2015-11-23 04:50:32 +00:00
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#ifndef PHYSICS_SERVER_H
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#define PHYSICS_SERVER_H
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2015-05-28 23:05:24 +00:00
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2015-08-20 05:51:16 +00:00
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#include "LinearMath/btVector3.h"
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2015-11-23 04:50:32 +00:00
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class PhysicsServer
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2015-07-14 22:30:17 +00:00
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{
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2015-07-31 06:22:44 +00:00
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2015-07-14 22:30:17 +00:00
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public:
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2015-08-07 07:13:26 +00:00
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2015-11-23 04:50:32 +00:00
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virtual ~PhysicsServer();
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virtual void setSharedMemoryKey(int key)=0;
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virtual bool connectSharedMemory( struct GUIHelperInterface* guiHelper)=0;
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2015-07-14 22:30:17 +00:00
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2015-11-23 04:50:32 +00:00
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virtual void disconnectSharedMemory (bool deInitializeSharedMemory)=0;
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2015-07-14 22:30:17 +00:00
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2015-11-23 04:50:32 +00:00
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virtual void processClientCommands()=0;
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2015-07-14 22:30:17 +00:00
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2015-11-23 04:50:32 +00:00
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// virtual bool supportsJointMotor(class btMultiBody* body, int linkIndex)=0;
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2015-07-14 22:30:17 +00:00
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2015-09-04 18:28:08 +00:00
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//@todo(erwincoumans) Should we have shared memory commands for picking objects?
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///The pickBody method will try to pick the first body along a ray, return true if succeeds, false otherwise
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print better error warning, in case the physics client/server version mismatch.
fix in b3HashString
remove many unused dependencies from kuka_grasp_block_playback.py (time,math, datetime ,numpy,pylab ,sys, os, fnmatch,argparse were not used!)
move block_grasp_log.bin from Bullet3/data to Bullet3/examples/pybullet/examples/data folder.
PhysicsServerCommandProcessor, derive from CommandProcessorInterface to prepare for different back-end implementation
2017-05-29 00:05:18 +00:00
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld){return false;}
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virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld){return false;}
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virtual void removePickingConstraint(){}
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2015-09-04 18:28:08 +00:00
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2015-08-07 07:13:26 +00:00
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//for physicsDebugDraw and renderScene are mainly for debugging purposes
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//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
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//to a physics client, over shared memory
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print better error warning, in case the physics client/server version mismatch.
fix in b3HashString
remove many unused dependencies from kuka_grasp_block_playback.py (time,math, datetime ,numpy,pylab ,sys, os, fnmatch,argparse were not used!)
move block_grasp_log.bin from Bullet3/data to Bullet3/examples/pybullet/examples/data folder.
PhysicsServerCommandProcessor, derive from CommandProcessorInterface to prepare for different back-end implementation
2017-05-29 00:05:18 +00:00
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virtual void physicsDebugDraw(int debugDrawFlags){}
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virtual void renderScene(int renderFlags){}
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2015-08-20 05:51:16 +00:00
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print better error warning, in case the physics client/server version mismatch.
fix in b3HashString
remove many unused dependencies from kuka_grasp_block_playback.py (time,math, datetime ,numpy,pylab ,sys, os, fnmatch,argparse were not used!)
move block_grasp_log.bin from Bullet3/data to Bullet3/examples/pybullet/examples/data folder.
PhysicsServerCommandProcessor, derive from CommandProcessorInterface to prepare for different back-end implementation
2017-05-29 00:05:18 +00:00
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virtual void enableCommandLogging(bool enable, const char* fileName){}
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virtual void replayFromLogFile(const char* fileName){}
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2015-10-30 17:30:48 +00:00
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2015-07-14 22:30:17 +00:00
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};
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2015-11-23 04:50:32 +00:00
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#endif //PHYSICS_SERVER_H
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2015-05-28 23:05:24 +00:00
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