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CMake code review (#168)
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@ -53,6 +53,7 @@ if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
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endif()
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include(GNUInstallDirs)
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include(build/CompilerAndLinker.cmake)
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#--- Library
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set(LIBRARY_HEADERS
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@ -264,8 +265,6 @@ if(MSVC)
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endforeach()
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endif()
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include(build/CompilerAndLinker.cmake)
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
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target_compile_definitions(${t} PRIVATE ${COMPILER_DEFINES})
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target_compile_options(${t} PRIVATE ${COMPILER_SWITCHES})
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@ -32,6 +32,13 @@ elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Aa][Rr][Mm]64EC$")
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set(DIRECTX_ARCH arm64ec)
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endif()
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#--- Determines host architecture
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if(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "[Aa][Rr][Mm]64|aarch64|arm64")
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set(DIRECTX_HOST_ARCH arm64)
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else()
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set(DIRECTX_HOST_ARCH x64)
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endif()
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#--- Build with Unicode Win32 APIs per "UTF-8 Everywhere"
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if(WIN32)
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list(APPEND COMPILER_DEFINES _UNICODE UNICODE)
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