Merge pull request #3287 from glebm/heightfield-accel

heightfield: improve `processAllTriangles` performance
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erwincoumans 2021-03-11 17:10:20 -08:00 committed by GitHub
commit 2bd7fa7064
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4 changed files with 120 additions and 15 deletions

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@ -232,6 +232,30 @@ getQuantized(
return (int)(x + 0.5);
}
// Equivalent to std::minmax({a, b, c}).
// Performs at most 3 comparisons.
static btHeightfieldTerrainShape::Range minmaxRange(btScalar a, btScalar b, btScalar c)
{
if (a > b)
{
if (b > c)
return btHeightfieldTerrainShape::Range(c, a);
else if (a > c)
return btHeightfieldTerrainShape::Range(b, a);
else
return btHeightfieldTerrainShape::Range(b, c);
}
else
{
if (a > c)
return btHeightfieldTerrainShape::Range(c, b);
else if (b > c)
return btHeightfieldTerrainShape::Range(a, b);
else
return btHeightfieldTerrainShape::Range(a, c);
}
}
/// given input vector, return quantized version
/**
This routine is basically determining the gridpoint indices for a given
@ -334,7 +358,8 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
}
// TODO If m_vboundsGrid is available, use it to determine if we really need to process this area
const Range aabbUpRange(aabbMin[m_upAxis], aabbMax[m_upAxis]);
for (int j = startJ; j < endJ; j++)
{
for (int x = startX; x < endX; x++)
@ -349,29 +374,51 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j + x) & 1)) || (m_useZigzagSubdivision && !(j & 1)))
{
//first triangle
getVertex(x, j, vertices[indices[0]]);
getVertex(x, j + 1, vertices[indices[1]]);
getVertex(x + 1, j + 1, vertices[indices[2]]);
callback->processTriangle(vertices, 2 * x, j);
//second triangle
// getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman
getVertex(x + 1, j + 1, vertices[indices[1]]);
// Skip triangle processing if the triangle is out-of-AABB.
Range upRange = minmaxRange(vertices[0][m_upAxis], vertices[1][m_upAxis], vertices[2][m_upAxis]);
if (upRange.overlaps(aabbUpRange))
callback->processTriangle(vertices, 2 * x, j);
// already set: getVertex(x, j, vertices[indices[0]])
// equivalent to: getVertex(x + 1, j + 1, vertices[indices[1]]);
vertices[indices[1]] = vertices[indices[2]];
getVertex(x + 1, j, vertices[indices[2]]);
callback->processTriangle(vertices, 2 * x+1, j);
upRange.min = btMin(upRange.min, vertices[indices[2]][m_upAxis]);
upRange.max = btMax(upRange.max, vertices[indices[2]][m_upAxis]);
if (upRange.overlaps(aabbUpRange))
callback->processTriangle(vertices, 2 * x + 1, j);
}
else
{
//first triangle
getVertex(x, j, vertices[indices[0]]);
getVertex(x, j + 1, vertices[indices[1]]);
getVertex(x + 1, j, vertices[indices[2]]);
callback->processTriangle(vertices, 2 * x, j);
//second triangle
getVertex(x + 1, j, vertices[indices[0]]);
//getVertex(x,j+1,vertices[1]);
// Skip triangle processing if the triangle is out-of-AABB.
Range upRange = minmaxRange(vertices[0][m_upAxis], vertices[1][m_upAxis], vertices[2][m_upAxis]);
if (upRange.overlaps(aabbUpRange))
callback->processTriangle(vertices, 2 * x, j);
// already set: getVertex(x, j + 1, vertices[indices[1]]);
// equivalent to: getVertex(x + 1, j, vertices[indices[0]]);
vertices[indices[0]] = vertices[indices[2]];
getVertex(x + 1, j + 1, vertices[indices[2]]);
callback->processTriangle(vertices, 2 * x+1, j);
upRange.min = btMin(upRange.min, vertices[indices[2]][m_upAxis]);
upRange.max = btMax(upRange.max, vertices[indices[2]][m_upAxis]);
if (upRange.overlaps(aabbUpRange))
callback->processTriangle(vertices, 2 * x + 1, j);
}
}
}
@ -846,4 +893,4 @@ void btHeightfieldTerrainShape::buildAccelerator(int chunkSize)
void btHeightfieldTerrainShape::clearAccelerator()
{
m_vboundsGrid.clear();
}
}

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@ -75,6 +75,14 @@ btHeightfieldTerrainShape : public btConcaveShape
public:
struct Range
{
Range() {}
Range(btScalar min, btScalar max) : min(min), max(max) {}
bool overlaps(const Range& other) const
{
return !(min > other.max || max < other.min);
}
btScalar min;
btScalar max;
};
@ -218,4 +226,4 @@ public:
}
};
#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H

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@ -25,10 +25,13 @@ ENDIF()
../../src/BulletCollision/CollisionShapes/btSphereShape.cpp
../../src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
../../src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
../../src/BulletCollision/CollisionShapes/btConcaveShape.cpp
../../src/BulletCollision/CollisionShapes/btConvexShape.cpp
../../src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
../../src/BulletCollision/CollisionShapes/btCollisionShape.cpp
../../src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp
../../src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
../../src/BulletCollision/CollisionShapes/btTriangleCallback.cpp
)
ADD_TEST(Test_Collision_PASS Test_Collision)

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@ -20,9 +20,12 @@ subject to the following restrictions:
///Todo: the test needs proper coverage and using a convex hull point cloud
///Also the GJK, EPA and MPR should be improved, both quality and performance
#include <vector>
#include <gtest/gtest.h>
#include "SphereSphereCollision.h"
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
@ -30,6 +33,8 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa3.h"
#include "BulletCollision/NarrowPhaseCollision/btMprPenetration.h"
namespace {
btVector3 MyBulletShapeSupportFunc(const void* shapeAptr, const btVector3& dir, bool includeMargin)
{
btConvexShape* shape = (btConvexShape*)shapeAptr;
@ -249,6 +254,48 @@ TEST(BulletCollisionTest, AnalyticSphereSphereDistance)
testSphereSphereDistance(SSTM_ANALYTIC, 0.00001);
}
class TriangleCollector : public btTriangleCallback
{
public:
std::vector<btVector3> *triangles;
explicit TriangleCollector(std::vector<btVector3>* triangles) : triangles(triangles) {}
virtual ~TriangleCollector() {}
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
triangles->push_back(*triangle);
}
};
TEST(BulletCollisionTest, Heightfield_ProcessAllTriangles_FiltersByUpAxis)
{
// A flat 2x2 heightfield.
const btScalar heightFieldData[] = {
10.0, 10.0,
10.0, 10.0,
};
btHeightfieldTerrainShape shape(
/*heightStickWidth=*/2, /*heightStickLength=*/2,
&heightFieldData[0], /*heightScale=*/1,
/*minHeight=*/-10.0, /*maxHeight=*/10.0,
/*upAxis=*/2, PHY_FLOAT, /*flipQuadEdges=*/false);
std::vector<btVector3> triangles;
TriangleCollector collector(&triangles);
// AABB overlaps with the heightfield on upAxis.
shape.processAllTriangles(&collector, btVector3(0, 0, 0), btVector3(20, 20, 20));
EXPECT_EQ(triangles.size(), 2);
// AABB does not overlap with the heightfield on upAxis.
triangles.clear();
shape.processAllTriangles(&collector, btVector3(0, 0, 0), btVector3(20, 20, 5));
EXPECT_EQ(triangles.size(), 0);
}
} // namespace
int main(int argc, char** argv)
{
#if _MSC_VER