ejcoumans
1d576dd0af
added COLLADA domAsset (authoring tool/upaxis), added dummy time that complies with COLLADA (needs fixing), fixed include path again (relative to current folder)
2008-02-12 23:44:21 +00:00
ejcoumans
6b3587a505
moved implementation from ColladaDemo into ColladaConverter, so that it can be used without change with any btDynamicsWorld.
2008-02-08 23:46:37 +00:00
ejcoumans
9eb0340dab
fixed minor graphics issues, related to recent camera initialization changes
2008-02-07 08:49:29 +00:00
ejcoumans
a4e63aed00
- DemoApplication, debug text rendering was broken, glLoadIdentity() missing
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- copy user data over to child shape
- added applied impulse to btManifoldPoint
- add ContactProcessedCallback (needs test/demo)
- didn't copy over m_additionalDampingFactor into btRigidBody.
2008-02-07 08:00:16 +00:00
johnmccutchan
ee5ff5feb6
Added ConvexDecompositionDemo to CMakeLists.txt
2008-02-05 18:57:49 +00:00
ejcoumans
37837f204a
missing return in main.cpp
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remove unwanted libxml files (testfiles containing 'main')
2008-02-05 06:14:51 +00:00
ejcoumans
39ecc2ab7e
error C2374: 'i' : redefinition; multiple initialization
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make MSVC 6.0 build again.
This code breaks:
for (int i=0;....
for (int i=0;....
use
int i;
for (i=0;...
for (i=0;...
instead ;-)
2008-02-05 05:55:25 +00:00
ejcoumans
dad6667756
Accidently moved gluLookAt in the GL_PROJECTION matrix, instead of GL_MODELVIEW matrix.
...
Thanks Wol for reporting the issue.
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1878
2008-02-03 22:19:42 +00:00
johnmccutchan
3ed22c25e6
Updated to work with new ColladaConverter
2008-01-30 01:53:26 +00:00
ejcoumans
5c40e615bd
make source compile under MinGW32
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todo: link against OpenGL GLU/GLUT.
2008-01-30 01:09:01 +00:00
ejcoumans
30e1c56520
fix doubleprecision build
2008-01-24 02:40:15 +00:00
ejcoumans
c86fea11dc
use btHullShape/btConvexHull to reduce vertices in a convex hull. Perhaps we always use this, to avoid convex objects with too many vertices...?
2008-01-24 01:35:34 +00:00
ejcoumans
19753da3b4
prettified convex composition demo (added concave version, next to convex hull and convex decomposition)
2008-01-23 23:48:30 +00:00
ejcoumans
95fa8f9185
use new convex hull drawing code for btConvexTriangleMeshShape
2008-01-23 23:36:45 +00:00
ejcoumans
af85183a48
fixed to get MacOSX to compile, added new files to CMakeLists.txt
2008-01-23 23:13:31 +00:00
ejcoumans
127d911c9d
Added Stan Melax Convex Hull utility under Zlib license, Thanks Stan!
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Use this Convex Hull to create a renderable shape, using btHullShape, Thanks to John McCutchan
2008-01-23 22:24:45 +00:00
johnmccutchan
f593b6001f
Add support for batch raycast to ConcaveRaycastDemo. Disabled by default.
2008-01-14 23:50:10 +00:00
johnmccutchan
15cdd9de8e
Rename btCollisionWorld::convexTest to btCollisionWorld::convexSweepTest. The new test sweeps the convex shape against all objects in the world taking into account the orientation specified in the from and to transformations.
2008-01-11 20:18:29 +00:00
ejcoumans
d051e2eacb
First commit of 2008, Happy New Year!
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Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE
Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp
Removed unnecessary files from libxml CMakeLists.txt
2008-01-03 04:42:00 +00:00
ejcoumans
17a214a2b3
- Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
...
This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00
ejcoumans
4a3c2506d4
fixed cmake/jam for HelloWorld sample
2007-12-15 02:42:33 +00:00
ejcoumans
a77fca6394
add printing of worldpos in HelloWorld.cpp
2007-12-15 02:28:39 +00:00
ejcoumans
6dff743d68
Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop.
2007-12-15 00:40:34 +00:00
ejcoumans
335c79a2a2
added CMake support for AllBulletDemos
2007-12-14 08:35:35 +00:00
ejcoumans
b29330b19d
added MultiThreadedDemo to AllBulletDemos
2007-12-14 07:57:20 +00:00
ejcoumans
c5e6044e53
added MultiThreadedDemo
2007-12-14 07:17:35 +00:00
ejcoumans
d7354e5387
get SequentialThreadSupport to compile on the Mac
2007-12-14 06:21:51 +00:00
ejcoumans
9e25108b06
use freeglut by default under Windows
2007-12-14 02:48:53 +00:00
ejcoumans
051efde77a
Added HelloWorld application: minimal demo showing construction, stepping and deletion of a dynamics world.
2007-12-14 01:21:02 +00:00
ejcoumans
a7e04dbdc2
Added faster and more robust support for btStaticPlaneShape
2007-12-11 23:13:29 +00:00
johnmccutchan
66cdbb9659
Fixes for IBM Cell SDK 3.0 by Jochen Roth
2007-12-11 19:49:09 +00:00
ejcoumans
0bf152cabe
fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress)
2007-12-11 03:02:47 +00:00
ejcoumans
a537fb68b6
fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress)
2007-12-11 03:00:53 +00:00
ejcoumans
f1be4ab221
only update aabb of active objects, thanks Peter Tchernev for reporting ( http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
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move debug aabb rendering from updateAabb to debugDrawWorld
2007-12-10 02:18:38 +00:00
johnmccutchan
513a055035
Use proper rotation for computing local aabb for convex cast shape.
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Propagate hit point from convex caster to world callback [work in progress].
2007-12-07 21:22:38 +00:00
ejcoumans
68af58c09d
demo cleanup part 6, basic demo more self contained
2007-12-07 19:56:42 +00:00
ejcoumans
a4bc26544c
add support for generic concave shapes for convex cast.
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minor improvement in ray cast demo.
Thanks John McCutchan (JMC)
2007-12-07 19:21:16 +00:00
ejcoumans
9447dfdcfb
demo cleanup part 5, fixed memory leaks in ConstraintDemo
2007-12-07 06:24:19 +00:00
ejcoumans
c1a2debd3b
demo cleanup part 4 (fixed leaks in vehicle demo)
2007-12-07 02:12:00 +00:00
ejcoumans
8a28c7940a
demo cleanup part 3 (fixed memory leaks in raytracer demo and linear convex cast demo)
2007-12-07 01:33:40 +00:00
ejcoumans
e5720170f0
demo cleanup part 2 (gimpact memory leaks)
2007-12-07 01:21:37 +00:00
ejcoumans
2e4912b67a
demo cleanup part 1
2007-12-07 00:27:30 +00:00
ejcoumans
71fb40b775
some demo cleanup, part 0
2007-12-06 23:58:50 +00:00
ejcoumans
c09923dc20
fixed issue with fixed rigid bodies: need to create with mass == 0
2007-12-06 04:44:04 +00:00
ejcoumans
4d260bb736
added new demos to build system, fixed timing report (is in milliseconds -> ms)
2007-12-06 03:05:57 +00:00
ejcoumans
6f80b98a67
- fix issue with convex cast: results further away (larger hitfraction) could overwrite closer results
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- minor naming convention thing (variables start with lower case)
- renamed MotorDemo
- added ConcaveConvexcastDemo, Thanks John McCutchan (JMC)
2007-12-06 02:54:29 +00:00
ejcoumans
35d2ae870c
added MotorControl demo, thanks to eddybox
2007-12-06 02:17:15 +00:00
ejcoumans
d2973ed48a
added workaround for OpenGL bug in Mac OS X 10.5.0 (Leopard)
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added concave raycast demo
Thanks to John Rowe (JMC)
2007-12-05 20:34:32 +00:00
ejcoumans
a64cc39faf
Fixed issues that prevent Linux version to compile. Thanks to Enrico for reporting and patch, see
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http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1747
2007-12-04 02:22:05 +00:00
ejcoumans
638c6f42e1
Added ConcaveRaycastDemo, thanks to John Rowe (JMC) for the contribution!
2007-11-30 20:38:47 +00:00