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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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f9b6868cf1
Minor fixes in documentation.
57 lines
3.9 KiB
Markdown
57 lines
3.9 KiB
Markdown
# 2.1.0-beta.1 (2018-08-24)
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Major release after many months of development in "development" branch and features branches. Many new features added, some bugs fixed. API stays backward-compatible.
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Major changes:
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- Added linear allocation algorithm, accessible for custom pools, that can be used as free-at-once, stack, double stack, or ring buffer. See "Linear allocation algorithm" documentation chapter.
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- Added `VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT`, `VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT`.
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- Added feature to record sequence of calls to the library to a file and replay it using dedicated application. See documentation chapter "Record and replay".
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- Recording: added `VmaAllocatorCreateInfo::pRecordSettings`.
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- Replaying: added VmaReplay project.
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- Recording file format: added document "docs/Recording file format.md".
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- Improved support for non-coherent memory.
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- Added functions: `vmaFlushAllocation`, `vmaInvalidateAllocation`.
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- `nonCoherentAtomSize` is now respected automatically.
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- Added `VmaVulkanFunctions::vkFlushMappedMemoryRanges`, `vkInvalidateMappedMemoryRanges`.
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- Improved debug features related to detecting incorrect mapped memory usage. See documentation chapter "Debugging incorrect memory usage".
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- Added debug macro `VMA_DEBUG_DETECT_CORRUPTION`, functions `vmaCheckCorruption`, `vmaCheckPoolCorruption`.
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- Added debug macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to initialize contents of allocations with a bit pattern.
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- Changed behavior of `VMA_DEBUG_MARGIN` macro - it now adds margin also before first and after last allocation in a block.
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- Changed format of JSON dump returned by `vmaBuildStatsString` (not backward compatible!).
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- Custom pools and memory blocks now have IDs that don't change after sorting.
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- Added properties: "CreationFrameIndex", "LastUseFrameIndex", "Usage".
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- Changed behavior of `vmaGetAllocationInfo` and `vmaTouchAllocation` to update `allocation.lastUseFrameIndex` even if allocation cannot become lost.
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- Changed VmaDumpVis tool to use these new properties for better coloring.
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Minor changes:
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- Improved logic of `vmaFindMemoryTypeIndex` for some cases, especially integrated GPUs.
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- VulkanSample application: Removed dependency on external library MathFu. Added own vector and matrix structures.
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- Code changes that improve compatibility with various platforms, including: Visual Studio 2012, 32-bit code, C compilers.
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- Changed usage of "VK_KHR_dedicated_allocation" extension in the code to be optional, driven by macro `VMA_DEDICATED_ALLOCATION`, for compatibility with Android.
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- Many additions and fixes in documentation, including description of new features, as well as "Validation layer warnings".
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- Other bugfixes.
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# 2.0.0 (2018-03-19)
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A major release with many compatibility-breaking changes.
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Notable new features:
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- Introduction of `VmaAllocation` handle that you must retrieve from allocation functions and pass to deallocation functions next to normal `VkBuffer` and `VkImage`.
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- Introduction of `VmaAllocationInfo` structure that you can retrieve from `VmaAllocation` handle to access parameters of the allocation (like `VkDeviceMemory` and offset) instead of retrieving them directly from allocation functions.
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- Support for reference-counted mapping and persistently mapped allocations - see `vmaMapMemory`, `VMA_ALLOCATION_CREATE_MAPPED_BIT`.
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- Support for custom memory pools - see `VmaPool` handle, `VmaPoolCreateInfo` structure, `vmaCreatePool` function.
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- Support for defragmentation (compaction) of allocations - see function `vmaDefragment` and related structures.
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- Support for "lost allocations" - see appropriate chapter on documentation Main Page.
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# 1.0.1 (2017-07-04)
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- Fixes for Linux GCC compilation.
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- Changed "CONFIGURATION SECTION" to contain #ifndef so you can define these macros before including this header, not necessarily change them in the file.
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# 1.0.0 (2017-06-16)
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First public release.
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