Vulkan Memory Allocator
|
Classes | |
struct | VmaPoolCreateInfo |
Describes parameter of created VmaPool . More... | |
struct | VmaPoolStats |
Describes parameter of existing VmaPool . More... | |
struct | VmaAllocationInfo |
Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo(). More... | |
struct | VmaDefragmentationInfo |
Optional configuration parameters to be passed to function vmaDefragment(). More... | |
struct | VmaDefragmentationStats |
Statistics returned by function vmaDefragment(). More... | |
Typedefs | |
typedef enum VmaPoolCreateFlagBits | VmaPoolCreateFlagBits |
Flags to be passed as VmaPoolCreateInfo::flags. More... | |
typedef VkFlags | VmaPoolCreateFlags |
typedef struct VmaPoolCreateInfo | VmaPoolCreateInfo |
Describes parameter of created VmaPool . More... | |
typedef struct VmaPoolStats | VmaPoolStats |
Describes parameter of existing VmaPool . More... | |
typedef struct VmaAllocationInfo | VmaAllocationInfo |
Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo(). More... | |
typedef struct VmaDefragmentationInfo | VmaDefragmentationInfo |
Optional configuration parameters to be passed to function vmaDefragment(). More... | |
typedef struct VmaDefragmentationStats | VmaDefragmentationStats |
Statistics returned by function vmaDefragment(). More... | |
Enumerations | |
enum | VmaPoolCreateFlagBits { VMA_POOL_CREATE_PERSISTENT_MAP_BIT = 0x00000001, VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002, VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF } |
Flags to be passed as VmaPoolCreateInfo::flags. More... | |
Functions | |
VkResult | vmaCreatePool (VmaAllocator allocator, const VmaPoolCreateInfo *pCreateInfo, VmaPool *pPool) |
Allocates Vulkan device memory and creates VmaPool object. More... | |
void | vmaDestroyPool (VmaAllocator allocator, VmaPool pool) |
Destroys VmaPool object and frees Vulkan device memory. More... | |
void | vmaGetPoolStats (VmaAllocator allocator, VmaPool pool, VmaPoolStats *pPoolStats) |
Retrieves statistics of existing VmaPool object. More... | |
void | vmaMakePoolAllocationsLost (VmaAllocator allocator, VmaPool pool, size_t *pLostAllocationCount) |
Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInfo::frameInUseCount back from now. More... | |
VkResult | vmaAllocateMemory (VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo) |
General purpose memory allocation. More... | |
VkResult | vmaAllocateMemoryForBuffer (VmaAllocator allocator, VkBuffer buffer, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo) |
VkResult | vmaAllocateMemoryForImage (VmaAllocator allocator, VkImage image, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo) |
Function similar to vmaAllocateMemoryForBuffer(). More... | |
void | vmaFreeMemory (VmaAllocator allocator, VmaAllocation allocation) |
Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). More... | |
void | vmaGetAllocationInfo (VmaAllocator allocator, VmaAllocation allocation, VmaAllocationInfo *pAllocationInfo) |
Returns current information about specified allocation. More... | |
void | vmaSetAllocationUserData (VmaAllocator allocator, VmaAllocation allocation, void *pUserData) |
Sets pUserData in given allocation to new value. More... | |
void | vmaCreateLostAllocation (VmaAllocator allocator, VmaAllocation *pAllocation) |
Creates new allocation that is in lost state from the beginning. More... | |
VkResult | vmaMapMemory (VmaAllocator allocator, VmaAllocation allocation, void **ppData) |
void | vmaUnmapMemory (VmaAllocator allocator, VmaAllocation allocation) |
void | vmaUnmapPersistentlyMappedMemory (VmaAllocator allocator) |
Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL . More... | |
VkResult | vmaMapPersistentlyMappedMemory (VmaAllocator allocator) |
Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL . More... | |
VkResult | vmaDefragment (VmaAllocator allocator, VmaAllocation *pAllocations, size_t allocationCount, VkBool32 *pAllocationsChanged, const VmaDefragmentationInfo *pDefragmentationInfo, VmaDefragmentationStats *pDefragmentationStats) |
Compacts memory by moving allocations. More... | |
typedef struct VmaAllocationInfo VmaAllocationInfo |
Parameters of VmaAllocation
objects, that can be retrieved using function vmaGetAllocationInfo().
typedef struct VmaDefragmentationInfo VmaDefragmentationInfo |
Optional configuration parameters to be passed to function vmaDefragment().
typedef struct VmaDefragmentationStats VmaDefragmentationStats |
Statistics returned by function vmaDefragment().
typedef enum VmaPoolCreateFlagBits VmaPoolCreateFlagBits |
Flags to be passed as VmaPoolCreateInfo::flags.
typedef VkFlags VmaPoolCreateFlags |
typedef struct VmaPoolCreateInfo VmaPoolCreateInfo |
Describes parameter of created VmaPool
.
typedef struct VmaPoolStats VmaPoolStats |
Describes parameter of existing VmaPool
.
Flags to be passed as VmaPoolCreateInfo::flags.
Enumerator | |
---|---|
VMA_POOL_CREATE_PERSISTENT_MAP_BIT | Set this flag to use a memory that will be persistently mapped. Each allocation made from this pool will have VmaAllocationInfo::pMappedData available. Usage of this flag must match usage of VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT flag for every allocation made from this pool. |
VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT | Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. This is na optional optimization flag. If you always allocate using vmaCreateBuffer(), vmaCreateImage(), vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator knows exact type of your allocations so it can handle Buffer-Image Granularity in the optimal way. If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(), exact type of such allocations is not known, so allocator must be conservative in handling Buffer-Image Granularity, which can lead to suboptimal allocation (wasted memory). In that case, if you can make sure you always allocate only buffers and linear images or only optimal images out of this pool, use this flag to make allocator disregard Buffer-Image Granularity and so make allocations more optimal. |
VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM |
VkResult vmaAllocateMemory | ( | VmaAllocator | allocator, |
const VkMemoryRequirements * | pVkMemoryRequirements, | ||
const VmaAllocationCreateInfo * | pCreateInfo, | ||
VmaAllocation * | pAllocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
General purpose memory allocation.
[out] | pAllocation | Handle to allocated memory. |
[out] | pAllocationInfo | Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). |
You should free the memory using vmaFreeMemory().
It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(), vmaCreateBuffer(), vmaCreateImage() instead whenever possible.
VkResult vmaAllocateMemoryForBuffer | ( | VmaAllocator | allocator, |
VkBuffer | buffer, | ||
const VmaAllocationCreateInfo * | pCreateInfo, | ||
VmaAllocation * | pAllocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
[out] | pAllocation | Handle to allocated memory. |
[out] | pAllocationInfo | Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). |
You should free the memory using vmaFreeMemory().
VkResult vmaAllocateMemoryForImage | ( | VmaAllocator | allocator, |
VkImage | image, | ||
const VmaAllocationCreateInfo * | pCreateInfo, | ||
VmaAllocation * | pAllocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
Function similar to vmaAllocateMemoryForBuffer().
void vmaCreateLostAllocation | ( | VmaAllocator | allocator, |
VmaAllocation * | pAllocation | ||
) |
Creates new allocation that is in lost state from the beginning.
It can be useful if you need a dummy, non-null allocation.
You still need to destroy created object using vmaFreeMemory().
Returned allocation is not tied to any specific memory pool or memory type and not bound to any image or buffer. It has size = 0. It cannot be turned into a real, non-empty allocation.
VkResult vmaCreatePool | ( | VmaAllocator | allocator, |
const VmaPoolCreateInfo * | pCreateInfo, | ||
VmaPool * | pPool | ||
) |
Allocates Vulkan device memory and creates VmaPool
object.
allocator | Allocator object. | |
pCreateInfo | Parameters of pool to create. | |
[out] | pPool | Handle to created pool. |
VkResult vmaDefragment | ( | VmaAllocator | allocator, |
VmaAllocation * | pAllocations, | ||
size_t | allocationCount, | ||
VkBool32 * | pAllocationsChanged, | ||
const VmaDefragmentationInfo * | pDefragmentationInfo, | ||
VmaDefragmentationStats * | pDefragmentationStats | ||
) |
Compacts memory by moving allocations.
pAllocations | Array of allocations that can be moved during this compation. | |
allocationCount | Number of elements in pAllocations and pAllocationsChanged arrays. | |
[out] | pAllocationsChanged | Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information. |
pDefragmentationInfo | Configuration parameters. Optional - pass null to use default values. | |
[out] | pDefragmentationStats | Statistics returned by the function. Optional - pass null if you don't need this information. |
This function works by moving allocations to different places (different VkDeviceMemory
objects and/or different offsets) in order to optimize memory usage. Only allocations that are in pAllocations array can be moved. All other allocations are considered nonmovable in this call. Basic rules:
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
flag can be compacted. You may pass other allocations but it makes no sense - these will never be moved.VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
but it makes no sense - they will never be moved.VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT
flag can be compacted. If not persistently mapped, memory will be mapped temporarily inside this function if needed, so it shouldn't be mapped by you for the time of this call.VmaAllocation
object multiple times in pAllocations array.The function also frees empty VkDeviceMemory
blocks.
After allocation has been moved, its VmaAllocationInfo::deviceMemory and/or VmaAllocationInfo::offset changes. You must query them again using vmaGetAllocationInfo() if you need them.
If an allocation has been moved, data in memory is copied to new place automatically, but if it was bound to a buffer or an image, you must destroy that object yourself, create new one and bind it to the new memory pointed by the allocation. You must use vkDestroyBuffer()
, vkDestroyImage()
, vkCreateBuffer()
, vkCreateImage()
for that purpose and NOT vmaDestroyBuffer(), vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage()! Example:
VkDevice device = ...; VmaAllocator allocator = ...; std::vector<VkBuffer> buffers = ...; std::vector<VmaAllocation> allocations = ...; std::vector<VkBool32> allocationsChanged(allocations.size()); vmaDefragment(allocator, allocations.data(), allocations.size(), allocationsChanged.data(), nullptr, nullptr); for(size_t i = 0; i < allocations.size(); ++i) { if(allocationsChanged[i]) { VmaAllocationInfo allocInfo; vmaGetAllocationInfo(allocator, allocations[i], &allocInfo); vkDestroyBuffer(device, buffers[i], nullptr); VkBufferCreateInfo bufferInfo = ...; vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]); .// You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning. vkBindBufferMemory(device, buffers[i], allocInfo.deviceMemory, allocInfo.offset); } }
This function may be time-consuming, so you shouldn't call it too often (like every frame or after every resource creation/destruction), but rater you can call it on special occasions (like when reloading a game level, when you just destroyed a lot of objects).
void vmaDestroyPool | ( | VmaAllocator | allocator, |
VmaPool | pool | ||
) |
Destroys VmaPool object and frees Vulkan device memory.
void vmaFreeMemory | ( | VmaAllocator | allocator, |
VmaAllocation | allocation | ||
) |
Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().
void vmaGetAllocationInfo | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
Returns current information about specified allocation.
void vmaGetPoolStats | ( | VmaAllocator | allocator, |
VmaPool | pool, | ||
VmaPoolStats * | pPoolStats | ||
) |
Retrieves statistics of existing VmaPool object.
allocator | Allocator object. | |
pool | Pool object. | |
[out] | pPoolStats | Statistics of specified pool. |
void vmaMakePoolAllocationsLost | ( | VmaAllocator | allocator, |
VmaPool | pool, | ||
size_t * | pLostAllocationCount | ||
) |
Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInfo::frameInUseCount back from now.
allocator | Allocator object. | |
pool | Pool. | |
[out] | pLostAllocationCount | Number of allocations marked as lost. Optional - pass null if you don't need this information. |
VkResult vmaMapMemory | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
void ** | ppData | ||
) |
Feel free to use vkMapMemory on these memory blocks on you own if you want, but just for convenience and to make sure correct offset and size is always specified, usage of vmaMapMemory() / vmaUnmapMemory() is recommended.
Do not use it on memory allocated with VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT
as multiple maps to same VkDeviceMemory
is illegal.
VkResult vmaMapPersistentlyMappedMemory | ( | VmaAllocator | allocator | ) |
Maps back persistently mapped memory of types that are HOST_COHERENT
and DEVICE_LOCAL
.
See vmaUnmapPersistentlyMappedMemory().
After this call VmaAllocationInfo::pMappedData of some allocation may have value different than before calling vmaUnmapPersistentlyMappedMemory().
void vmaSetAllocationUserData | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
void * | pUserData | ||
) |
Sets pUserData in given allocation to new value.
void vmaUnmapMemory | ( | VmaAllocator | allocator, |
VmaAllocation | allocation | ||
) |
void vmaUnmapPersistentlyMappedMemory | ( | VmaAllocator | allocator | ) |
Unmaps persistently mapped memory of types that are HOST_COHERENT
and DEVICE_LOCAL
.
This is optional performance optimization. On AMD GPUs on Windows, Vulkan memory from the type that has both DEVICE_LOCAL
and HOST_VISIBLE
flags should not be mapped for the time of any call to vkQueueSubmit()
or vkQueuePresent()
. Although legal, that would cause performance degradation because WDDM migrates such memory to system RAM. To ensure this, you can unmap all persistently mapped memory using this function. Example:
vmaUnmapPersistentlyMappedMemory(allocator); vkQueueSubmit(...) vmaMapPersistentlyMappedMemory(allocator);
After this call VmaAllocationInfo::pMappedData of some allocations may become null.
This call is reference-counted. Memory is mapped again after you call vmaMapPersistentlyMappedMemory() same number of times that you called vmaUnmapPersistentlyMappedMemory().