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https://github.com/bulletphysics/bullet3
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94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
#include "b3ImportMeshUtility.h"
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#include <vector>
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include "LinearMath/btVector3.h"
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#include "../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h"
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#include "../../Utils/b3ResourcePath.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "../../ThirdPartyLibs/stb_image/stb_image.h"
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#include "../ImportObjDemo/LoadMeshFromObj.h"
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bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData)
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{
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B3_PROFILE("loadAndRegisterMeshFromFileInternal");
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meshData.m_gfxShape = 0;
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meshData.m_textureImage = 0;
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meshData.m_textureHeight = 0;
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meshData.m_textureWidth = 0;
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char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024))
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{
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char pathPrefix[1024];
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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btVector3 shift(0,0,0);
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std::vector<tinyobj::shape_t> shapes;
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{
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B3_PROFILE("tinyobj::LoadObj");
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std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, pathPrefix);
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//std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
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}
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GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
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//int textureIndex = -1;
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//try to load some texture
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for (int i=0;i<shapes.size();i++)
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{
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const tinyobj::shape_t& shape = shapes[i];
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if (shape.material.diffuse_texname.length()>0)
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{
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int width,height,n;
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const char* filename = shape.material.diffuse_texname.c_str();
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unsigned char* image=0;
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const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int numprefix = sizeof(prefix)/sizeof(const char*);
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for (int i=0;!image && i<numprefix;i++)
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{
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char relativeFileName[1024];
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sprintf(relativeFileName,"%s%s",prefix[i],filename);
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char relativeFileName2[1024];
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if (b3ResourcePath::findResourcePath(relativeFileName, relativeFileName2, 1024))
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{
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image = stbi_load(relativeFileName, &width, &height, &n, 3);
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meshData.m_textureImage = image;
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if (image)
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{
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meshData.m_textureWidth = width;
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meshData.m_textureHeight = height;
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} else
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{
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b3Warning("Unsupported texture image format [%s]\n",relativeFileName);
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meshData.m_textureWidth = 0;
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meshData.m_textureHeight = 0;
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break;
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}
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} else
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{
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b3Warning("not found [%s]\n",relativeFileName);
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}
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}
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}
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}
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meshData.m_gfxShape = gfxShape;
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return true;
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}
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else
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{
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b3Warning("Cannot find %s\n", fileName.c_str());
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}
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return false;
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}
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