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https://github.com/bulletphysics/bullet3
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Add pybullet API for changing ambient, diffuse, and specular coefficients.
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@ -2582,7 +2582,7 @@ static PyObject* pybullet_getContactPointData(PyObject* self, PyObject* args, Py
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/// Render an image from the current timestep of the simulation, width, height are required, other args are optional
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// getCameraImage(w, h, view[16], projection[16], lightDir[3], lightColor[3], lightDist, hasShadow)
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// getCameraImage(w, h, view[16], projection[16], lightDir[3], lightColor[3], lightDist, hasShadow, lightAmbientCoeff, lightDiffuseCoeff, lightSpecularCoeff)
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static PyObject* pybullet_getCameraImage(PyObject* self, PyObject* args, PyObject *keywds)
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{
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/// request an image from a simulated camera, using a software renderer.
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@ -2596,6 +2596,9 @@ static PyObject* pybullet_getCameraImage(PyObject* self, PyObject* args, PyObjec
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float lightColor[3];
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float lightDist = 10.0;
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int hasShadow = 0;
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float lightAmbientCoeff = 0.6;
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float lightDiffuseCoeff = 0.35;
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float lightSpecularCoeff = 0.05;
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// inialize cmd
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b3SharedMemoryCommandHandle command;
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@ -2608,9 +2611,9 @@ static PyObject* pybullet_getCameraImage(PyObject* self, PyObject* args, PyObjec
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command = b3InitRequestCameraImage(sm);
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// set camera resolution, optionally view, projection matrix, light direction, light color, light distance, shadow
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static char *kwlist[] = { "width", "height", "viewMatrix", "projectionMatrix", "lightDirection", "lightColor", "lightDistance", "shadow", NULL };
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static char *kwlist[] = { "width", "height", "viewMatrix", "projectionMatrix", "lightDirection", "lightColor", "lightDistance", "shadow", "lightAmbientCoeff", "lightDiffuseCoeff", "lightSpecularCoeff", NULL };
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "ii|OOOOfi", kwlist, &width, &height, &objViewMat, &objProjMat, &lightDirObj, &lightColorObj, &lightDist, &hasShadow))
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "ii|OOOOfifff", kwlist, &width, &height, &objViewMat, &objProjMat, &lightDirObj, &lightColorObj, &lightDist, &hasShadow, &lightAmbientCoeff, &lightDiffuseCoeff, &lightSpecularCoeff))
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{
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return NULL;
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}
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@ -2636,6 +2639,10 @@ static PyObject* pybullet_getCameraImage(PyObject* self, PyObject* args, PyObjec
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b3RequestCameraImageSetShadow(command, hasShadow);
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b3RequestCameraImageSetLightAmbientCoeff(command, lightAmbientCoeff);
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b3RequestCameraImageSetLightDiffuseCoeff(command, lightDiffuseCoeff);
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b3RequestCameraImageSetLightSpecularCoeff(command, lightSpecularCoeff);
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if (b3CanSubmitCommand(sm))
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{
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b3SharedMemoryStatusHandle statusHandle;
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@ -3730,7 +3737,7 @@ static PyMethodDef SpamMethods[] = {
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{ "getCameraImage",(PyCFunction)pybullet_getCameraImage, METH_VARARGS| METH_KEYWORDS,
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"Render an image (given the pixel resolution width, height, camera viewMatrix "
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", projectionMatrix, lightDirection, lightColor, lightDistance, and shadow), and return the "
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", projectionMatrix, lightDirection, lightColor, lightDistance, shadow, lightAmbientCoeff, lightDiffuseCoeff, and lightSpecularCoeff), and return the "
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"8-8-8bit RGB pixel data and floating point depth values"
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#ifdef PYBULLET_USE_NUMPY
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" as NumPy arrays"
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