bullet3/examples/CommonInterfaces/CommonExampleInterface.h

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#ifndef COMMON_EXAMPLE_INTERFACE_H
#define COMMON_EXAMPLE_INTERFACE_H
struct CommonExampleOptions
{
struct GUIHelperInterface* m_guiHelper;
//Those are optional, some examples will use them others don't. Each example should work with them being 0.
int m_option;
const char* m_fileName;
CommonExampleOptions(struct GUIHelperInterface* helper, int option=0)
:m_guiHelper(helper),
m_option(option),
m_fileName(0)
{
}
};
class CommonExampleInterface
{
public:
typedef class CommonExampleInterface* (CreateFunc)(CommonExampleOptions& options);
virtual ~CommonExampleInterface()
{
}
virtual void initPhysics()=0;
virtual void exitPhysics()=0;
virtual void stepSimulation(float deltaTime)=0;
virtual void renderScene()=0;
virtual void physicsDebugDraw(int debugFlags)=0;//for now we reuse the flags in Bullet/src/LinearMath/btIDebugDraw.h
//reset camera is only called when switching demo. this way you can restart (initPhysics) and watch in a specific location easier
virtual void resetCamera(){};
virtual bool mouseMoveCallback(float x,float y)=0;
virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
virtual bool keyboardCallback(int key, int state)=0;
};
#endif //COMMON_EXAMPLE_INTERFACE_H