Vulkan Memory Allocator
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#include <vk_mem_alloc.h>
Public Attributes | |
VmaAllocationCreateFlags | flags |
Use VmaAllocationCreateFlagBits enum. More... | |
VmaMemoryUsage | usage |
Intended usage of memory. More... | |
VkMemoryPropertyFlags | requiredFlags |
Flags that must be set in a Memory Type chosen for an allocation. More... | |
VkMemoryPropertyFlags | preferredFlags |
Flags that preferably should be set in a memory type chosen for an allocation. More... | |
uint32_t | memoryTypeBits |
Bitmask containing one bit set for every memory type acceptable for this allocation. More... | |
VmaPool | pool |
Pool that this allocation should be created in. More... | |
void * | pUserData |
Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData(). More... | |
VmaAllocationCreateFlags _::flags |
Use VmaAllocationCreateFlagBits enum.
uint32_t _::memoryTypeBits |
Bitmask containing one bit set for every memory type acceptable for this allocation.
Value 0 is equivalent to UINT32_MAX
- it means any memory type is accepted if it meets other requirements specified by this structure, with no further restrictions on memory type index.
If pool
is not null, this member is ignored.
VmaPool _::pool |
Pool that this allocation should be created in.
Leave VK_NULL_HANDLE
to allocate from default pool. If not null, members: usage
, requiredFlags
, preferredFlags
, memoryTypeBits
are ignored.
VkMemoryPropertyFlags _::preferredFlags |
Flags that preferably should be set in a memory type chosen for an allocation.
Set to 0 if no additional flags are prefered.
If pool
is not null, this member is ignored.
void* _::pUserData |
Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
If VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either null or pointer to a null-terminated string. The string will be then copied to internal buffer, so it doesn't need to be valid after allocation call.
VkMemoryPropertyFlags _::requiredFlags |
Flags that must be set in a Memory Type chosen for an allocation.
Leave 0 if you specify memory requirements in other way.
If pool
is not null, this member is ignored.
VmaMemoryUsage _::usage |
Intended usage of memory.
You can leave VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way.
If pool
is not null, this member is ignored.