bullet3/test/GwenOpenGLTest/Numeric.cpp

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#include "UnitTest.h"
#include "Gwen/Controls/NumericUpDown.h"
using namespace Gwen;
class Numeric : public GUnit
{
public:
GWEN_CONTROL_INLINE(Numeric, GUnit)
{
Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown(this);
pCtrl->SetBounds(10, 10, 50, 20);
pCtrl->SetValue(50);
pCtrl->SetMax(1000);
pCtrl->SetMin(-1000);
// pCtrl->onPress.Add( this, &ThisClass::onButtonA );
}
void onButtonA(Controls::Base* pControl)
{
// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
}
};
DEFINE_UNIT_TEST(Numeric, L"Numeric");