uses of Instruction's copy constructor with Clone whereever I
found them
* Reworked the linker functionality to perform clones into a different
context instead of moves
* Updated many tests to be consistent with the above changes
* Still need to add new tests to cover added functionality
* Added comparison operators to Instruction
* Added an internal option to LinkerOptions to verify merged ids are
unique
* Added a test for the linker to verify merged ids are unique
* Updated MergeReturnPass to supply a context
* Updated DecorationManager to supply a context for cloned decorations
* Reworked several portions of the def use tests in anticipation of next
set of changes
NFC. This just makes sure every file is formatted following the
formatting definition in .clang-format.
Re-formatted with:
$ clang-format -i $(find source tools include -name '*.cpp')
$ clang-format -i $(find source tools include -name '*.h')
This change will replace a number of the
std::vector<std::unique_ptr<Instruction>> member of the module to
InstructionList. This is for consistency and to make it easier to
delete instructions that are no longer needed.
Add extra iterators for ir::Module's sections
Add extra getters to ir::Function
Add a const version of BasicBlock::GetLabelInst()
Use the max of all inputs' version as version
Split debug in debug1 and debug2
- Debug1 instructions have to be placed before debug2 instructions.
Error out if different addressing or memory models are found
Exit early if no binaries were given
Error out if entry points are redeclared
Implement copy ctors for Function and BasicBlock
- Visual Studio ends up generating copy constructors that call deleted
functions while compiling the linker code, while GCC and clang do not.
So explicitly write those functions to avoid Visual Studio messing up.
Move removing duplicate capabilities to its own pass
Add functions running on all IDs present in an instruction
Remove duplicate SpvOpExtInstImport
Give default options value for link functions
Remove linkage capability if not making a library
Check types before allowing to link
Detect if two types/variables/functions have different decorations
Remove decorations of imported variables/functions and their types
Add a DecorationManager
Add a method for removing all decorations of id
Add methods for removing operands from instructions
Error out if one of the modules has a non-zero schema
Update README.md to talk about the linker
Do not freak out if an imported built-in variable has no export
Create aggressive dead code elimination pass
This pass eliminates unused code from functions. In addition,
it detects and eliminates code which may have spurious uses but which do
not contribute to the output of the function. The most common cause of
such code sequences is summations in loops whose result is no longer used
due to dead code elimination. This optimization has additional compile
time cost over standard dead code elimination.
This pass only processes entry point functions. It also only processes
shaders with logical addressing. It currently will not process functions
with function calls. It currently only supports the GLSL.std.450 extended
instruction set. It currently does not support any extensions.
This pass will be made more effective by first running passes that remove
dead control flow and inlines function calls.
This pass can be especially useful after running Local Access Chain
Conversion, which tends to cause cycles of dead code to be left after
Store/Load elimination passes are completed. These cycles cannot be
eliminated with standard dead code elimination.
Additionally: This transform uses a whitelist of instructions that it
knows do have side effects, (a.k.a. combinators). It assumes other
instructions have side effects: it will not remove them, and assumes
they have side effects via their ID operands.
A SSA local variable load/store elimination pass.
For every entry point function, eliminate all loads and stores of function
scope variables only referenced with non-access-chain loads and stores.
Eliminate the variables as well.
The presence of access chain references and function calls can inhibit
the above optimization.
Only shader modules with logical addressing are currently processed.
Currently modules with any extensions enabled are not processed. This
is left for future work.
This pass is most effective if preceeded by Inlining and
LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
will reduce the work that this pass has to do.
Also:
- Add const forms of ForEachInst
- Rewrite Module::ToBinary in terms of ForEachInst
- Add Instruction::ToBinaryWithoutAttachedDebugInsts
- Delete the ToBinary method on Function, BasicBlock, and Instruction
since it can now be implemented with ForEachInst in a less confusing
way, e.g. without recursion.
- Preserve debug line instructions on OpFunctionEnd (and store that
instruction as a unique-pointer, for regularity).
Previously we use vectors of objects and move semantics to handle
ownership. That approach has the flaw that inserting an object into
the middle of a vector, which may trigger a vector reallocation,
can invalidate some addresses taken from instructions.
Now the in-memory representation internally uses vector of unique
pointers to handle ownership. Since objects are explicitly heap-
allocated now, pointers to them won't be invalidated by vector
resizing anymore.