bullet3/BulletDynamics/Vehicle/VehicleRaycaster.h

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/*
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef VEHICLE_RAYCASTER_H
#define VEHICLE_RAYCASTER_H
#include "SimdVector3.h"
/// VehicleRaycaster is provides interface for between vehicle simulation and raycasting
struct VehicleRaycaster
{
struct VehicleRaycasterResult
{
VehicleRaycasterResult() :m_distFraction(-1.f){};
SimdVector3 m_hitPointInWorld;
SimdVector3 m_hitNormalInWorld;
SimdScalar m_distFraction;
};
virtual void* CastRay(const SimdVector3& from,const SimdVector3& to, VehicleRaycasterResult& result) = 0;
};
#endif //VEHICLE_RAYCASTER_H