fix potential memory leaks

This commit is contained in:
Erwin Coumans 2017-06-07 19:00:44 -07:00
parent 46f2f3db4e
commit c1e32e6428
3 changed files with 15 additions and 0 deletions

View File

@ -64,8 +64,10 @@ bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string&
meshData.m_textureHeight = height;
} else
{
b3Warning("Unsupported texture image format [%s]\n",relativeFileName);
meshData.m_textureWidth = 0;
meshData.m_textureHeight = 0;
break;
}
} else

View File

@ -1243,6 +1243,14 @@ btCollisionShape* BulletURDFImporter::getAllocatedCollisionShape(int index)
const UrdfCollision& col = link->m_collisionArray[v];
btCollisionShape* childShape = convertURDFToCollisionShape(&col ,pathPrefix);
m_data->m_allocatedCollisionShapes.push_back(childShape);
if (childShape->getShapeType()==COMPOUND_SHAPE_PROXYTYPE)
{
btCompoundShape* compound = (btCompoundShape*) childShape;
for (int i=0;i<compound->getNumChildShapes();i++)
{
m_data->m_allocatedCollisionShapes.push_back(compound->getChildShape(i));
}
}
if (childShape)
{

View File

@ -723,6 +723,11 @@ public:
virtual ~MultiThreadedOpenGLGuiHelper()
{
//delete m_childGuiHelper;
if (m_debugDraw)
{
delete m_debugDraw;
m_debugDraw = 0;
}
}
void setCriticalSection(b3CriticalSection* cs)