2017-01-09 23:59:47 +00:00
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2017-02-07 00:22:17 +00:00
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// portions of this file are copied from GLFW egl_context.c/egl_context.h
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2017-01-09 23:59:47 +00:00
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//========================================================================
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// GLFW 3.3 EGL - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifdef BT_USE_EGL
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2017-02-07 00:22:17 +00:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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Thanks to @dchichkov for some of the fixes in the eglRendererPlugin!
Rename tinyRenderer -> eglRenderer in the eglRendererPlugin.
Allow to run the eglRendererPlugin to run on Windows (not in EGL mode but Win32OpenGLWindow mode)
Here is a script I tested on Windows:
~~~~~~~~~~~~
mport pybullet as p
import time
p.connect(p.DIRECT)
plugin = p.loadPlugin("e:/develop/bullet3/bin/pybullet_eglRendererPlugin_vs2010_x64_debug.dll","_eglRendererPlugin")
print("plugin=",plugin)
p.setGravity(0,0,-10)
p.loadURDF("plane.urdf",[0,0,-1])
p.loadURDF("r2d2.urdf")
pixelWidth = 320
pixelHeight = 220
while (1):
p.stepSimulation()
viewMatrix = [1.0, 0.0, -0.0, 0.0, -0.0, 0.1736481785774231, -0.9848078489303589, 0.0, 0.0, 0.9848078489303589, 0.1736481785774231, 0.0, -0.0, -5.960464477539063e-08, -4.0, 1.0]
projectionMatrix = [1.0825318098068237, 0.0, 0.0, 0.0, 0.0, 1.732050895690918, 0.0, 0.0, 0.0, 0.0, -1.0002000331878662, -1.0, 0.0, 0.0, -0.020002000033855438, 0.0]
#img_arr = p.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, shadow=1,lightDirection=[1,1,1])#,renderer=pybullet.ER_BULLET_HARDWARE_OPENGL)
img_arr = p.getCameraImage(pixelWidth, pixelHeight, shadow=1,lightDirection=[1,1,1])#,renderer=pybullet.ER_BULLET_HARDWARE_OPENGL)
#print("img_arr=",img_arr)
time.sleep(1)
~~~~~~~~~~~~~
2018-09-09 20:37:49 +00:00
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2018-07-02 17:35:55 +00:00
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#include "OpenGLInclude.h"
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2018-07-04 13:37:28 +00:00
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#include "glad/egl.h"
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#include "glad/gl.h"
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2017-02-07 00:22:17 +00:00
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#include "EGLOpenGLWindow.h"
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2017-01-09 23:59:47 +00:00
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2018-09-23 21:17:31 +00:00
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struct EGLInternalData2
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{
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bool m_isInitialized;
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int m_windowWidth;
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int m_windowHeight;
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int m_renderDevice;
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b3KeyboardCallback m_keyboardCallback;
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b3WheelCallback m_wheelCallback;
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b3ResizeCallback m_resizeCallback;
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b3MouseButtonCallback m_mouseButtonCallback;
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b3MouseMoveCallback m_mouseMoveCallback;
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EGLBoolean success;
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EGLint num_configs;
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EGLConfig egl_config;
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EGLSurface egl_surface;
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EGLContext egl_context;
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EGLDisplay egl_display;
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EGLInternalData2()
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: m_isInitialized(false),
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m_windowWidth(0),
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m_windowHeight(0),
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m_keyboardCallback(0),
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m_wheelCallback(0),
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m_resizeCallback(0),
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m_mouseButtonCallback(0),
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m_mouseMoveCallback(0) {}
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2017-01-09 23:59:47 +00:00
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};
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2017-02-07 00:22:17 +00:00
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EGLOpenGLWindow::EGLOpenGLWindow() { m_data = new EGLInternalData2(); }
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2017-01-09 23:59:47 +00:00
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2017-02-07 00:22:17 +00:00
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EGLOpenGLWindow::~EGLOpenGLWindow() { delete m_data; }
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2017-01-09 23:59:47 +00:00
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2018-09-23 21:17:31 +00:00
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void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
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{
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m_data->m_windowWidth = ci.m_width;
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m_data->m_windowHeight = ci.m_height;
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m_data->m_renderDevice = ci.m_renderDevice;
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EGLint egl_config_attribs[] = {EGL_RED_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_DEPTH_SIZE,
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8,
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EGL_SURFACE_TYPE,
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EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE,
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EGL_OPENGL_BIT,
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EGL_NONE};
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EGLint egl_pbuffer_attribs[] = {
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EGL_WIDTH,
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m_data->m_windowWidth,
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EGL_HEIGHT,
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m_data->m_windowHeight,
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EGL_NONE,
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};
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// Load EGL functions
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int egl_version = gladLoaderLoadEGL(NULL);
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if (!egl_version)
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{
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fprintf(stderr, "failed to EGL with glad.\n");
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exit(EXIT_FAILURE);
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};
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// Query EGL Devices
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const int max_devices = 32;
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EGLDeviceEXT egl_devices[max_devices];
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EGLint num_devices = 0;
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EGLint egl_error = eglGetError();
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if (!eglQueryDevicesEXT(max_devices, egl_devices, &num_devices) ||
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egl_error != EGL_SUCCESS)
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{
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printf("eglQueryDevicesEXT Failed.\n");
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m_data->egl_display = EGL_NO_DISPLAY;
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}
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// Query EGL Screens
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if (m_data->m_renderDevice == -1)
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{
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// Chose default screen, by trying all
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for (EGLint i = 0; i < num_devices; ++i)
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{
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// Set display
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EGLDisplay display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT,
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egl_devices[i], NULL);
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if (eglGetError() == EGL_SUCCESS && display != EGL_NO_DISPLAY)
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{
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int major, minor;
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EGLBoolean initialized = eglInitialize(display, &major, &minor);
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if (eglGetError() == EGL_SUCCESS && initialized == EGL_TRUE)
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{
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m_data->egl_display = display;
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}
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}
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}
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}
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else
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{
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// Chose specific screen, by using m_renderDevice
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if (m_data->m_renderDevice < 0 || m_data->m_renderDevice >= num_devices)
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{
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fprintf(stderr, "Invalid render_device choice: %d < %d.\n", m_data->m_renderDevice, num_devices);
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exit(EXIT_FAILURE);
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}
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// Set display
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EGLDisplay display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT,
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egl_devices[m_data->m_renderDevice], NULL);
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if (eglGetError() == EGL_SUCCESS && display != EGL_NO_DISPLAY)
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{
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int major, minor;
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EGLBoolean initialized = eglInitialize(display, &major, &minor);
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if (eglGetError() == EGL_SUCCESS && initialized == EGL_TRUE)
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{
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m_data->egl_display = display;
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}
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}
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}
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if (!eglInitialize(m_data->egl_display, NULL, NULL))
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{
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fprintf(stderr, "Unable to initialize EGL\n");
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exit(EXIT_FAILURE);
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}
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egl_version = gladLoaderLoadEGL(m_data->egl_display);
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if (!egl_version)
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{
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fprintf(stderr, "Unable to reload EGL.\n");
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exit(EXIT_FAILURE);
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}
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printf("Loaded EGL %d.%d after reload.\n", GLAD_VERSION_MAJOR(egl_version),
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GLAD_VERSION_MINOR(egl_version));
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m_data->success = eglBindAPI(EGL_OPENGL_API);
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if (!m_data->success)
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{
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// TODO: Properly handle this error (requires change to default window
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// API to change return on all window types to bool).
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fprintf(stderr, "Failed to bind OpenGL API.\n");
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exit(EXIT_FAILURE);
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}
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m_data->success =
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eglChooseConfig(m_data->egl_display, egl_config_attribs,
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&m_data->egl_config, 1, &m_data->num_configs);
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if (!m_data->success)
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{
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// TODO: Properly handle this error (requires change to default window
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// API to change return on all window types to bool).
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fprintf(stderr, "Failed to choose config (eglError: %d)\n", eglGetError());
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exit(EXIT_FAILURE);
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}
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if (m_data->num_configs != 1)
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{
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fprintf(stderr, "Didn't get exactly one config, but %d\n", m_data->num_configs);
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exit(EXIT_FAILURE);
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}
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m_data->egl_surface = eglCreatePbufferSurface(
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m_data->egl_display, m_data->egl_config, egl_pbuffer_attribs);
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if (m_data->egl_surface == EGL_NO_SURFACE)
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{
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fprintf(stderr, "Unable to create EGL surface (eglError: %d)\n", eglGetError());
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exit(EXIT_FAILURE);
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}
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m_data->egl_context = eglCreateContext(
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m_data->egl_display, m_data->egl_config, EGL_NO_CONTEXT, NULL);
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if (!m_data->egl_context)
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{
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fprintf(stderr, "Unable to create EGL context (eglError: %d)\n", eglGetError());
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exit(EXIT_FAILURE);
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}
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m_data->success =
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eglMakeCurrent(m_data->egl_display, m_data->egl_surface, m_data->egl_surface,
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m_data->egl_context);
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if (!m_data->success)
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{
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fprintf(stderr, "Failed to make context current (eglError: %d)\n", eglGetError());
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exit(EXIT_FAILURE);
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}
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if (!gladLoadGL((GLADloadfunc)eglGetProcAddress))
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{
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fprintf(stderr, "failed to load GL with glad.\n");
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exit(EXIT_FAILURE);
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}
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const GLubyte* ven = glGetString(GL_VENDOR);
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printf("GL_VENDOR=%s\n", ven);
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const GLubyte* ren = glGetString(GL_RENDERER);
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printf("GL_RENDERER=%s\n", ren);
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const GLubyte* ver = glGetString(GL_VERSION);
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printf("GL_VERSION=%s\n", ver);
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const GLubyte* sl = glGetString(GL_SHADING_LANGUAGE_VERSION);
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printf("GL_SHADING_LANGUAGE_VERSION=%s\n", sl);
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2018-10-02 01:51:02 +00:00
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glViewport(0,0,m_data->m_windowWidth, m_data->m_windowHeight);
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2018-09-23 21:17:31 +00:00
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//int i = pthread_getconcurrency();
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//printf("pthread_getconcurrency()=%d\n", i);
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2017-01-09 23:59:47 +00:00
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}
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2018-09-23 21:17:31 +00:00
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void EGLOpenGLWindow::closeWindow()
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{
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eglMakeCurrent(m_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroySurface(m_data->egl_display, m_data->egl_surface);
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eglDestroyContext(m_data->egl_display, m_data->egl_context);
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printf("Destroy EGL OpenGL window.\n");
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2017-01-09 23:59:47 +00:00
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}
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2017-02-07 00:22:17 +00:00
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void EGLOpenGLWindow::runMainLoop() {}
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2017-01-09 23:59:47 +00:00
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2017-02-07 00:22:17 +00:00
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float EGLOpenGLWindow::getTimeInSeconds() { return 0.; }
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2017-01-09 23:59:47 +00:00
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2017-02-07 00:22:17 +00:00
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bool EGLOpenGLWindow::requestedExit() const { return false; }
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2017-01-09 23:59:47 +00:00
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2017-02-07 00:22:17 +00:00
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void EGLOpenGLWindow::setRequestExit() {}
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2018-09-23 21:17:31 +00:00
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void EGLOpenGLWindow::startRendering()
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{
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// printf("EGL window start rendering.\n");
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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2017-01-09 23:59:47 +00:00
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}
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2018-09-23 21:17:31 +00:00
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void EGLOpenGLWindow::endRendering()
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{
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// printf("EGL window end rendering.\n");
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eglSwapBuffers(m_data->egl_display, m_data->egl_surface);
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2017-01-09 23:59:47 +00:00
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}
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2017-02-07 00:22:17 +00:00
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bool EGLOpenGLWindow::isModifierKeyPressed(int key) { return false; }
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2018-09-23 21:17:31 +00:00
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void EGLOpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback)
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{
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m_data->m_mouseMoveCallback = mouseCallback;
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2017-01-09 23:59:47 +00:00
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}
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2018-09-23 21:17:31 +00:00
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b3MouseMoveCallback EGLOpenGLWindow::getMouseMoveCallback()
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{
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return m_data->m_mouseMoveCallback;
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2017-01-09 23:59:47 +00:00
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}
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2017-02-07 00:22:17 +00:00
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void EGLOpenGLWindow::setMouseButtonCallback(
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2018-09-23 21:17:31 +00:00
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b3MouseButtonCallback mouseCallback)
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{
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m_data->m_mouseButtonCallback = mouseCallback;
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2017-01-09 23:59:47 +00:00
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}
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2018-09-23 21:17:31 +00:00
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b3MouseButtonCallback EGLOpenGLWindow::getMouseButtonCallback()
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{
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return m_data->m_mouseButtonCallback;
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2017-01-09 23:59:47 +00:00
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}
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2018-09-23 21:17:31 +00:00
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void EGLOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback)
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{
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|
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m_data->m_resizeCallback = resizeCallback;
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2017-01-09 23:59:47 +00:00
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}
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2018-09-23 21:17:31 +00:00
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b3ResizeCallback EGLOpenGLWindow::getResizeCallback()
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|
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{
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|
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return m_data->m_resizeCallback;
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2017-01-09 23:59:47 +00:00
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}
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2018-09-23 21:17:31 +00:00
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void EGLOpenGLWindow::setWheelCallback(b3WheelCallback wheelCallback)
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|
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{
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m_data->m_wheelCallback = wheelCallback;
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2017-01-09 23:59:47 +00:00
|
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}
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2018-09-23 21:17:31 +00:00
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b3WheelCallback EGLOpenGLWindow::getWheelCallback()
|
|
|
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{
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|
|
|
return m_data->m_wheelCallback;
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2017-01-09 23:59:47 +00:00
|
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}
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2018-09-23 21:17:31 +00:00
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|
void EGLOpenGLWindow::setKeyboardCallback(b3KeyboardCallback keyboardCallback)
|
|
|
|
{
|
|
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|
m_data->m_keyboardCallback = keyboardCallback;
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2017-01-09 23:59:47 +00:00
|
|
|
}
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|
2018-09-23 21:17:31 +00:00
|
|
|
b3KeyboardCallback EGLOpenGLWindow::getKeyboardCallback()
|
|
|
|
{
|
|
|
|
return m_data->m_keyboardCallback;
|
2017-01-09 23:59:47 +00:00
|
|
|
}
|
|
|
|
|
2017-02-07 00:22:17 +00:00
|
|
|
void EGLOpenGLWindow::setRenderCallback(b3RenderCallback renderCallback) {}
|
|
|
|
void EGLOpenGLWindow::setWindowTitle(const char* title) {}
|
2017-01-09 23:59:47 +00:00
|
|
|
|
2017-02-07 00:22:17 +00:00
|
|
|
float EGLOpenGLWindow::getRetinaScale() const { return 1.f; }
|
2017-01-09 23:59:47 +00:00
|
|
|
|
2017-02-07 00:22:17 +00:00
|
|
|
void EGLOpenGLWindow::setAllowRetina(bool allow) {}
|
2017-01-09 23:59:47 +00:00
|
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|
|
2017-02-07 00:22:17 +00:00
|
|
|
int EGLOpenGLWindow::getWidth() const { return m_data->m_windowWidth; }
|
2017-01-09 23:59:47 +00:00
|
|
|
|
2017-02-07 00:22:17 +00:00
|
|
|
int EGLOpenGLWindow::getHeight() const { return m_data->m_windowHeight; }
|
2017-01-09 23:59:47 +00:00
|
|
|
|
2018-09-23 21:17:31 +00:00
|
|
|
int EGLOpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength)
|
|
|
|
{
|
|
|
|
return 0;
|
2017-01-09 23:59:47 +00:00
|
|
|
}
|
|
|
|
|
2017-02-07 00:22:17 +00:00
|
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|
#endif // BT_USE_EGL
|