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# include "Dof6Spring2Setup.h"
# include "btBulletDynamicsCommon.h"
# include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
# include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
# include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
# include "BulletDynamics/MLCPSolvers/btLemkeSolver.h"
# include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
# include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
# ifndef M_PI
# define M_PI 3.14159265358979323846
# endif
# ifndef M_PI_2
# define M_PI_2 1.57079632679489661923
# endif
# ifndef M_PI_4
# define M_PI_4 0.785398163397448309616
# endif
extern float g_additionalBodyMass ;
//comment this out to compare with original spring constraint
# define USE_6DOF2
# ifdef USE_6DOF2
# define CONSTRAINT_TYPE btGeneric6DofSpring2Constraint
# define EXTRAPARAMS
# else
# define CONSTRAINT_TYPE btGeneric6DofSpringConstraint
# define EXTRAPARAMS ,true
# endif
# include "../CommonInterfaces/CommonRigidBodyBase.h"
struct Dof6Spring2Setup : public CommonRigidBodyBase
{
struct Dof6Spring2SetupInternalData * m_data ;
Dof6Spring2Setup ( struct GUIHelperInterface * helper ) ;
virtual ~ Dof6Spring2Setup ( ) ;
virtual void initPhysics ( ) ;
virtual void stepSimulation ( float deltaTime ) ;
void animate ( ) ;
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virtual void resetCamera ( )
{
float dist = 5 ;
float pitch = 722 ;
float yaw = 35 ;
float targetPos [ 3 ] = { 4 , 2 , - 11 } ;
m_guiHelper - > resetCamera ( dist , pitch , yaw , targetPos [ 0 ] , targetPos [ 1 ] , targetPos [ 2 ] ) ;
}
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} ;
struct Dof6Spring2SetupInternalData
{
btRigidBody * m_TranslateSpringBody ;
btRigidBody * m_TranslateSpringBody2 ;
btRigidBody * m_RotateSpringBody ;
btRigidBody * m_RotateSpringBody2 ;
btRigidBody * m_BouncingTranslateBody ;
btRigidBody * m_MotorBody ;
btRigidBody * m_ServoMotorBody ;
btRigidBody * m_ChainLeftBody ;
btRigidBody * m_ChainRightBody ;
CONSTRAINT_TYPE * m_ServoMotorConstraint ;
CONSTRAINT_TYPE * m_ChainLeftConstraint ;
CONSTRAINT_TYPE * m_ChainRightConstraint ;
float mDt ;
unsigned int frameID ;
Dof6Spring2SetupInternalData ( )
: mDt ( 1. / 60. ) , frameID ( 0 )
{
}
} ;
Dof6Spring2Setup : : Dof6Spring2Setup ( struct GUIHelperInterface * helper )
: CommonRigidBodyBase ( helper )
{
m_data = new Dof6Spring2SetupInternalData ;
}
Dof6Spring2Setup : : ~ Dof6Spring2Setup ( )
{
exitPhysics ( ) ;
delete m_data ;
}
void Dof6Spring2Setup : : initPhysics ( )
{
// Setup the basic world
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m_guiHelper - > setUpAxis ( 1 ) ;
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m_collisionConfiguration = new btDefaultCollisionConfiguration ( ) ;
m_dispatcher = new btCollisionDispatcher ( m_collisionConfiguration ) ;
btVector3 worldAabbMin ( - 10000 , - 10000 , - 10000 ) ;
btVector3 worldAabbMax ( 10000 , 10000 , 10000 ) ;
m_broadphase = new btAxisSweep3 ( worldAabbMin , worldAabbMax ) ;
/////// uncomment the corresponding line to test a solver.
//m_solver = new btSequentialImpulseConstraintSolver;
m_solver = new btNNCGConstraintSolver ;
//m_solver = new btMLCPSolver(new btSolveProjectedGaussSeidel());
//m_solver = new btMLCPSolver(new btDantzigSolver());
//m_solver = new btMLCPSolver(new btLemkeSolver());
m_dynamicsWorld = new btDiscreteDynamicsWorld ( m_dispatcher , m_broadphase , m_solver , m_collisionConfiguration ) ;
m_dynamicsWorld - > getDispatchInfo ( ) . m_useContinuous = true ;
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m_guiHelper - > createPhysicsDebugDrawer ( m_dynamicsWorld ) ;
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m_dynamicsWorld - > setGravity ( btVector3 ( 0 , 0 , 0 ) ) ;
// Setup a big ground box
{
btCollisionShape * groundShape = new btBoxShape ( btVector3 ( btScalar ( 200. ) , btScalar ( 5. ) , btScalar ( 200. ) ) ) ;
btTransform groundTransform ;
groundTransform . setIdentity ( ) ;
groundTransform . setOrigin ( btVector3 ( 0 , - 10 , 0 ) ) ;
# define CREATE_GROUND_COLLISION_OBJECT 1
# ifdef CREATE_GROUND_COLLISION_OBJECT
btCollisionObject * fixedGround = new btCollisionObject ( ) ;
fixedGround - > setCollisionShape ( groundShape ) ;
fixedGround - > setWorldTransform ( groundTransform ) ;
m_dynamicsWorld - > addCollisionObject ( fixedGround ) ;
# else
localCreateRigidBody ( btScalar ( 0. ) , groundTransform , groundShape ) ;
# endif //CREATE_GROUND_COLLISION_OBJECT
}
m_dynamicsWorld - > getSolverInfo ( ) . m_numIterations = 100 ;
btCollisionShape * shape ;
btVector3 localInertia ( 0 , 0 , 0 ) ;
btDefaultMotionState * motionState ;
btTransform bodyTransform ;
btScalar mass ;
btTransform localA ;
btTransform localB ;
CONSTRAINT_TYPE * constraint ;
//static body centered in the origo
mass = 0.0 ;
shape = new btBoxShape ( btVector3 ( 0.5 , 0.5 , 0.5 ) ) ;
localInertia = btVector3 ( 0 , 0 , 0 ) ;
bodyTransform . setIdentity ( ) ;
motionState = new btDefaultMotionState ( bodyTransform ) ;
btRigidBody * staticBody = new btRigidBody ( mass , motionState , shape , localInertia ) ;
/////////// box with undamped translate spring attached to static body
/////////// the box should oscillate left-to-right forever
{
mass = 1.0 ;
shape = new btBoxShape ( btVector3 ( 0.5 , 0.5 , 0.5 ) ) ;
shape - > calculateLocalInertia ( mass , localInertia ) ;
bodyTransform . setIdentity ( ) ;
bodyTransform . setOrigin ( btVector3 ( - 2 , 0 , - 5 ) ) ;
motionState = new btDefaultMotionState ( bodyTransform ) ;
m_data - > m_TranslateSpringBody = new btRigidBody ( mass , motionState , shape , localInertia ) ;
m_data - > m_TranslateSpringBody - > setActivationState ( DISABLE_DEACTIVATION ) ;
m_dynamicsWorld - > addRigidBody ( m_data - > m_TranslateSpringBody ) ;
localA . setIdentity ( ) ; localA . getOrigin ( ) = btVector3 ( 0 , 0 , - 5 ) ;
localB . setIdentity ( ) ;
constraint = new CONSTRAINT_TYPE ( * staticBody , * m_data - > m_TranslateSpringBody , localA , localB EXTRAPARAMS ) ;
constraint - > setLimit ( 0 , 1 , - 1 ) ;
constraint - > setLimit ( 1 , 0 , 0 ) ;
constraint - > setLimit ( 2 , 0 , 0 ) ;
constraint - > setLimit ( 3 , 0 , 0 ) ;
constraint - > setLimit ( 4 , 0 , 0 ) ;
constraint - > setLimit ( 5 , 0 , 0 ) ;
constraint - > enableSpring ( 0 , true ) ;
constraint - > setStiffness ( 0 , 100 ) ;
# ifdef USE_6DOF2
constraint - > setDamping ( 0 , 0 ) ;
# else
constraint - > setDamping ( 0 , 1 ) ;
# endif
constraint - > setEquilibriumPoint ( 0 , 0 ) ;
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constraint - > setDbgDrawSize ( btScalar ( 2.f ) ) ;
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m_dynamicsWorld - > addConstraint ( constraint , true ) ;
}
/////////// box with rotate spring, attached to static body
/////////// box should swing (rotate) left-to-right forever
{
mass = 1.0 ;
shape = new btBoxShape ( btVector3 ( 0.5 , 0.5 , 0.5 ) ) ;
shape - > calculateLocalInertia ( mass , localInertia ) ;
bodyTransform . setIdentity ( ) ;
bodyTransform . getBasis ( ) . setEulerZYX ( 0 , 0 , M_PI_2 ) ;
motionState = new btDefaultMotionState ( bodyTransform ) ;
m_data - > m_RotateSpringBody = new btRigidBody ( mass , motionState , shape , localInertia ) ;
m_data - > m_RotateSpringBody - > setActivationState ( DISABLE_DEACTIVATION ) ;
m_dynamicsWorld - > addRigidBody ( m_data - > m_RotateSpringBody ) ;
localA . setIdentity ( ) ; localA . getOrigin ( ) = btVector3 ( 0 , 0 , 0 ) ;
localB . setIdentity ( ) ; localB . setOrigin ( btVector3 ( 0 , 0.5 , 0 ) ) ;
constraint = new CONSTRAINT_TYPE ( * staticBody , * m_data - > m_RotateSpringBody , localA , localB EXTRAPARAMS ) ;
constraint - > setLimit ( 0 , 0 , 0 ) ;
constraint - > setLimit ( 1 , 0 , 0 ) ;
constraint - > setLimit ( 2 , 0 , 0 ) ;
constraint - > setLimit ( 3 , 0 , 0 ) ;
constraint - > setLimit ( 4 , 0 , 0 ) ;
constraint - > setLimit ( 5 , 1 , - 1 ) ;
constraint - > enableSpring ( 5 , true ) ;
constraint - > setStiffness ( 5 , 100 ) ;
# ifdef USE_6DOF2
constraint - > setDamping ( 5 , 0 ) ;
# else
constraint - > setDamping ( 5 , 1 ) ;
# endif
constraint - > setEquilibriumPoint ( 0 , 0 ) ;
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constraint - > setDbgDrawSize ( btScalar ( 2.f ) ) ;
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m_dynamicsWorld - > addConstraint ( constraint , true ) ;
}
/////////// box with bouncing constraint, translation is bounced at the positive x limit, but not at the negative limit
/////////// bouncing can not be set independently at low and high limits, so two constraints will be created: one that defines the low (non bouncing) limit, and one that defines the high (bouncing) limit
/////////// the box should move to the left (as an impulse will be applied to it periodically) until it reaches its limit, then bounce back
{
mass = 1.0 ;
shape = new btBoxShape ( btVector3 ( 0.5 , 0.5 , 0.5 ) ) ;
shape - > calculateLocalInertia ( mass , localInertia ) ;
bodyTransform . setIdentity ( ) ;
bodyTransform . setOrigin ( btVector3 ( 0 , 0 , - 3 ) ) ;
motionState = new btDefaultMotionState ( bodyTransform ) ;
m_data - > m_BouncingTranslateBody = new btRigidBody ( mass , motionState , shape , localInertia ) ;
m_data - > m_BouncingTranslateBody - > setActivationState ( DISABLE_DEACTIVATION ) ;
m_data - > m_BouncingTranslateBody - > setDeactivationTime ( btScalar ( 20000000 ) ) ;
m_dynamicsWorld - > addRigidBody ( m_data - > m_BouncingTranslateBody ) ;
localA . setIdentity ( ) ; localA . getOrigin ( ) = btVector3 ( 0 , 0 , 0 ) ;
localB . setIdentity ( ) ;
constraint = new CONSTRAINT_TYPE ( * staticBody , * m_data - > m_BouncingTranslateBody , localA , localB EXTRAPARAMS ) ;
constraint - > setLimit ( 0 , - 2 , SIMD_INFINITY ) ;
constraint - > setLimit ( 1 , 0 , 0 ) ;
constraint - > setLimit ( 2 , - 3 , - 3 ) ;
constraint - > setLimit ( 3 , 0 , 0 ) ;
constraint - > setLimit ( 4 , 0 , 0 ) ;
constraint - > setLimit ( 5 , 0 , 0 ) ;
# ifdef USE_6DOF2
constraint - > setBounce ( 0 , 0 ) ;
# else //bounce is named restitution in 6dofspring, but not implemented for translational limit motor, so the following line has no effect
constraint - > getTranslationalLimitMotor ( ) - > m_restitution = 0.0 ;
# endif
constraint - > setParam ( BT_CONSTRAINT_STOP_ERP , 0.995 , 0 ) ;
constraint - > setParam ( BT_CONSTRAINT_STOP_CFM , 0.0 , 0 ) ;
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constraint - > setDbgDrawSize ( btScalar ( 2.f ) ) ;
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m_dynamicsWorld - > addConstraint ( constraint , true ) ;
constraint = new CONSTRAINT_TYPE ( * staticBody , * m_data - > m_BouncingTranslateBody , localA , localB EXTRAPARAMS ) ;
constraint - > setLimit ( 0 , - SIMD_INFINITY , 2 ) ;
constraint - > setLimit ( 1 , 0 , 0 ) ;
constraint - > setLimit ( 2 , - 3 , - 3 ) ;
constraint - > setLimit ( 3 , 0 , 0 ) ;
constraint - > setLimit ( 4 , 0 , 0 ) ;
constraint - > setLimit ( 5 , 0 , 0 ) ;
# ifdef USE_6DOF2
constraint - > setBounce ( 0 , 1 ) ;
# else //bounce is named restitution in 6dofspring, but not implemented for translational limit motor, so the following line has no effect
constraint - > getTranslationalLimitMotor ( ) - > m_restitution = 1.0 ;
# endif
constraint - > setParam ( BT_CONSTRAINT_STOP_ERP , 0.995 , 0 ) ;
constraint - > setParam ( BT_CONSTRAINT_STOP_CFM , 0.0 , 0 ) ;
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constraint - > setDbgDrawSize ( btScalar ( 2.f ) ) ;
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m_dynamicsWorld - > addConstraint ( constraint , true ) ;
}
/////////// box with rotational motor, attached to static body
/////////// the box should rotate around the y axis
{
mass = 1.0 ;
shape = new btBoxShape ( btVector3 ( 0.5 , 0.5 , 0.5 ) ) ;
shape - > calculateLocalInertia ( mass , localInertia ) ;
bodyTransform . setIdentity ( ) ;
bodyTransform . setOrigin ( btVector3 ( 4 , 0 , 0 ) ) ;
motionState = new btDefaultMotionState ( bodyTransform ) ;
m_data - > m_MotorBody = new btRigidBody ( mass , motionState , shape , localInertia ) ;
m_data - > m_MotorBody - > setActivationState ( DISABLE_DEACTIVATION ) ;
m_dynamicsWorld - > addRigidBody ( m_data - > m_MotorBody ) ;
localA . setIdentity ( ) ; localA . getOrigin ( ) = btVector3 ( 4 , 0 , 0 ) ;
localB . setIdentity ( ) ;
constraint = new CONSTRAINT_TYPE ( * staticBody , * m_data - > m_MotorBody , localA , localB EXTRAPARAMS ) ;
constraint - > setLimit ( 0 , 0 , 0 ) ;
constraint - > setLimit ( 1 , 0 , 0 ) ;
constraint - > setLimit ( 2 , 0 , 0 ) ;
constraint - > setLimit ( 3 , 0 , 0 ) ;
constraint - > setLimit ( 4 , 0 , 0 ) ;
constraint - > setLimit ( 5 , 1 , - 1 ) ;
# ifdef USE_6DOF2
constraint - > enableMotor ( 5 , true ) ;
constraint - > setTargetVelocity ( 5 , 3.f ) ;
constraint - > setMaxMotorForce ( 5 , 10.f ) ;
# else
constraint - > getRotationalLimitMotor ( 2 ) - > m_enableMotor = true ;
constraint - > getRotationalLimitMotor ( 2 ) - > m_targetVelocity = 3.f ;
constraint - > getRotationalLimitMotor ( 2 ) - > m_maxMotorForce = 10 ;
# endif
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constraint - > setDbgDrawSize ( btScalar ( 2.f ) ) ;
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m_dynamicsWorld - > addConstraint ( constraint , true ) ;
}
/////////// box with rotational servo motor, attached to static body
/////////// the box should rotate around the y axis until it reaches its target
/////////// the target will be negated periodically
{
mass = 1.0 ;
shape = new btBoxShape ( btVector3 ( 0.5 , 0.5 , 0.5 ) ) ;
shape - > calculateLocalInertia ( mass , localInertia ) ;
bodyTransform . setIdentity ( ) ;
bodyTransform . setOrigin ( btVector3 ( 7 , 0 , 0 ) ) ;
motionState = new btDefaultMotionState ( bodyTransform ) ;
m_data - > m_ServoMotorBody = new btRigidBody ( mass , motionState , shape , localInertia ) ;
m_data - > m_ServoMotorBody - > setActivationState ( DISABLE_DEACTIVATION ) ;
m_dynamicsWorld - > addRigidBody ( m_data - > m_ServoMotorBody ) ;
localA . setIdentity ( ) ; localA . getOrigin ( ) = btVector3 ( 7 , 0 , 0 ) ;
localB . setIdentity ( ) ;
constraint = new CONSTRAINT_TYPE ( * staticBody , * m_data - > m_ServoMotorBody , localA , localB EXTRAPARAMS ) ;
constraint - > setLimit ( 0 , 0 , 0 ) ;
constraint - > setLimit ( 1 , 0 , 0 ) ;
constraint - > setLimit ( 2 , 0 , 0 ) ;
constraint - > setLimit ( 3 , 0 , 0 ) ;
constraint - > setLimit ( 4 , 0 , 0 ) ;
constraint - > setLimit ( 5 , 1 , - 1 ) ;
# ifdef USE_6DOF2
constraint - > enableMotor ( 5 , true ) ;
constraint - > setTargetVelocity ( 5 , 3.f ) ;
constraint - > setMaxMotorForce ( 5 , 10.f ) ;
constraint - > setServo ( 5 , true ) ;
constraint - > setServoTarget ( 5 , M_PI_2 ) ;
# else
constraint - > getRotationalLimitMotor ( 2 ) - > m_enableMotor = true ;
constraint - > getRotationalLimitMotor ( 2 ) - > m_targetVelocity = 3.f ;
constraint - > getRotationalLimitMotor ( 2 ) - > m_maxMotorForce = 10 ;
//servo motor is not implemented in 6dofspring constraint
# endif
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constraint - > setDbgDrawSize ( btScalar ( 2.f ) ) ;
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m_dynamicsWorld - > addConstraint ( constraint , true ) ;
m_data - > m_ServoMotorConstraint = constraint ;
}
////////// chain of boxes linked together with fully limited rotational and translational constraints
////////// the chain will be pulled to the left and to the right periodically. They should strictly stick together.
{
btScalar limitConstraintStrength = 0.6 ;
int bodycount = 10 ;
btRigidBody * prevBody = 0 ;
for ( int i = 0 ; i < bodycount ; + + i )
{
mass = 1.0 ;
shape = new btBoxShape ( btVector3 ( 0.5 , 0.5 , 0.5 ) ) ;
shape - > calculateLocalInertia ( mass , localInertia ) ;
bodyTransform . setIdentity ( ) ;
bodyTransform . setOrigin ( btVector3 ( - i , 0 , 3 ) ) ;
motionState = new btDefaultMotionState ( bodyTransform ) ;
btRigidBody * body = new btRigidBody ( mass , motionState , shape , localInertia ) ;
body - > setActivationState ( DISABLE_DEACTIVATION ) ;
m_dynamicsWorld - > addRigidBody ( body ) ;
if ( prevBody ! = 0 )
{
localB . setIdentity ( ) ;
localB . setOrigin ( btVector3 ( 0.5 , 0 , 0 ) ) ;
btTransform localA ;
localA . setIdentity ( ) ;
localA . setOrigin ( btVector3 ( - 0.5 , 0 , 0 ) ) ;
CONSTRAINT_TYPE * constraint = new CONSTRAINT_TYPE ( * prevBody , * body , localA , localB EXTRAPARAMS ) ;
constraint - > setLimit ( 0 , - 0.01 , 0.01 ) ;
constraint - > setLimit ( 1 , 0 , 0 ) ;
constraint - > setLimit ( 2 , 0 , 0 ) ;
constraint - > setLimit ( 3 , 0 , 0 ) ;
constraint - > setLimit ( 4 , 0 , 0 ) ;
constraint - > setLimit ( 5 , 0 , 0 ) ;
for ( int a = 0 ; a < 6 ; + + a )
{
constraint - > setParam ( BT_CONSTRAINT_STOP_ERP , 0.9 , a ) ;
constraint - > setParam ( BT_CONSTRAINT_STOP_CFM , 0.0 , a ) ;
}
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constraint - > setDbgDrawSize ( btScalar ( 1.f ) ) ;
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m_dynamicsWorld - > addConstraint ( constraint , true ) ;
if ( i < bodycount - 1 )
{
localA . setIdentity ( ) ; localA . getOrigin ( ) = btVector3 ( 0 , 0 , 3 ) ;
localB . setIdentity ( ) ;
CONSTRAINT_TYPE * constraintZY = new CONSTRAINT_TYPE ( * staticBody , * body , localA , localB EXTRAPARAMS ) ;
constraintZY - > setLimit ( 0 , 1 , - 1 ) ;
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constraintZY - > setDbgDrawSize ( btScalar ( 1.f ) ) ;
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m_dynamicsWorld - > addConstraint ( constraintZY , true ) ;
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}
}
else
{
localA . setIdentity ( ) ; localA . getOrigin ( ) = btVector3 ( bodycount , 0 , 3 ) ;
localB . setIdentity ( ) ;
localB . setOrigin ( btVector3 ( 0 , 0 , 0 ) ) ;
m_data - > m_ChainLeftBody = body ;
m_data - > m_ChainLeftConstraint = new CONSTRAINT_TYPE ( * staticBody , * body , localA , localB EXTRAPARAMS ) ;
m_data - > m_ChainLeftConstraint - > setLimit ( 3 , 0 , 0 ) ;
m_data - > m_ChainLeftConstraint - > setLimit ( 4 , 0 , 0 ) ;
m_data - > m_ChainLeftConstraint - > setLimit ( 5 , 0 , 0 ) ;
for ( int a = 0 ; a < 6 ; + + a )
{
m_data - > m_ChainLeftConstraint - > setParam ( BT_CONSTRAINT_STOP_ERP , limitConstraintStrength , a ) ;
m_data - > m_ChainLeftConstraint - > setParam ( BT_CONSTRAINT_STOP_CFM , 0.0 , a ) ;
}
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m_data - > m_ChainLeftConstraint - > setDbgDrawSize ( btScalar ( 1.f ) ) ;
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m_dynamicsWorld - > addConstraint ( m_data - > m_ChainLeftConstraint , true ) ;
}
prevBody = body ;
}
m_data - > m_ChainRightBody = prevBody ;
localA . setIdentity ( ) ; localA . getOrigin ( ) = btVector3 ( - bodycount , 0 , 3 ) ;
localB . setIdentity ( ) ;
localB . setOrigin ( btVector3 ( 0 , 0 , 0 ) ) ;
m_data - > m_ChainRightConstraint = new CONSTRAINT_TYPE ( * staticBody , * m_data - > m_ChainRightBody , localA , localB EXTRAPARAMS ) ;
m_data - > m_ChainRightConstraint - > setLimit ( 3 , 0 , 0 ) ;
m_data - > m_ChainRightConstraint - > setLimit ( 4 , 0 , 0 ) ;
m_data - > m_ChainRightConstraint - > setLimit ( 5 , 0 , 0 ) ;
for ( int a = 0 ; a < 6 ; + + a )
{
m_data - > m_ChainRightConstraint - > setParam ( BT_CONSTRAINT_STOP_ERP , limitConstraintStrength , a ) ;
m_data - > m_ChainRightConstraint - > setParam ( BT_CONSTRAINT_STOP_CFM , 0.0 , a ) ;
}
}
m_guiHelper - > autogenerateGraphicsObjects ( m_dynamicsWorld ) ;
}
void Dof6Spring2Setup : : animate ( )
{
/////// servo motor: flip its target periodically
# ifdef USE_6DOF2
static float servoNextFrame = - 1 ;
if ( servoNextFrame < 0 )
{
m_data - > m_ServoMotorConstraint - > getRotationalLimitMotor ( 2 ) - > m_servoTarget * = - 1 ;
servoNextFrame = 3.0 ;
}
servoNextFrame - = m_data - > mDt ;
# endif
/////// constraint chain: pull the chain left and right periodically
static float chainNextFrame = - 1 ;
static bool left = true ;
if ( chainNextFrame < 0 )
{
if ( ! left )
{
m_data - > m_ChainRightBody - > setActivationState ( ACTIVE_TAG ) ;
m_dynamicsWorld - > removeConstraint ( m_data - > m_ChainRightConstraint ) ;
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m_data - > m_ChainLeftConstraint - > setDbgDrawSize ( btScalar ( 2.f ) ) ;
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m_dynamicsWorld - > addConstraint ( m_data - > m_ChainLeftConstraint , true ) ;
}
else
{
m_data - > m_ChainLeftBody - > setActivationState ( ACTIVE_TAG ) ;
m_dynamicsWorld - > removeConstraint ( m_data - > m_ChainLeftConstraint ) ;
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m_data - > m_ChainRightConstraint - > setDbgDrawSize ( btScalar ( 2.f ) ) ;
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m_dynamicsWorld - > addConstraint ( m_data - > m_ChainRightConstraint , true ) ;
}
chainNextFrame = 3.0 ;
left = ! left ;
}
chainNextFrame - = m_data - > mDt ;
/////// bouncing constraint: push the box periodically
m_data - > m_BouncingTranslateBody - > setActivationState ( ACTIVE_TAG ) ;
static float bounceNextFrame = - 1 ;
if ( bounceNextFrame < 0 )
{
m_data - > m_BouncingTranslateBody - > applyCentralImpulse ( btVector3 ( 10 , 0 , 0 ) ) ;
bounceNextFrame = 3.0 ;
}
bounceNextFrame - = m_data - > mDt ;
m_data - > frameID + + ;
}
void Dof6Spring2Setup : : stepSimulation ( float deltaTime )
{
animate ( ) ;
m_dynamicsWorld - > stepSimulation ( deltaTime ) ;
}
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class CommonExampleInterface * Dof6Spring2CreateFunc ( CommonExampleOptions & options )
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{
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return new Dof6Spring2Setup ( options . m_guiHelper ) ;
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}