Vulkan-Hpp/tests/DispatchLoaderDynamic/DispatchLoaderDynamic.cpp
Andreas Süßenbach d4704cce01
Make C++20 modules work with the defaultDispatchLoaderDynamic. (#1651)
* Make C++20 modules work with the defaultDispatchLoaderDynamic.

* Add vulkan_hpp_macros.hpp to list of installed files.

* Adjust the text on module in the readme.

* Rename module from vulkan to vulkan_hpp

* Adjust some comments.

* Add a little disclaimer to vulkan.cppm.
2023-09-07 15:20:10 +02:00

70 lines
2.3 KiB
C++

// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : DispatchLoaderDynamic
// Compile test on DispatchLoaderDynamic functions
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#include <iostream>
#include <map>
#include <vulkan/vulkan.hpp>
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
// three equivalent minimal initializations of the default dispatcher... you just need to use one of them
// initialize minimal set of function pointers
VULKAN_HPP_DEFAULT_DISPATCHER.init();
// the same initialization, now with explicitly providing a DynamicLoader
vk::DynamicLoader dl;
VULKAN_HPP_DEFAULT_DISPATCHER.init( dl );
// the same initialization, now with explicitly providing the initial function pointer
PFN_vkGetInstanceProcAddr getInstanceProcAddr = dl.getProcAddress<PFN_vkGetInstanceProcAddr>( "vkGetInstanceProcAddr" );
VULKAN_HPP_DEFAULT_DISPATCHER.init( getInstanceProcAddr );
vk::Instance instance = vk::createInstance( {}, nullptr );
// initialize function pointers for instance
VULKAN_HPP_DEFAULT_DISPATCHER.init( instance );
// create a dispatcher, based on additional vkDevice/vkGetDeviceProcAddr
std::vector<vk::PhysicalDevice> physicalDevices = instance.enumeratePhysicalDevices();
assert( !physicalDevices.empty() );
vk::Device device = physicalDevices[0].createDevice( {}, nullptr );
// optional function pointer specialization for device
VULKAN_HPP_DEFAULT_DISPATCHER.init( device );
}
catch ( vk::SystemError const & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit( -1 );
}
catch ( ... )
{
std::cout << "unknown error\n";
exit( -1 );
}
return 0;
}