ejcoumans
15df0a7d7a
revert to previous version of constraint solver, until the memory allocation issues are sorted properly.
2007-09-10 19:19:52 +00:00
ejcoumans
cfde010808
fixed memory leaks caused by pool allocator, thanks Dev0
2007-09-10 19:18:50 +00:00
ejcoumans
ab33083a9c
make visual studio 6 compile/run (doesn't support 'long long int', so replace by char* pointers...
2007-09-10 01:53:07 +00:00
ejcoumans
f7adab78f1
updated version in projectfiles
2007-09-10 01:29:33 +00:00
ejcoumans
11cfbc489d
upgraded version, fixed compiling issues
2007-09-10 01:25:09 +00:00
ejcoumans
b054f375bc
- Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
...
- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished.
- Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
2007-09-10 01:14:42 +00:00
ejcoumans
e1c037b4c2
2007-09-08 06:50:53 +00:00
ejcoumans
7f1bf0b78f
register sphere-triangle dedicated collision algo by default.
...
updated projectfiles and ChangeLog.txt
2007-09-08 06:46:01 +00:00
ejcoumans
be8cc0bc24
added simple poolallocator, increased version to 2.57
2007-09-08 06:02:55 +00:00
ejcoumans
87df3d0f32
Based on feedback from another professional game company, there are several improvements, including some API change...
...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
30b1887f40
added configuration files for collision detection.
...
this allows to use different collision algorithms by default, and avoid linkage issues.
2007-09-08 03:10:30 +00:00
ejcoumans
1763c8f806
make traversal mode public, so user can change it
2007-09-06 06:49:45 +00:00
ejcoumans
0f7193c0f8
fixed MSVC 6 build, thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
...
fixed double precision build issues, thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434
2007-08-31 23:32:51 +00:00
ejcoumans
43d367d232
Fixed issue with transposeTimes. Luckily this method wasn't used in the SDK, except for some optional parts.
...
Thanks Jay Lee for pointing this out!
2007-08-24 18:30:49 +00:00
ejcoumans
fa2be67e8a
added preferred direction, to improve penetration depth quality (better matching collision normal) for triangle meshes.
2007-08-22 01:09:48 +00:00
ejcoumans
dbdc2a812f
converted files to UNIX EOL
2007-08-21 04:06:39 +00:00
ejcoumans
4171d02b99
patch to allow building of SPU version
2007-08-21 03:41:42 +00:00
ejcoumans
c499abbb4a
forgot to add Make.* files
2007-08-20 20:28:16 +00:00
ejcoumans
e8ae7ddf85
minor change in changelog
2007-08-18 16:49:21 +00:00
ejcoumans
375e428910
updated IBM Cell SDK makefiles
2007-08-18 16:45:06 +00:00
ejcoumans
cdbc95c105
updated IBM Cell SDK makefiles, to use CELL_TOP
2007-08-18 16:36:21 +00:00
ejcoumans
c29b961cde
updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries
2007-08-18 16:15:09 +00:00
ejcoumans
ecb6c967d1
updated changelog with bug
2007-08-18 15:16:34 +00:00
ejcoumans
fd67de47d3
fixed bug in GIMPACT, thanks Thomas, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1368
2007-08-18 15:11:53 +00:00
ejcoumans
b829bd1a32
fixed typo in name, thanks Marten Svanfeldt
2007-08-16 21:41:48 +00:00
ejcoumans
d66ddebb3b
accidently overwrite the most recent version of README by an older one.
2007-08-16 20:19:12 +00:00
ejcoumans
f41521e335
patched makefile for tests, thanks to Kazunori Asayama
2007-08-16 05:43:06 +00:00
ejcoumans
b706ea5dfd
applied patch to improve build system
2007-08-16 05:30:23 +00:00
ejcoumans
dae4a77589
Sony approved and provided an update to vec_types.h to use the BSD license.
2007-08-15 20:19:18 +00:00
ejcoumans
36f14c0445
updated ChangeLog.txt with new parallel constraint solver
2007-08-15 15:37:45 +00:00
ejcoumans
63d349ad5e
don't create an empty algorithm when not searching, thanks Marten SvanFeldt for pointing this out
2007-08-15 15:33:56 +00:00
ejcoumans
b2c29342fa
removed obsolete files
2007-08-15 05:35:45 +00:00
ejcoumans
6b0a3f081c
added tests for Vector Math, modified Makefile, added helper include files
2007-08-15 04:54:27 +00:00
ejcoumans
b43b8f0f75
- added 'init' function for DoubleBuffer, in case constructor is not called.
...
- use proper transform for concave case
thanks Marten for the patch
2007-08-15 04:16:25 +00:00
ejcoumans
635632acf9
initialize m_islandTag1/m_companionId, thanks Marten
2007-08-13 20:53:02 +00:00
ejcoumans
620b67b752
some changes towards libspe2 support
2007-08-13 04:27:36 +00:00
ejcoumans
89272639e9
added IBM Cell SDK 2.1 makefile
2007-08-13 04:25:46 +00:00
ejcoumans
e7304e6cec
added Makefiles for IBM Cell SDK 2.1, thanks to Bruce D'Amora, IBM Watson
2007-08-13 04:18:25 +00:00
ejcoumans
7834825a43
added parallel constraint solver (for CELL Spu and multi-core, work in progress)
...
Thanks Marten Svanfeldt/Starbreeze Studios for the contribution
2007-08-12 17:39:15 +00:00
ejcoumans
f19bc68408
fixed Win32 Threaded, by waiting for multiple objects (it was re-using the same task all the time)
...
Thanks Marten Svanfeldt (Starbreeze Studios) for the fix
2007-08-12 17:37:36 +00:00
ejcoumans
ec22825e65
added parallel solver (work in progress) and made modifications to demo/constraints to allow for getting the type without using virtual functions (needed on CELL SPU processors)
2007-08-12 17:27:33 +00:00
ejcoumans
37e2b3db0a
updated README with more details
2007-08-10 16:13:26 +00:00
ejcoumans
fd0f7da56b
updated README with more details
2007-08-10 16:11:51 +00:00
ejcoumans
485d59c24b
removed C++ style comments from license file
2007-08-09 16:26:11 +00:00
ejcoumans
ecaca83f8b
removed comments from LICENSE file
2007-08-09 16:25:29 +00:00
ejcoumans
60d7d4b073
quantization/compression is now allowed for btTriangleMesh containers and btBvhTriangleMeshShape
2007-08-08 16:29:40 +00:00
ejcoumans
d7dcd1f626
updated projectfiles
2007-08-03 06:23:23 +00:00
ejcoumans
e597eef059
updated version, cmake build, changelog
2007-08-03 05:41:23 +00:00
ejcoumans
7c0abad041
added aabb overlap check for multi SAP broadphase
2007-08-03 01:48:34 +00:00
ejcoumans
b6cd61a5e1
preparation for multi SAP broadphase
2007-08-03 01:39:36 +00:00