Updated readme.
Note: The header advertises itself as Rev 1, but contains
many (all?) the updates intended for Rev 2. We might need
to update one more time before SPIR-V 1.0 Rev2 is published.
Regenerated syntax tables for 1.0.
Changed names:
InputTriangles -> Triangles
InputQuads -> Quads
InputIsolines -> Isolines
WorkgroupLocal -> Workgroup
WorkgroupGlobal -> CrossWorkgroup
PrivateGlobal -> Private
(Dim) InputTarget -> SubpassData
WorkgroupLocalMemoryMask -> WorkgroupMemoryMask
WorkgroupGlobalMemoryMask -> CrossWorkgroupMemoryMask
AsyncGroupCopy -> GroupAsyncCopy
WaitGroupEvents -> GroupWaitEvents
Remove:
IndependentForwardProgress capability
Smooth decoration
FragColor BuiltIn
WorkgroupLinearId in favour of LocalInvocationId
ImageSRGBWrite capability
Special OpenCL image instructions
Add:
image channel data type UnormInt101010_2
AcquireReleaseMask
InputTargetIndex updates:
InputTargetIndex -> InputAttachmentIndex
InputAttachmentIndex depends on InputAttachment capability,
and it takes a literal number argument.
Capability StorageImageExtendedFormats updates:
Enum value changed from 26 to 49. (Changes position in tables).
Replaces AdvancedImageFormat capability.
OpenCL source language -> OpenCL_C, OpenCL_CPP
Replaced uint64_t with size_t in the places that make sense and
added spv_const_binary{,_t} to allow the interface to accept non
modifiable spirv where appropriate.
The bit pattern for a hex float is preserved through
assembly and disassembly.
You can use a hex float to express Inf and any kind of NaN
in a portable way.
Zero and normal floating point values are printed with enough
enough digits to reproduce all the bits exactly.
Other float values (subnormal, infinity, and NaN) are printed
as hex floats.
Fix a binary parse bug: Count partially filled words in a
typed literal number operand.
TODO: Assembler support for hex numbers, and therefore reading
infinities and NaNs.
- Concrete operand types are never optional.
Split them to make this so, e.g. add SPV_OPERAND_TYPE_IMAGE
since there was SPV_OPERAND_TYPE_OPTIONAL_IMAGE.
Similarly for SPV_OPERAND_TYPE_MEMORY_ACCESS.
This entails duplicating two operand table entries.
- The above, plus some rearranging of enums, allows us to define
first and last optional operand types, and first and last
variable operand types.
This lets us simplify the code for spvOperandIsOptional, and
spvOperandIsVariable.
- Replace SPV_OPERAND_TYPE_MULTIWORD_LITERAL_NUMBER with the
more accurately named SPV_OPERAND_TYPE_TYPED_LITERAL_NUMBER.
Its special characteristic is that the type of the literal
number is determined by some previous operand in the instruction.
This is used for literals in OpSwitch, OpConstant, and OpSpecConstant.
This lets us refactor operand parsing cases in the assembler.
- Remove the special required-thing-in-optional-tuple in favour of
the corresponding concrete operand type:
SPV_OPERAND_TYPE_ID_IN_OPTIONAL_TUPLE
--> SPV_OPERAND_TYPE_ID
SPV_OPERAND_TYPE_INTEGER_LITERAL_IN_OPTIONAL_TUPLE
--> SPV_OPERAND_TYPE_INTEGER_LITERAL
- Constrain spvOpeandTypeStr to only have to work for non-variable
operand types. Add a test for this.
The binary parser has a C API, described in binary.h.
Eventually we will make it public in libspirv.h.
The API is event-driven in the sense that a callback is called
when a valid header is parsed, and for each parsed instruction.
Classify some operand types as "concrete". The binary parser uses
only concrete operand types to describe parsed instructions.
The old disassembler APIs are moved into disassemble.cpp
TODO: Add unit tests for spvBinaryParse.
This begins the refactoring of the disassembler into
two parts: A binary decoder in binary.cpp, and an
event-driven converter to text in disassemble.cpp
Note that we are more strict than Google style for one aspect:
pointer/reference indicators are adjacent to their types, not
their variables.
find . -name "*.h" -exec clang-format -i {} \;
find . -name "*.cpp" -exec clang-format -i {} \;
It is valid for float values to be modified on copy if they are NaN,
so long as they remain the correct NaN. What this means is that
we can not rely on the float data-type for storing float values
if we want to retain bit patterns.
Added FloatProxy which stores data in an unsigned integer, and updated
the HexFloat template to deal with FloatProxy values instead.