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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Fixed potential integer overflow in VmaAllocator_T::AllocateMemoryOfType when maxMemoryAllocationCount Vulkan limit has high value
Fixes #300
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@ -14475,7 +14475,8 @@ VkResult VmaAllocator_T::AllocateMemoryOfType(
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// Protection against creating each allocation as dedicated when we reach or exceed heap size/budget,
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// Protection against creating each allocation as dedicated when we reach or exceed heap size/budget,
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// which can quickly deplete maxMemoryAllocationCount: Don't prefer dedicated allocations when above
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// which can quickly deplete maxMemoryAllocationCount: Don't prefer dedicated allocations when above
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// 3/4 of the maximum allocation count.
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// 3/4 of the maximum allocation count.
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if(m_DeviceMemoryCount.load() > m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount * 3 / 4)
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if(m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount < UINT32_MAX / 4 &&
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m_DeviceMemoryCount.load() > m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount * 3 / 4)
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{
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{
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dedicatedPreferred = false;
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dedicatedPreferred = false;
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}
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}
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