Commit Graph

586 Commits

Author SHA1 Message Date
Caio Oliveira
f62e121b0d
spirv-val: Use more specific term 'switch header' in error message (#5048)
* spirv-val: Add tests for OpSwitch directly breaking/continuing outer loop

These are not valid, tests verify the validator catches the issue.
2023-01-09 18:39:02 -05:00
alan-baker
5a78d798f7
Fix layout validation (#5015)
* Fix layout validation

Fixes #5010

* Unless scalar block layout is enabled, no member can reside at an
  offset between the end of the previous member that is a struct or
  array and the next multiple of that alignment

* Remove a dead if that was introduced

Co-authored-by: David Neto <dneto@google.com>
2022-12-15 21:38:09 -05:00
alan-baker
9c6a925c87
Fix infinite loop in validator (#5006)
Fixes https://crbug.com/oss-fuzz/53510

* Fix infinite loop that could occur in structured cfg validation due to
  an invalid cfg
2022-12-06 11:22:33 -05:00
Cassandra Beckley
40f5bf59c6
Revert "spirv-val: Multiple interface var with same SC (#4969)" (#5009)
This reverts commit 996d4c021f. This
commit is likely good, but it causes a failure in DXC tests. Will
un-revert once we fix the issue in DXC.
2022-12-05 12:31:01 -08:00
Biswapriyo Nath
9a6f4121f4
Fix missing declaration of std::numeric_limits (#5002)
This fixes the errors:
validate_ray_tracing_reorder.cpp:25:49: error: 'numeric_limits' is not a member of 'std'
2022-11-25 10:54:38 -05:00
alelenv
f33d152400
Add validation support for SPV_NV_shader_invocation_reorder. (#4979)
Co-authored-by: Pankaj Mistry <pmistry@nvidia.com>
2022-11-24 09:50:45 -05:00
Spencer Fricke
996d4c021f
spirv-val: Multiple interface var with same SC (#4969)
* spirv-val: Multiple interface var with same SC

* spirv-val: Use C style headers
2022-11-10 12:32:58 -05:00
Spencer Fricke
a5e766b2b4
spirv-val: Add VUID label for 07703 (#4980) 2022-11-06 19:05:25 -05:00
alan-baker
d35a78db57
Switch SPIRV-Tools to use spirv.hpp11 internally (#4981)
Fixes #4960

* Switches to using enum classes with an underlying type to avoid
  undefined behaviour
2022-11-04 17:27:10 -04:00
alan-baker
4563d90934
Only validate full layout in Vulkan environments (#4972)
Fixes #4671
Fixes https://crbug.com/oss-fuzz/43265

* Only validate full layout in a vulkan environment
  * Universal validation still checks that the right decorations are
    present, but the values are only considered for vulkan
* One exception is that invalid overlaps are only checked for vulkan
  * This is a pragmatic choice as SPIR-V doesn't define the size of
    types so the amount of universal checking would be quite limited
* Removed redundant check for GLSLShared and GLSLPacked decorations
  * Should never have been validated as part of universal validation

* make conditionals independent
2022-10-28 11:52:28 -04:00
Spencer Fricke
9f3a4afae4
spirv-val: Label new Vulkan OpPtrAccessChain VUs (#4975) 2022-10-27 10:10:27 -04:00
Spencer Fricke
0ebf830572
spirv-val: Add OpPtrAccessChain Base checks (#4965) 2022-10-24 12:45:08 -04:00
Spencer Fricke
eb113f0fdf
spirv-val: Improve PR 4831 error message (#4968) 2022-10-20 10:51:43 -04:00
Spencer Fricke
ecd5b9c167
spirv-val: Add remaining Component decoration validation (#4966) 2022-10-17 16:54:39 -04:00
Kévin Petit
a6e6454ef2
spirv-val: Add SPV_ARM_core_builtins validation (#4958)
Signed-off-by: Kevin Petit <kevin.petit@arm.com>
Change-Id: If1680a823aea9662d44def1ec6fe6ac334c00574

Signed-off-by: Kevin Petit <kevin.petit@arm.com>
2022-10-05 22:47:10 -04:00
Shahbaz Youssefi
07d361b675
spirv-val: Add an option to use friendly names or not (#4951)
The always-friendly messages make it harder to debug when the
disassembly is later generated without friendly names.

Additionally, the friendly-name-mapper is slow.  Disabling it improves
performance of an ANGLE test that creates numerous shaders by ~5%.
2022-09-30 12:22:00 -04:00
Shahbaz Youssefi
3ec6b3698e
spirv-val: Consistently quote ids in messages (#4950)
Half the messages used to output 'id[%name]' and half id[%name].  With
this change, all messages consistently output 'id[%name]'.  Some typos
are also fixed in the process.
2022-09-29 10:03:49 +02:00
Spencer Fricke
b53d7a8aff
spirv-val: Add initial SPV_EXT_mesh_shader validation (#4924)
* Move TaskEXT check to OpEmitMeshTasksEXT

* Add MeshNV for Execution Model alias
2022-09-23 11:06:46 -04:00
Diego Novillo
21146c1b4b
Fix builtin validator for unimplemented opcodes. (#4940)
This prevents spurious build failures when new opcodeds are added in
SPIRV-Headers.  It moves all the unhandled opcodes to the `default`
case.
2022-09-21 15:52:34 -04:00
Ricardo Garcia
aeb1c64d4a
spirv-val: Make it legal to use arrays of ray queries (#4938)
Private arrays of ray queries are legal to use. Several CTS tests check
they work properly but were being rejected by spirv-val.
2022-09-21 15:27:36 -04:00
David Neto
91c29a197f
spirv-val: Fix comment for checking extended alignments (#4937)
* getBaseAlignment with roundUp true is called the "extended"
  by the Vulka spec.
* roundUp also affects matrix alignment, not just struct and array
2022-09-16 14:51:48 -04:00
Spencer Fricke
0c4ce11b4a
spirv-val: Update VUID from 1.3.228 Vulkan spec (#4936)
Co-authored-by: alan-baker <alanbaker@google.com>
2022-09-16 14:51:36 -04:00
Spencer Fricke
5f4ce362ad
spirv-val: Label VUID 07290 (#4927) 2022-09-16 14:05:40 -04:00
Spencer Fricke
8422d8a44b
spirv-val: Label ShaderRecordBufferKHR VUID (#4926) 2022-09-16 14:05:23 -04:00
Spencer Fricke
59cf5b1346
spirv-val: consider OpEmitMeshTasksEXT a terminator instruction (#4923) 2022-09-07 15:12:07 -04:00
Steven Perron
529955e03d
Improve time to build dominators (#4916)
Changed a couple small parts of the algorithm to reduce time to build
the dominator trees.  There should be no visible changes.

Add a depth first search algorithm that does not run a function on
backedges.  The check if an edge is a back edge is time consuming, and
pointless if the function run on it is a nop.
2022-09-02 16:27:10 +00:00
Pankaj Mistry
4c456f7da6
Implement tool changes for SPV_EXT_mesh_shader. (#4915)
- Added validation rule to support EXT_mesh_shader from SPIRV 1.4 onwards
2022-09-01 20:36:15 -04:00
Spencer Fricke
fca39d5cb4
spirv-val: Better message for using OpTypeBool in input/output (#4901) 2022-08-29 12:47:16 -04:00
Spencer Fricke
66bdbacc9c
spirv-val: Use lookup table for Decoration string (#4903) 2022-08-29 11:09:20 -04:00
Spencer Fricke
f76431cbaf
spirv-val: Add SPV_KHR_ray_tracing storage class (#4868)
* Added VUID labels
2022-08-29 11:09:06 -04:00
Spencer Fricke
3c1a14b2b6
spirv-val: SBT Index for OpExecuteCallableKHR (#4900) 2022-08-18 13:42:25 -04:00
Spencer Fricke
0073a1fa36
spirv-val: Remove ImageWrite Texel todo (#4899) 2022-08-17 11:37:05 -04:00
Spencer Fricke
f20e8d05f5
spirv-val: Add SPV_KHR_ray_tracing instructions (#4871) 2022-08-08 14:45:04 -04:00
Spencer Fricke
08c542d344
spirv-val: Label VUID 06997 (#4881) 2022-08-03 10:42:13 -04:00
alan-baker
b5d0bf285f
Require ColMajor or RowMajor for matrices (#4878)
Fixes #4875

* Require that matrices in laid out structs have RowMajor or ColMajor
  set as per SPIR-V section 2.16.2 (shader validation)
2022-07-29 15:08:48 -04:00
alan-baker
4773879b68
Update structure layout validation (#4876)
* Uniform block layout rules for matrices should use extended layouts by
  default
2022-07-29 10:16:54 -04:00
Spencer Fricke
cc5fca057e
spirv-val: Fix Vulkan memory scope (#4869) 2022-07-26 15:14:21 -04:00
Spencer Fricke
e4cfa190df
spirv-val: Add SPV_KHR_ray_query (#4848) 2022-07-20 10:12:58 -04:00
Pankaj Mistry
60615b8ec6
Implement SPV_NV_bindless_texture related changes (#4847)
* Add validation for SPV_NV_bindless_texture
2022-07-19 14:41:19 -04:00
Spencer Fricke
93ebf698a0
spirv-val: Add OpConvertUToAccelerationStructureKHR (#4838) 2022-07-15 09:55:33 -04:00
Spencer Fricke
e2cf769302
spirv-val: Label VUID 06925 (#4852) 2022-07-13 10:05:52 -04:00
Spencer Fricke
bc5c8760af
spirv-val: Add Vulkan decoration interface (#4831) 2022-07-07 13:03:52 -04:00
alan-baker
05de650371
Use structural reachability in CFG checks (#4849)
Fixes https://crbug.com/oss-fuzz48578

* Adds structural reachability to basic blocks
  * calculated in same manner as reachability, but using structural
    successors
* Change structured CFG validation to use structural reachability
  instead of reachability
* Fix some invalid reducer cases
2022-07-06 17:43:32 -04:00
David Neto
dcee3a5de0
Update validator diagnostics with "structurally dominated" (#4844)
The updated rules in SPIR-V 1.6 Rev2 use structural dominance,
so update the messages to match
2022-07-06 15:10:29 -04:00
alan-baker
8ec4a0772b
Fix unreachable loop increment (#4836)
* ANGLE builds with -Werror,-Wunreachable-code-loop-increment which had
  a problem with grabbing the first construct in a loop
  * Change the code to just use begin instead
2022-06-30 13:52:50 -04:00
alan-baker
286e9c1187
Use structural dominance to validate cfg (#4832)
* Structural dominance introduced in SPIR-V 1.6 rev2
* Changes the structured cfg validation to use structural dominance
  * structural dominance is based on a cfg where merge and continue
    declarations are counted as graph edges
* Basic blocks now track structural predecessors and structural
  successors
* Add validation for entry into a loop
* Fixed an issue with inlining a single block loop
  * The continue target needs to be moved to the latch block
* Simplify the calculation of structured exits
  * no longer requires block depth
* Update many invalid tests
2022-06-29 23:32:20 -04:00
Steven Perron
66d88508dd
Build struct order only for the section needed when unrolling. (#4830)
We currently build the structured order for all nodes reachable from the
loop header when unrolling a loop.  However, unrolling only needs the
nodes in the loop and possibly the merge node.

To avoid needless computation, I have implemented a search that will
stop at the merge node.

Fixes #4827
2022-06-29 09:53:26 -04:00
Steven Perron
76fe352190
Fail validation when RelaxedPrecision is applied to a type. (#4823)
* Fail validation when RelaxedPrecision is applied to a type.

Fixes #4723
Fixes #4725

* Fixup invalid test
2022-06-21 19:59:01 +00:00
Spencer Fricke
bfc611b03e
spirv-val: Label 06807 and 06808 VUID (#4817) 2022-06-15 11:25:16 -04:00
Junda Liu
044ff1aabf
spirv-val: Add support for SPV_AMD_shader_early_and_late_fragment_tests (#4812)
- Update SPIR-V headers.
- Add validator support.
- Add validator tests.
2022-06-08 08:36:32 -04:00