Removed the check that result type of OpImageRead should be a vector4.
Will reenable/adapt once the spec is clarified on what the right
dimension should be.
These instructions compute their value based the value of the immediate
neighbours of the current fragment. This means the result is not
defined purely by the operands of the instruction.
Replaced representation of uses
* Changed uses from unordered_map<uint32_t, UseList> to
set<pairInstruction*, Instruction*>>
* Replaced GetUses with ForEachUser and ForEachUse functions
* updated passes to use new functions
* partially updated tests
* lots of cleanup still todo
Adding an unique id to Instruction generated by IRContext
Each instruction is given an unique id that can be used for ordering
purposes. The ids are generated via the IRContext.
Major changes:
* Instructions now contain a uint32_t for unique id and a cached context
pointer
* Most constructors have been modified to take a context as input
* unfortunately I cannot remove the default and copy constructors, but
developers should avoid these
* Added accessors to parents of basic block and function
* Removed the copy constructors for BasicBlock and Function and replaced
them with Clone functions
* Reworked BuildModule to return an IRContext owning the built module
* Since all instructions require a context, the context now becomes the
basic unit for IR
* Added a constructor to context to create an owned module internally
* Replaced uses of Instruction's copy constructor with Clone whereever I
found them
* Reworked the linker functionality to perform clones into a different
context instead of moves
* Updated many tests to be consistent with the above changes
* Still need to add new tests to cover added functionality
* Added comparison operators to Instruction
Adding tests for Instruction, IRContext and IR loading
Fixed some header comments for BuildModule
Fixes to get tests passing again
* Reordered two linker steps to avoid use/def problems
* Fixed def/use manager uses in merge return pass
* Added early return for GetAnnotations
* Changed uses of Instruction::ToNop in passes to IRContext::KillInst
Simplifying the uses for some contexts in passes
Creates a pass that removes redundant instructions within the same basic
block. This will be implemented using a hash based value numbering
algorithm.
Added a number of functions that check for the Vulkan descriptor types.
These are used to determine if we are variables are read-only or not.
Implemented a function to check if loads and variables are read-only.
Implemented kernel specific and shader specific versions.
A big change is that the Combinator analysis in ADCE is factored out
into the IRContext as an analysis. This was done because it is being
reused in the value number table.
Add new "short descriptor" algorithm to MARK-V codec.
Add three shader compression models:
lite - fast, poor compression
mid - balanced
max - best compression
Each instruction is given an unique id that can be used for ordering
purposes. The ids are generated via the IRContext.
Major changes:
* Instructions now contain a uint32_t for unique id and a cached context
pointer
* Most constructors have been modified to take a context as input
* unfortunately I cannot remove the default and copy constructors, but
developers should avoid these
* Added accessors to parents of basic block and function
* Removed the copy constructors for BasicBlock and Function and replaced
them with Clone functions
* Reworked BuildModule to return an IRContext owning the built module
* Since all instructions require a context, the context now becomes the
basic unit for IR
* Added a constructor to context to create an owned module internally
* Replaced uses of Instruction's copy constructor with Clone whereever I
found them
* Reworked the linker functionality to perform clones into a different
context instead of moves
* Updated many tests to be consistent with the above changes
* Still need to add new tests to cover added functionality
* Added comparison operators to Instruction
* Added an internal option to LinkerOptions to verify merged ids are
unique
* Added a test for the linker to verify merged ids are unique
* Updated MergeReturnPass to supply a context
* Updated DecorationManager to supply a context for cloned decorations
* Reworked several portions of the def use tests in anticipation of next
set of changes
To make the decoration manger available everywhere, and to reduce the
number of times it needs to be build, I add one the IRContext.
As the same time, I move code that modifies decoration instruction into
the IRContext from mempass and the decoration manager. This will make
it easier to keep everything up to date.
This should take care of issue #928.
Works with current DefUseManager infrastructure.
Added merge return to the standard opts.
Added validation to passes.
Disabled pass for shader capabilty.
This analysis builds a map from instructions to the basic block that
contains them. It is accessed via get_instr_block(). Once built, it is kept
up-to-date by the IRContext, as long as instructions are removed via
KillInst.
I have not yet marked passes that preserve this analysis. I will do it
in a separate change.
Other changes:
- Add documentation about analysis values requirement to be powers of 2.
- Force a re-build of the def-use manager in tests.
- Fix AllPreserveFirstOnlyAfterPassWithChange to use the
DummyPassPreservesFirst pass.
- Fix sentinel value for IRContext::Analysis enum.
- Fix logic for checking if the instr<->block mapping is valid in KillInst.
Fixes issue #728. Currently the inliner is not generating decorations for
inlined code which corresponds to function code which has decorations. An
example of decorations that are relevant: RelaxedPrecision, NoContraction.
The solution is to replicate the decoration during inlining.
Originally the passes that extended from MemPass were those that are
of the def-use manager. I am assuming they would be able to preserve
it because of that.
Added a check to verify consistency of the IRContext. The IRContext
relies on the pass to tell it if something is invalidated.
It is possible that the pass lied. To help identify those situations,
we will check if the valid analyses are correct after each pass.
This will be enabled by default for the debug build, and disabled in the
production build. It can be disabled in the debug build by adding
"-DSPIRV_CHECK_CONTEXT=OFF" to the cmake command.
NFC. This just makes sure every file is formatted following the
formatting definition in .clang-format.
Re-formatted with:
$ clang-format -i $(find source tools include -name '*.cpp')
$ clang-format -i $(find source tools include -name '*.h')
This change will move the instances of the def-use manager to the
IRContext. This allows it to persists across optimization, and does
not have to be rebuilt multiple times.
Added test to ensure that the IRContext is validating and invalidating
the analyses correctly.
This class moves some of the CFG-related functionality into a new
class opt::CFG. There is some other code related to the CFG in the
inliner and in opt::LocalSingleStoreElimPass that should also be moved,
but that require more changes than this pure restructuring.
I will move those bits in a follow-up PR.
Currently, the CFG is computed every time a pass is instantiated, but
this should be later moved to the new IRContext class that @s-perron is
working on.
Other re-factoring:
- Add BasicBlock::ContinueBlockIdIfAny. Re-factored out of MergeBlockIdIfAny
- Rewrite IsLoopHeader in terms of GetLoopMergeInst.
- Run clang-format on some files.
This is the first part of adding the IRContext. This class is meant to
hold the extra data that is build on top of the module that it
owns.
The first part will simply create the IRContext class and get it passed
to the passes in place of the module. For now it does not have any
functionality of its own, but it acts more as a wrapper for the module.
The functions that I added to the IRContext are those that either
traverse the headers or add to them. I did this because we may decide
to have other ways of dealing with these sections (for example adding a
type pool, or use the decoration manager).
I also added the function that add to the header because the IRContext
needs to know when an instruction is added to update other data
structures appropriately.
Note that there is still lots of work that needs to be done. There are
still many places that change the module, and do not inform the context.
That will be the next step.
Mark structured conditional branches live only if one or more instructions
in their associated construct is marked live. After closure, replace dead
structured conditional branches with a branch to its merge and remove
dead blocks.
ADCE: Dead If Elim: Remove duplicate StructuredOrder code
Also generalize ComputeStructuredOrder so that the caller can specify the
root block for the order. Phi insertion uses pseudo_entry_block and adce and
dead branch elim use the first block of the function.
ADCE: Dead If Elim: Pull redundant code out of InsertPhiInstructions
ADCE: Dead If Elim: Encapsulate CFG Cleanup Initialization
ADCE: Dead If Elim: Remove redundant code from ADCE initialization
ADCE: Dead If: Use CFGCleanup to eliminate newly dead blocks
Moved bulk of CFG Cleanup code into MemPass.
This implements two cleanups suggested by @s-perron
(https://github.com/KhronosGroup/SPIRV-Tools/pull/921):
- Move FindNamedOrDecoratedIds() into MemPass::InitializeProcessing().
- Remove FinalizeNextId(). Always call SetIdBound() from
Pass::TakeNextId().
There are a number of users of spriv-opt that are hitting errors
because of stores with different types. In general, this is wrong, but,
in these cases, the types are the exact same except for decorations.
The options is "--relax-store-struct", and it can be used with the
validator or the optimizer.
We assume that if layout information is missing it is consistent. For
example if one struct has a offset of one of its members, and the other
one does not, we will still consider them as being layout compatible.
The problem will be if both struct has and offset decoration for
corresponding members, and the offset are different.
The feature used to improve compression of const integers which were
presumed to be indices. Now obsolete as descriptor-based compression
does this in a more generalized way.
Including a re-factor of common behaviour into class Pass:
The following functions are now in class Pass:
- IsLoopHeader.
- ComputeStructuredOrder
- ComputeStructuredSuccessors (annoyingly, I could not re-factor all
instances of this function, the copy in common_uniform_elim_pass.cpp
is slightly different and fails with the common implementation).
- GetPointeeTypeId
- TakeNextId
- FinalizeNextId
- MergeBlockIdIfAny
This is a NFC (non-functional change)
This change will replace a number of the
std::vector<std::unique_ptr<Instruction>> member of the module to
InstructionList. This is for consistency and to make it easier to
delete instructions that are no longer needed.
Function static non-POD data causes problems with DLL lifetime.
This pull request turns all static info tables into strict POD
tables. Specifically, the capabilities/extensions field of
opcode/operand/extended-instruction table are turned into two
fields, one for the count and the other a pointer to an array of
capabilities/extensions. CapabilitySet/EnumSet are not used in
the static table anymore, but they are still used for checking
inclusion by constructing on the fly, which should be cheap for
the majority cases.
Also moves all these tables into the global namespace to avoid
C++11 function static thread-safe initialization overhead.
Markv codec now receives two optional callbacks:
LogConsumer for internal codec logging
DebugConsumer for testing if encoding->decoding produces the original
results.
We want to run the optimization when using -O and -Os, but it was not
added at part of https://github.com/KhronosGroup/SPIRV-Tools/pull/905.
This change will add that a well as some minor formatting changes
requested in that same pull request.
The previous algorithm would leave invalid code in the case of unreachable
blocks pointing into a dead branch. It would leave the unreachable blocks
branching to labels that no longer exist. The previous algorithm also left
unreachable blocks in some cases (a loop following an orphaned merge block).
This fix also addresses that.
This code will soon be replaced with the coming CFG cleanup.
There does not seem to be any pass that remove global variables. I
think we could use one. This pass will look specifically for global
variables that are not referenced and are not exported. Any decoration
associated with the variable will also be removed. However, this could
cause types or constants to become unreferenced. They will not be
removed. Another pass will have to be called to remove those.