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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Minor updates in documentation. Added VK9 to list of known usages. Issue #39 thanks @disks86 !
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@ -98,6 +98,7 @@ See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAll
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- **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.
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- **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.
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- **[Lightweight Java Game Library (LWJGL)](https://www.lwjgl.org/)** - includes binding of the library for Java. License: BSD.
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- **[Lightweight Java Game Library (LWJGL)](https://www.lwjgl.org/)** - includes binding of the library for Java. License: BSD.
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- **[The Forge](https://github.com/ConfettiFX/The-Forge)** - cross-platform rendering framework. Apache License 2.0.
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- **[The Forge](https://github.com/ConfettiFX/The-Forge)** - cross-platform rendering framework. Apache License 2.0.
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- **[VK9](https://github.com/disks86/VK9)** - Direct3D 9 compatibility layer using Vulkan. Zlib lincese.
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# See also
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# See also
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@ -125,7 +125,7 @@ It may be a good idea to create dedicated CPP file just for this purpose.
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Please note that this library includes header `<vulkan/vulkan.h>`, which in turn
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Please note that this library includes header `<vulkan/vulkan.h>`, which in turn
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includes `<windows.h>` on Windows. If you need some specific macros defined
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includes `<windows.h>` on Windows. If you need some specific macros defined
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before including these headers (like `NOMINMAX`, `WIN32_LEAN_AND_MEAN`, or
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before including these headers (like `WIN32_LEAN_AND_MEAN` or
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`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
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`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
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them before every `#include` of this library.
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them before every `#include` of this library.
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