ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
...
Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
sjbaker
f1627677df
Fixed over 500 compile warnings. Mostly:
...
* Unused variables.
* Missing newlines at ends of #included files.
* signed int loop variables where the termination condition is an unsigned 'get number of' function.
* 'NULL' used inappropriately for an integer or character constant (NULL is a pointer)
* abstract base classes with no virtual destructor.
* Floating point constants used to initialise integer variables.
2006-09-23 14:51:54 +00:00
ejcoumans
5ed0cf5b7f
improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
2006-09-20 00:49:33 +00:00
ejcoumans
8c023e764c
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
...
Did some tests with 3000 rigidbodies, works much smoother now :)
2006-09-19 02:59:30 +00:00
ejcoumans
c114703156
updated demos includes
2006-09-11 06:10:40 +00:00
ejcoumans
43370aaa4f
first step in refactoring/cleaning up demos
2006-09-11 05:31:22 +00:00
ejcoumans
fa4fd1369c
Added support for SHORT/WORD indices
...
Removed references to m_userPointer (in CollisionObject), called it m_userObjectPointer
increased view distance in glut demo file
2006-09-06 22:21:12 +00:00
ejcoumans
fa96109cd9
Exposed another glut method (the demos really require cleanup soon!)
...
First steps for a raycast-vehicle demo (far from finished)
2006-09-05 07:36:55 +00:00
ejcoumans
4cdcee8871
updated CMakeLists.txt to include LibXML and LibColladaDom, and use better naming for libs. This should allow autogeneration of visual studio projectfiles, and Apple XCode projectfiles for COLLADA_DOM demo.
2006-08-28 01:26:31 +00:00
ejcoumans
cccd18c08e
added CMakeLists.txt for opengl support
2006-08-11 07:13:23 +00:00
ejcoumans
50a2694c5b
more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound.
2006-07-24 23:06:59 +00:00
ejcoumans
fdaa3a7abc
some work on compound collision shapes (not finished yet)
2006-07-24 05:22:56 +00:00
ejcoumans
3f1319586c
fixed libxml for MacOS X
2006-07-10 07:15:40 +00:00
ejcoumans
ccad7b2f22
'Think Different': enabled some demos to compile for OS X -i386
2006-07-10 05:25:06 +00:00
ejcoumans
e82e31e692
removed some obsolete files (appBasicSample), FCollada lib, external-libs folder
...
start physics by default (not pressing 'i')
2006-06-19 23:21:10 +00:00
ejcoumans
c4cd297f22
step the simulation 1 frame, so the initial starting position is ok.
...
added comment how to use FCollada instead of COLLADA_DOM
2006-06-19 22:03:07 +00:00
ejcoumans
ddf9973fba
preliminary convex hull support using COLLADA_DOM,
...
draw convex hull in wireframe (point cloud doesn't have triangles)
2006-06-18 07:04:21 +00:00
ejcoumans
b4df21acb5
added cylinder support in ColladaDemo, rendering of Cylinder, updated .dae files.
2006-06-09 00:17:20 +00:00
ejcoumans
ac11a0c06b
Did a bit more Collada physics importing work.
...
Also did a quick workaround to allow different camera UP. This demo stuff really needs to be cleaned up now!
2006-06-03 02:13:59 +00:00
ejcoumans
b5d0520c58
added initial Collada 1.4 Physics support
2006-06-01 03:27:01 +00:00
ejcoumans
9405204ee5
new demos
2006-05-26 00:30:45 +00:00
ejcoumans
e061ec1ebf
moved files around
2006-05-25 19:18:29 +00:00