add missing files to MANIFEST.in for pybullet pip version

This commit is contained in:
bla 2018-09-19 08:43:55 -07:00
parent 0b08881ab8
commit 3de295ca41
2 changed files with 2 additions and 7 deletions

View File

@ -7,11 +7,6 @@ recursive-include src *.h
recursive-include src *.hpp
recursive-include examples/pybullet/gym *.*
include examples/ThirdPartyLibs/enet/unix.c
include examples/OpenGLWindow/X11OpenGLWindow.cpp
include examples/OpenGLWindow/*.cpp
recursive-include examples/ThirdPartyLibs/glad *.*
include examples/ThirdPartyLibs/enet/win32.c
include examples/OpenGLWindow/Win32Window.cpp
include examples/OpenGLWindow/Win32OpenGLWindow.cpp
include examples/ThirdPartyLibs/Glew/glew.c
include examples/OpenGLWindow/MacOpenGLWindow.cpp
include examples/OpenGLWindow/MacOpenGLWindowObjC.m

View File

@ -545,7 +545,7 @@ eglRender = Extension("eglRenderer",
setup(
name = 'pybullet',
version='2.1.6',
version='2.1.9',
description='Official Python Interface for the Bullet Physics SDK specialized for Robotics Simulation and Reinforcement Learning',
long_description='pybullet is an easy to use Python module for physics simulation, robotics and deep reinforcement learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.',
url='https://github.com/bulletphysics/bullet3',