bullet3/test/GwenOpenGLTest/Numeric.cpp

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#include "UnitTest.h"
#include "Gwen/Controls/NumericUpDown.h"
using namespace Gwen;
class Numeric : public GUnit
{
public:
GWEN_CONTROL_INLINE( Numeric, GUnit )
{
Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown( this );
pCtrl->SetBounds( 10, 10, 50, 20 );
pCtrl->SetValue( 50 );
pCtrl->SetMax( 1000 );
pCtrl->SetMin( -1000 );
// pCtrl->onPress.Add( this, &ThisClass::onButtonA );
}
void onButtonA( Controls::Base* pControl )
{
// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
}
};
DEFINE_UNIT_TEST( Numeric, L"Numeric" );