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https://github.com/bulletphysics/bullet3
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Merge pull request #3287 from glebm/heightfield-accel
heightfield: improve `processAllTriangles` performance
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commit
2bd7fa7064
@ -232,6 +232,30 @@ getQuantized(
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return (int)(x + 0.5);
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}
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// Equivalent to std::minmax({a, b, c}).
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// Performs at most 3 comparisons.
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static btHeightfieldTerrainShape::Range minmaxRange(btScalar a, btScalar b, btScalar c)
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{
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if (a > b)
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{
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if (b > c)
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return btHeightfieldTerrainShape::Range(c, a);
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else if (a > c)
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return btHeightfieldTerrainShape::Range(b, a);
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else
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return btHeightfieldTerrainShape::Range(b, c);
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}
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else
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{
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if (a > c)
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return btHeightfieldTerrainShape::Range(c, b);
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else if (b > c)
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return btHeightfieldTerrainShape::Range(a, b);
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else
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return btHeightfieldTerrainShape::Range(a, c);
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}
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}
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/// given input vector, return quantized version
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/**
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This routine is basically determining the gridpoint indices for a given
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@ -334,7 +358,8 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
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}
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// TODO If m_vboundsGrid is available, use it to determine if we really need to process this area
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const Range aabbUpRange(aabbMin[m_upAxis], aabbMax[m_upAxis]);
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for (int j = startJ; j < endJ; j++)
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{
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for (int x = startX; x < endX; x++)
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@ -349,29 +374,51 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
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if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j + x) & 1)) || (m_useZigzagSubdivision && !(j & 1)))
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{
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//first triangle
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getVertex(x, j, vertices[indices[0]]);
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getVertex(x, j + 1, vertices[indices[1]]);
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getVertex(x + 1, j + 1, vertices[indices[2]]);
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callback->processTriangle(vertices, 2 * x, j);
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//second triangle
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// getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman
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getVertex(x + 1, j + 1, vertices[indices[1]]);
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// Skip triangle processing if the triangle is out-of-AABB.
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Range upRange = minmaxRange(vertices[0][m_upAxis], vertices[1][m_upAxis], vertices[2][m_upAxis]);
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if (upRange.overlaps(aabbUpRange))
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callback->processTriangle(vertices, 2 * x, j);
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// already set: getVertex(x, j, vertices[indices[0]])
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// equivalent to: getVertex(x + 1, j + 1, vertices[indices[1]]);
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vertices[indices[1]] = vertices[indices[2]];
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getVertex(x + 1, j, vertices[indices[2]]);
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callback->processTriangle(vertices, 2 * x+1, j);
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upRange.min = btMin(upRange.min, vertices[indices[2]][m_upAxis]);
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upRange.max = btMax(upRange.max, vertices[indices[2]][m_upAxis]);
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if (upRange.overlaps(aabbUpRange))
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callback->processTriangle(vertices, 2 * x + 1, j);
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}
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else
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{
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//first triangle
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getVertex(x, j, vertices[indices[0]]);
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getVertex(x, j + 1, vertices[indices[1]]);
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getVertex(x + 1, j, vertices[indices[2]]);
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callback->processTriangle(vertices, 2 * x, j);
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//second triangle
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getVertex(x + 1, j, vertices[indices[0]]);
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//getVertex(x,j+1,vertices[1]);
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// Skip triangle processing if the triangle is out-of-AABB.
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Range upRange = minmaxRange(vertices[0][m_upAxis], vertices[1][m_upAxis], vertices[2][m_upAxis]);
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if (upRange.overlaps(aabbUpRange))
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callback->processTriangle(vertices, 2 * x, j);
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// already set: getVertex(x, j + 1, vertices[indices[1]]);
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// equivalent to: getVertex(x + 1, j, vertices[indices[0]]);
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vertices[indices[0]] = vertices[indices[2]];
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getVertex(x + 1, j + 1, vertices[indices[2]]);
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callback->processTriangle(vertices, 2 * x+1, j);
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upRange.min = btMin(upRange.min, vertices[indices[2]][m_upAxis]);
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upRange.max = btMax(upRange.max, vertices[indices[2]][m_upAxis]);
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if (upRange.overlaps(aabbUpRange))
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callback->processTriangle(vertices, 2 * x + 1, j);
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}
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}
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}
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@ -846,4 +893,4 @@ void btHeightfieldTerrainShape::buildAccelerator(int chunkSize)
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void btHeightfieldTerrainShape::clearAccelerator()
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{
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m_vboundsGrid.clear();
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}
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}
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@ -75,6 +75,14 @@ btHeightfieldTerrainShape : public btConcaveShape
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public:
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struct Range
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{
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Range() {}
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Range(btScalar min, btScalar max) : min(min), max(max) {}
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bool overlaps(const Range& other) const
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{
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return !(min > other.max || max < other.min);
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}
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btScalar min;
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btScalar max;
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};
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@ -218,4 +226,4 @@ public:
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}
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};
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#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
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#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
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@ -25,10 +25,13 @@ ENDIF()
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../../src/BulletCollision/CollisionShapes/btSphereShape.cpp
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../../src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
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../../src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
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../../src/BulletCollision/CollisionShapes/btConcaveShape.cpp
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../../src/BulletCollision/CollisionShapes/btConvexShape.cpp
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../../src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
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../../src/BulletCollision/CollisionShapes/btCollisionShape.cpp
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../../src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp
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../../src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
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../../src/BulletCollision/CollisionShapes/btTriangleCallback.cpp
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)
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ADD_TEST(Test_Collision_PASS Test_Collision)
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@ -20,9 +20,12 @@ subject to the following restrictions:
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///Todo: the test needs proper coverage and using a convex hull point cloud
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///Also the GJK, EPA and MPR should be improved, both quality and performance
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#include <vector>
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#include <gtest/gtest.h>
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#include "SphereSphereCollision.h"
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#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
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@ -30,6 +33,8 @@ subject to the following restrictions:
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#include "BulletCollision/NarrowPhaseCollision/btGjkEpa3.h"
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#include "BulletCollision/NarrowPhaseCollision/btMprPenetration.h"
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namespace {
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btVector3 MyBulletShapeSupportFunc(const void* shapeAptr, const btVector3& dir, bool includeMargin)
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{
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btConvexShape* shape = (btConvexShape*)shapeAptr;
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@ -249,6 +254,48 @@ TEST(BulletCollisionTest, AnalyticSphereSphereDistance)
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testSphereSphereDistance(SSTM_ANALYTIC, 0.00001);
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}
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class TriangleCollector : public btTriangleCallback
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{
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public:
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std::vector<btVector3> *triangles;
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explicit TriangleCollector(std::vector<btVector3>* triangles) : triangles(triangles) {}
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virtual ~TriangleCollector() {}
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virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
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{
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triangles->push_back(*triangle);
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}
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};
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TEST(BulletCollisionTest, Heightfield_ProcessAllTriangles_FiltersByUpAxis)
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{
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// A flat 2x2 heightfield.
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const btScalar heightFieldData[] = {
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10.0, 10.0,
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10.0, 10.0,
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};
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btHeightfieldTerrainShape shape(
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/*heightStickWidth=*/2, /*heightStickLength=*/2,
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&heightFieldData[0], /*heightScale=*/1,
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/*minHeight=*/-10.0, /*maxHeight=*/10.0,
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/*upAxis=*/2, PHY_FLOAT, /*flipQuadEdges=*/false);
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std::vector<btVector3> triangles;
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TriangleCollector collector(&triangles);
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// AABB overlaps with the heightfield on upAxis.
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shape.processAllTriangles(&collector, btVector3(0, 0, 0), btVector3(20, 20, 20));
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EXPECT_EQ(triangles.size(), 2);
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// AABB does not overlap with the heightfield on upAxis.
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triangles.clear();
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shape.processAllTriangles(&collector, btVector3(0, 0, 0), btVector3(20, 20, 5));
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EXPECT_EQ(triangles.size(), 0);
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}
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} // namespace
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int main(int argc, char** argv)
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{
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#if _MSC_VER
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