erwincoumans
2329c00faa
Add RtMidi for midi control, use the --midi option in premake, and see
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update to OpenVR sdk 1.03 from https://github.com/ValveSoftware/openvr
add camPosX/Y/Z and camRotZ to adjust relative camera/world transform for VR (so you can align virtual table with real table etc)
tweak quadruped.py to move a bit
add mouse picking to physics server
2016-11-16 16:12:59 -08:00
erwin coumans
c0fb98861d
add quadruped.py script to load and initialize the a Minitaur-like quadruped
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pybullet removeConstraint, createConstraint
rename b3CreateJoint to b3InitCreateUserConstraintCommand
add int b3GetStatusUserConstraintUniqueId(b3SharedMemoryStatusHandle statusHandle);
b3SharedMemoryCommandHandle b3InitRemoveUserConstraintCommand(b3PhysicsClientHandle physClient, int userConstraintUniqueId);
2016-11-14 14:08:05 -08:00
Erwin Coumans
c521d816c6
add user debug line/text features in pybullet + shared memory API:
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addUserDebugLine,
addUserDebugText
removeUserDebugItem
removeAllUserDebugItems
2016-11-14 07:39:34 -08:00
erwin coumans
7577c6d893
add pybullet loadBullet, saveBullet (work-in-progress) and placeholder for loadMJCF.
2016-11-11 18:07:42 -08:00
Erwin Coumans
3b5d0f444b
various fixes
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move btSimulationIslandManagerMt.cpp from BulletCollision to BulletDynamics
2016-11-10 16:18:20 -08:00
erwincoumans
fd90589cc2
disable dead code
2016-11-10 15:44:03 -08:00
erwincoumans
9b5aa9a723
pybullet getOverlappingObjects added: report all object unique ids within a world space bounding box (aabb)
2016-11-10 11:22:22 -08:00
erwincoumans
b16d9abddd
center the gripper
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fix collision issue, introduced in previous commit (uninitialized new variable)
2016-11-09 22:14:04 -08:00
erwincoumans
0d47d61007
pybullet getClosestPoints
2016-11-09 21:01:04 -08:00
Erwin Coumans
c1f728ec86
immediately propagate forward kinematics + collision world transform, after 'INIT_POSE' command
2016-11-06 15:02:07 -08:00
erwincoumans
214930922d
make sure m_uniqueIdGenerator in btSerializer is initialized to zero, it can cause issues if not.
2016-11-05 12:53:40 -07:00
erwincoumans
6ce6157c8a
fix issue in DNA copy, reduce number of test iterations.
2016-11-04 20:53:57 -07:00
Erwin Coumans
cf21da4c9d
fix a few issues in UDP networking
2016-11-04 17:44:16 -07:00
erwincoumans
5d66ce20e0
network UDP: transmit structural DNA to deal with version/platform differences.
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pybullet: allow to specify shared memory key and hostname/port for UDP.
2016-11-04 17:06:55 -07:00
erwincoumans
ff2738db26
Merge remote-tracking branch 'bp/master'
2016-11-04 13:16:55 -07:00
erwincoumans
e35129ceaf
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2016-11-04 13:16:30 -07:00
erwincoumans
9708392322
work-in-progress
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add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00
yunfeibai
ff2c79e6bc
Fix a bug in softbody contact handling.
2016-11-03 12:14:39 -07:00
yunfeibai
295c1b7c88
Modify the setup for grasping bunny example.
2016-11-02 12:49:51 -07:00
yunfeibai
3c37db0804
Add API to set bunny properties. Add example to show coupling between softbody and multibody.
2016-11-01 16:45:10 -07:00
yunfeibai
9d54f0cf8d
Grasp soft body with rigid fingers.
2016-11-01 15:46:09 -07:00
erwincoumans
f01389ded2
Merge pull request #842 from erwincoumans/master
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added b3PhysicsParamSetInternalSimFlags command, and pybullet setInte…
2016-10-23 08:26:52 -07:00
erwincoumans
c2ca88bf44
added b3PhysicsParamSetInternalSimFlags command, and pybullet setInternalSimFlags API.
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//Use at own risk: magic things may or my not happen when calling this API.
This allows to enable/disable robot assets (samurai world, gripper, KUKA robot etc) in Physics Server (and App_PhysicsServerVR etc)
1 = create robot assets
2 = create experimental box-vr-gui
Add optional command-line parameter for App_PhysicsServerVR, --norobotassets, to start with an empty world, no assets in VR (no gripper, no kuka)
2016-10-23 07:14:50 -07:00
yunfeibai
3d79961725
Add API to change texture with object id and link index.
2016-10-21 11:55:27 -07:00
yunfeibai
4911b14271
Add loading texture API.
2016-10-20 23:40:30 -07:00
yunfeibai
05be92d006
Add API to load texture file.
2016-10-20 22:11:38 -07:00
yunfeibai
6ef96a4027
Add programmatic render API and a basic test.
2016-10-20 10:56:44 -07:00
erwin coumans
eda400d14c
Merge remote-tracking branch 'bp/master'
2016-10-19 07:43:46 -07:00
erwin coumans
f97cb7002d
first version of 'getVisualShapeData' to get visual shape information to allow external renderer with pybullet and shared memory robotics API
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b3InitRequestVisualShapeInformation/b3GetVisualShapeInformation in shared memory API
2016-10-18 22:05:28 -07:00
yunfeibai
7630bf62d5
Add USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD option.
2016-10-18 17:38:43 -07:00
yunfeibai
e112b15281
Move btSoftMultiBodyDynamicsWorld to BulletSoftBody.
2016-10-17 23:40:38 -07:00
yunfeibai
3ffd95fbab
Merge remote-tracking branch 'origin/master'
2016-10-17 13:20:31 -07:00
yunfeibai
b07df4d504
Load bunny through shared memory API and RobotSimAPI. Create grasp bunny example.
2016-10-17 13:01:04 -07:00
erwin coumans
29f3afe2a4
don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
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optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
erwincoumans
1a62f21143
Merge remote-tracking branch 'bp/master'
2016-10-12 23:07:41 -07:00
erwincoumans
33d9603e16
Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py
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Use trilinear filtering instead of bilinear
2016-10-12 23:03:36 -07:00
yunfeibai
880ee097fa
Simulate bunny in grasp demo and set collision margin.
2016-10-12 15:34:45 -07:00
yunfeibai
379f2ac933
Load bunny to to the world in the grasp demo.
2016-10-12 11:51:04 -07:00
yunfeibai
9ab28ed466
Fix the link transform in world frame in IK.
2016-10-12 09:57:14 -07:00
erwin coumans
a6225d4cd0
add check for #dof of KUKA in VR demo
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disable debug drawing again in VR demo
2016-10-09 21:48:56 -07:00
erwincoumans
bbb2fac940
App_SharedMemoryPhysics_VR: Add a command-line flag (--emptyworld) to disable the Samurai/KUKA robot creation in the VR demo, and use pybullet to populate the VR world. Note that either way, you can use pybullet to interact and control the world.
2016-10-08 18:40:09 -07:00
erwincoumans
c5d4f7b3b3
disable VSYNC for VR
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clamp KUKA motor motion to be less abrupt
2016-10-08 07:51:45 -07:00
erwin coumans
4cd401212c
SharedMemory API: don't enable rolling friction by default for programmatic created rigid bodies
2016-10-07 17:52:14 -07:00
erwincoumans
0aa2bbfe07
Merge pull request #817 from erwincoumans/master
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avoid wavefront obj texture index out-of-bounds (most obj out-of-boun…
2016-10-05 17:28:23 -07:00
erwin coumans
d59b0f05a4
expose b3PhysicsParamSetNumSolverIterations
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split Visual Studio project generation batch file in regular and VR+pybullet+double precision build.
disable KUKA iiwa joint limit hack
2016-10-05 16:31:48 -07:00
yunfeibai
0d58ebb311
Fix the desired angular velocity in IK to prevent flip motion.
2016-10-05 14:24:49 -07:00
erwin coumans
d6f449762b
avoid wavefront obj texture index out-of-bounds (most obj out-of-bounds are not checked)
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use second controller button
2016-10-04 08:53:59 -07:00
YunfeiBai
ebe5d9bb84
Add null space task as an option for IK in VR.
2016-09-30 16:47:33 -07:00
YunfeiBai
65091c309e
Remove chess pieces.
2016-09-30 13:18:54 -07:00
YunfeiBai
8befdcba1a
Modify table rendering.
2016-09-30 12:30:34 -07:00