mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
218e9f9bf9
set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location. no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
|
|
|
|
#ifndef COMMON_EXAMPLE_INTERFACE_H
|
|
#define COMMON_EXAMPLE_INTERFACE_H
|
|
|
|
struct CommonExampleOptions
|
|
{
|
|
struct GUIHelperInterface* m_guiHelper;
|
|
|
|
//Those are optional, some examples will use them others don't. Each example should work with them being 0.
|
|
int m_option;
|
|
const char* m_fileName;
|
|
|
|
|
|
CommonExampleOptions(struct GUIHelperInterface* helper, int option=0)
|
|
:m_guiHelper(helper),
|
|
m_option(option),
|
|
m_fileName(0)
|
|
{
|
|
}
|
|
|
|
};
|
|
|
|
class CommonExampleInterface
|
|
{
|
|
public:
|
|
|
|
typedef class CommonExampleInterface* (CreateFunc)(CommonExampleOptions& options);
|
|
|
|
virtual ~CommonExampleInterface()
|
|
{
|
|
}
|
|
|
|
|
|
|
|
virtual void initPhysics()=0;
|
|
virtual void exitPhysics()=0;
|
|
virtual void stepSimulation(float deltaTime)=0;
|
|
virtual void renderScene()=0;
|
|
virtual void physicsDebugDraw(int debugFlags)=0;//for now we reuse the flags in Bullet/src/LinearMath/btIDebugDraw.h
|
|
//reset camera is only called when switching demo. this way you can restart (initPhysics) and watch in a specific location easier
|
|
virtual void resetCamera(){};
|
|
virtual bool mouseMoveCallback(float x,float y)=0;
|
|
virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
|
|
virtual bool keyboardCallback(int key, int state)=0;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif //COMMON_EXAMPLE_INTERFACE_H
|